This is some next-level bullshit
Ooh, Tim is mad about monopolies again. I'm bored, I'm going to go poke him a bit.
He wants to be listed in Google Play and have access to the millions (billions?) of users in Google's marketplace but doesn't want to pay any fees for this access.Google will let European Play Store users pay with alternate billing systems
Google will still charge a 12 percent or less processing fee.www.theverge.com
I don't know why he's so upset. He got the alternate payment option he so desperately wanted!
Google will let European Play Store users pay with alternate billing systems
Google will still charge a 12 percent or less processing fee.www.theverge.com
I don't know why he's so upset. He got the alternate payment option he so desperately wanted!
Ok, so this might sound weird but there's this argument about how consoles are specialized gaming devices or something like that (that to be fair I find it weird and in an era where you can install non gaming apps in your console it kind of proves that is a weak argument), so the mythical 30% is fine.Google will start allowing the developers of non-gaming apps to offer European users alternate payment systems
The specialised game device argument is basically Tim trying not to piss off Sony, Microsoft and Nintendo, whose stores provide the vast majority of Fortnite's revenue. Can't rock that boat.Ok, so this might sound weird but there's this argument about how consoles are specialized gaming devices or something like that (that to be fair I find it weird and in an era where you can install non gaming apps in your console it kind of proves that is a weak argument), so the mythical 30% is fine.
What i want to say is if we accept this argument, that Tim has made, why should games (and only games) in the App store or google play pay less when some games are just the same in console and mobile.
Did it make sense ? It's getting late and I might not have worded this great but I hope my point got across.
Game will bomb
I probably would've bought this day 1 if it weren't an EGS-exclusive. I have a feeling it would've been a mistake, but I guess we'll see?
I think this will do okay, but way lower returns than any previous entry
I probably would've bought this day 1 if it weren't an EGS-exclusive. I have a feeling it would've been a mistake, but I guess we'll see?
Totally different thing...!Isn't Epic forcing their views onto others by not allowing adult games?
Releasing a porn game without the porn included, House Party, is peak Epic nonsense.Isn't Epic forcing their views onto others by not allowing adult games?
Seems like API also added number of votes, so did a crawlerIf you Google the EGS version of a game, it will (sometimes) show you how many votes it has. Fall Guys has a bit over 750k votes. The voting system is so vastly different from Steam's reviews that you cannot make any sort of direct comparisons (there will likely be more votes than reviews, even though the EGS userbase is smaller), but I thought it was a neat tidbit of information.
Naraka Bladepoint has 96,062 votes right now. I think that's the highest B2P game. It has 98,861 reviews on Steam right now. The fact it has nearly as many EGS votes as Steam reviews, despite coming out on EGS 4 months later, is a pretty clear sign votes will outpace reviews.I know it's hard to map that and all but I found this one funny
Still, looking at the list sorted by votes only 1 of the games with more than 100k votes wasn't either a F2P or given away for free at some point.
Epic really are motherfuckers.
It's quite shocking to see the late release of a non-exclusive game selling over 100k on EGS.Naraka Bladepoint has 96,062 votes right now. I think that's the highest B2P game. It has 98,861 reviews on Steam right now. The fact it has nearly as many EGS votes as Steam reviews, despite coming out on EGS 4 months later, is a pretty clear sign votes will outpace reviews.
Not sure about that, big sim ship games like Days Gone, Horizon and Gow has like 1-4k votes.sim-ships for high profile games do well enough,
That would be my guess.Either this number is fake
Either this number is fake,
I wouldn't say they are fake but we don't really understand how it is counted.That would be my guess.
I honestly think that Epic's staff just put in some random numbers for older games to get the ball rolling. New games might be a better indication.I wouldn't say they are fake but we don't really understand how it is counted.
We discussed this yesterday and we think it's mixing emojis with stars at the same time (or something like that), if you count the individual emojis for FF7R for example, it won't give you 11k but 6,4k so it seems to follow a different SUM process, but yeah, I don't think they are fake per say, just not exactly a binary result.
Just to clarify, you're theorizing that the vote count which shows up on Google is a combination of both star votes and poll results?I wouldn't say they are fake but we don't really understand how it is counted.
We discussed this yesterday and we think it's mixing emojis with stars at the same time (or something like that), if you count the individual emojis for FF7R for example, it won't give you 11k but 6,4k so it seems to follow a different SUM process, but yeah, I don't think they are fake per say, just not exactly a binary result.
I believe the numbers are legitimate, but I also believe we have no solid methodology as to how the numbers are calculated. I still contest it votes will be easier to accumulate than reviews as there is less friction. I know this is the mother of all stretches, but you can go to IMDb and see there are many more votes for movies compared to reviews. Just look at how Nope has 7500 votes and 258 reviews. At the same time, since EGS votes are randomly sampled, I concede that this point of reference isn't very good.I honestly think that Epic's staff just put in some random numbers for older games to get the ball rolling. New games might be a better indication.
It's a guess, yes, but as I said, I'm not 100% sure.Just to clarify, you're theorizing that the vote count which shows up on Google is a combination of both star votes and poll results?
While raw numbers might not be too helpful, I think ratios are an good indicator of which games are the most popular on EGS. Of course the top games are Fortnite, Fall Guys and Rocket League, but seeing that Fortnite has about 6 times as many votes as Rocket League means you can possibly guesstimate information such as CCUs. Also I just like playing around with numbers.You guys care too much about something that gives us barely anything.
We have very little info about how ratings works in regards to sales other than for example 14975 people might have played Tiny Tinas for more than 2 hours. That's the thing, it might have been that many people, there's no info in regards to refunds, if that number is in any way accurate for anything etc.
So I just don't see much of a point in speculating.
