Earlier today, Sony announced the long awaited Online ID Change is finally coming to the PlayStation Network later today for North America & Canada with Europe coming tomorrow.
You can read the full blog post here!
Though I want to highlight some stuff mentioned in this blog post as well as look into the side effects of the new change.
For example, Steam uses a unique numeric identifier that is completely unchangeable. It looks something like this:
HOWEVER, Sony decided against that & focus on a more straight forward approach by forcing people to stick with the account name. Their reasoning? Well to stop greifing of course.
Now Sony has been more open to the idea to the point of finally implementing it, though the damage has already been done.
A game that has been on the Critical List of games with most issues is none other than LittleBigPlanet 3, a game I will be using as an example to showcase how bad this can get.
LBP 3 is a game built upon the old netcode of LBP1 & LBP2 as it's meant to be used to play levels tied to those games. Indicated by specific badges next on the top right hand corner of the level you're about to enter.
These tally up to the total stats you have on that account, which is carried over to every game. In addition to that, it could also affect the badges & trophies which are needed to get specific goodies across the games. So if you've beaten LBP 2, LBP 3 will scan your trophies list & unlock every single costume from that game.
This import feature made LBP 3 the game with the largest list of downloadable content with the ability to play the old DLCs from LBP1 & LBP2 as it is compatible with this one.
Hence why it's very vunerable to a big enough change, compared to most games in the list. Hundreds upon thousands of dollars spent of DLC costumes & level packs, can really hurt while also decimating the online leaderboard system.
This can be very serious if not handled properly & I feel releasing it without caring about the long term problems for online gaming on the PlayStation Network could lead to a lot of issues with consumers that want to come to play these games again. Hence why I'm making this thread, make sure to find as much information on people's side effects & post it here. I'll update as I get the information along & give credit to those that find anything regarding it.
You can read the full blog post here!
Though I want to highlight some stuff mentioned in this blog post as well as look into the side effects of the new change.
This is interesting as games previous to this date are not only affected to the name change, but also games could have failures even if tested which is not a good sign especially when you read this part.All PS4 games originally published on or after April 1, 2018 have been developed to support the online ID change feature. However, since they have not all been specifically tested with the feature, we cannot guarantee that they will support it.
The game in question is hasn;t been told, but if anyone can spot it in the offiical list, send it over so I can edit it in.we’ve found an instance where a game did not fully support the feature, even though it was originally published after April 1, 2018
This is important since people that have made secondary accounts with the name of their prefered username cannot use it in their primary account. Especially if people where saving it until the changes were live.Q: What happens to my old online ID? Can someone else take it?
No, your old online ID is only available to you.
Keep this in mind when purchasing games such as Grand Theft Auto V or Dark Souls 2 for the PS4.Q. What do you mean by a game supports the online ID change if it was ‘originally published’ on or after April 1, 2018?
The game must have launched for the first time on or after April 1, 2018, to support the online ID change feature. For example, a game that first launched back in 2013 that has since been re-mastered or re-sold as a ‘complete edition’ in 2018 does not apply.
Here's where things get a bit technical. See, when developing the PlayStation Network back in the early days of the PlayStation 3, Sony made it so the account's name is used instead of a seperate ID code. Think of it as your username's username.Q: Why is it that only games published after April 1, 2018 were developed to support online ID change?
Games published after this date were developed using tools that support online ID change at a system level.
For example, Steam uses a unique numeric identifier that is completely unchangeable. It looks something like this:
This along with your account name (the one used to log into the account) is unchangeable. However the player name isn't. This allows for a proper name change without compromising the leaderboards, achivements or save data.STEAM_0:1:1234567
HOWEVER, Sony decided against that & focus on a more straight forward approach by forcing people to stick with the account name. Their reasoning? Well to stop greifing of course.
Now Sony has been more open to the idea to the point of finally implementing it, though the damage has already been done.
Q: Will all PS4 games released in the future support the feature?
All PS4 games originally published on or after April 1, 2018 have been developed to support the online ID change feature, but we do not guarantee that all games will fully support the feature.
Here's the REAL kicker of this story. The side effects outweigh the positives. While you can thankfully revert to your old ID, for free to avoid most of these issues you will have a headache of a time with losing paid content with these changes.Q: What kind of issues could I potentially run into?
Below are some of the issues you may encounter. We expect major issues to occur only in a small number of games.
- Your previous Online ID may remain visible to you and other players in some areas.
- You may lose progress within games, including game saved data, leaderboard data, and progress towards Trophies.
- Parts of your game and applications may not function properly both online and offline.
- You may lose access to content (including paid-for content) that you may have acquired for your games including content like add-ons and virtual currency
A game that has been on the Critical List of games with most issues is none other than LittleBigPlanet 3, a game I will be using as an example to showcase how bad this can get.
LBP 3 is a game built upon the old netcode of LBP1 & LBP2 as it's meant to be used to play levels tied to those games. Indicated by specific badges next on the top right hand corner of the level you're about to enter.
These tally up to the total stats you have on that account, which is carried over to every game. In addition to that, it could also affect the badges & trophies which are needed to get specific goodies across the games. So if you've beaten LBP 2, LBP 3 will scan your trophies list & unlock every single costume from that game.
This import feature made LBP 3 the game with the largest list of downloadable content with the ability to play the old DLCs from LBP1 & LBP2 as it is compatible with this one.
Hence why it's very vunerable to a big enough change, compared to most games in the list. Hundreds upon thousands of dollars spent of DLC costumes & level packs, can really hurt while also decimating the online leaderboard system.
This can be very serious if not handled properly & I feel releasing it without caring about the long term problems for online gaming on the PlayStation Network could lead to a lot of issues with consumers that want to come to play these games again. Hence why I'm making this thread, make sure to find as much information on people's side effects & post it here. I'll update as I get the information along & give credit to those that find anything regarding it.