Case in point: VIIR had a higher Steam ccu peak than it has number EGS ratings, but has a lower amount of Steam reviews.
Also I just like playing around with numbers.
Iirc, not everyone who plays the game over 2 hours will get the option to vote. Because of this, Epic can manipulate the amount of votes for each game as much as they can manipulate the top selling list.While raw numbers might not be too helpful, I think ratios are an good indicator of which games are the most popular on EGS.
At the end of the day, he's not some sort of silicon valley hero, but another rich man wanting to have his cake and eat it too.After reading dex3108 's thread on Era about what EGS has achieved so far, I started thinking about Epic's original plan and the way they tried to compete with Steam and I formed a theory. As we know Sweeney almost exclusively tried to court developers with moneyhats, under the (hilarious) assumption that gamers would blindly follow. The thing is, even if this part of Sweeney's plan had succeded he would still lose to Steam on every sale of non-exclusive games. Even if his exclusives were selling well, sales of everything else would still heavily favor Steam. So how could he possibly break Steam's domination?
My theory is that Epic's actual plan was to use moneyhats, a public anti-Valve rhetoric and an organized media campaign to trigger a sort of 'revolt', a mass exodus of developers from Steam. I think the plan was to capitalize on the anti-Steam sentiment expressed by some developers and provide them with a lifeboat outside Steam so that they could encourage others to jump ship on a massive scale. I believe that the constant barrage of "evil Valve" tweets and the non-stop articles on multiple media outlets about how great EGS is had the goal of convincing developers that "the time to leave Steam is now", thus providing Epic with dozens, maybe hundreds more of defacto exclusives on top of their moneyhats.
Imagine Epic doesn't abandon PC during the Xbox/360 era and how different this thread might be.At the end of the day, he's not some sort of silicon valley hero, but another rich man wanting to have his cake and eat it too.
I've said it once and I'll say it again, the only way that anyone is getting me off Steam is if they can match my library of 900 games. But now that I have a deck, that ship has also sailed.
I feel there is also one more thing he hoped for, and probably Ubisoft did it too: The release of a new console generationMy theory is that Epic's actual plan was to use moneyhats, a public anti-Valve rhetoric and an organized media campaign to trigger a sort of 'revolt', a mass exodus of developers from Steam. I think the plan was to capitalize on the anti-Steam sentiment expressed by some developers and provide them with a lifeboat outside Steam so that they could encourage others to jump ship on a massive scale. I believe that the constant barrage of "evil Valve" tweets and the non-stop articles on multiple media outlets about how great EGS is had the goal of convincing developers that "the time to leave Steam is now", thus providing Epic with dozens, maybe hundreds more of defacto exclusives on top of their moneyhats.
I just assumed they did this.I honestly think that Epic's staff just put in some random numbers for older games to get the ball rolling. New games might be a better indication.
This is from a verified user, so I'm not sure if they're in epic developer, someone who uses Epic's tools in development, or last of the fanboys, but I don't see how any of this benefits anyone besides Epic, when the initial goal was supposed to be Sweeney's crusade to open the PC market.You are looking at this from a too limited point of view.
With Unreal, they have a client-side entry into their ecosystem.
With Epic Online Services, they have a backend-side entry into their ecosystem.
With Epic Game Store, they have a platform-side / publishing-side entry into their ecosystem.
With Easy Anti Cheat, they have a security-side entry into their ecosystem.
With Quixel / Megascans / Bridge, they have art tools-side entry into their ecosystem.
It is just one piece of the far bigger puzzle they are putting together.
The next user explains why.If anything, Epic killed the conversation on store cuts stone dead, to the point whereby I'm genuinely surprised nobody's questioned the console manufacturers taking 30% of digital sales during the generation transition. I think Tim Sweeny's legacy is cementing 30% as the default digital store cut
It seems like EGS is another expensive lesson for a billionaire who doesn't stay in his lane. For Sweeney, he should have just stuck to games development, rather than pick fights with sales and marketing divisions of companies like Apple, Android, and Valve.He pretty much did when he began openly admitting the limitations that his choice of cut put EGS under, namely:
* they can't offer gift cards for the whole platform like Steam and every other digital store does basically, because gift cards actually make them lose a significant amount of money on only a 12% cut due to regulations and how gift card deals work with brick & mortar stores.
* they couldn't eat particular high merchant surcharge fees in some countries and had to make the consumer pay for it, because these high merchant surcharge fees would make them lose money on the sale.
Whereas the 30% cut is high enough that it defrays the expenses of both, it's used to pay for gift cards, it's used to eat all surcharge fees so the consumer doesn't have to pay more, etc.
And while he isn't directly stated it, the lower cut is also likely why the EGS platform is so slow to evolve with features, with even something as basic as a shopping cart taking years. Most platform holders don't just take 30% and pocket it as pure profit, most of that revenue is reinvested back into the company into expanding the platform with new stuff in a reasonable timeframe or paying for pro consumer things like the aforementioned gift cards and covering surcharge feees.
It's just not sustainable. Sweeney may go down swinging, but the key is he will go down.The revival of this thread got me lurking on the other forum:
This is from a verified user, so I'm not sure if they're in epic developer, someone who uses Epic's tools in development, or last of the fanboys, but I don't see how any of this benefits anyone besides Epic, when the initial goal was supposed to be Sweeney's crusade to open the PC market.
In hindsight, not unlike Musk's "Twitter has potential. I will unlock it" megalomania.
The next user explains why.
It seems like EGS is another expensive lesson for a billionaire who doesn't stay in his lane. For Sweeney, he should have just stuck to games development, rather than pick fights with sales and marketing divisions of companies like Apple, Android, and Valve.
It's incredible to me that shareholders haven't called for this man's neck yet!