|OT| Valve's Steam Deck - OLED refresh shipping to folks

Jawmuncher

Crisis Dino
Oct 19, 2018
200
638
93
Ibis Island
No one here probably needs one but I found two protective cases for Steam Deck that are the same as others on Amazon but far cheaper

Red - $9.99
Code:
https://www.amazon.com/dp/B0B74RNFBX?smid=A3COPFLLTH8PES&ref_=chk_typ_imgToDp&th=1
Black with 2 Screen Protectors - $12.40
Code:
https://www.amazon.com/Keruixin-Case-Steam-Deck-Anti-Collision/dp/B0B1HYB4Z2/ref=sr_1_19?crid=16RAKUW0W9AH0&keywords=stream%2Bdeck%2Bprotective%2Bcase&qid=1663850074&refinements=p_85%3A2470955011&rnid=2470954011&rps=1&sprefix=steam%2Bdesk%2Bprotective%2Bcase%2Caps%2C83&sr=8-19&th=1
I wasn't sure how to put in links, it was blank for me when viewing
 
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thekeats1999

MetaMember
Dec 10, 2018
1,313
3,882
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Every email I get from steam is making my heart jump haha, but its always "thank you for community purchase"! But yeah I will be glued to the mail client at 19h tonight.
I didn’t even notice the email message. Mine came as a notification when I started steam up.
 
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Knurek

OG old coot
Oct 16, 2018
2,437
5,998
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New Beta update fixes the issue that could break a MicroSD card when formatting, finally :blobeyes:
Strong :doubtblob: there, since AFAIR Valve repeatedly said there were no MicroSD formatting issues and people affected were using counterfeits.
 

Le Pertti

0.01% Game dev
Oct 10, 2018
8,278
21,202
113
45
Paris, France
lepertti.com
Got my order through yesterday, had to wait a bit cause for some reason it didn't let me pay but it got done in the end.
Have to say though, They have really stepped up production, I went from After Q4 to Q4 to the tail end of Q3.
Yeah they really have! My first preorder was august 2021 and expected to get my like maybe November 2022, had to cancel it and reordered July 2022 and will get even faster!
 
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C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
3,992
11,886
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Now the painful waiting begins, waiting for the deck to actually arrive!
Usually arrives about a week from putting a Thursday order in. Most people on Reddit have said that and it was the case for me.

Best advice is to just not check your Steam order page every day because Valve are not very forthcoming about what’s going on.
 

Phoenix RISING

A phoenix always RISES!
Apr 23, 2019
1,418
1,959
113
40
Ann Arbor, MI
www.geeksundergrace.com
Like a bawsssssa
HERE WE GOOOOOOOOOOOOOOOOOO!!!!



Also, not going to lie, this selection of games brings joy to my heart.
I had forgotten years back in the day where you had to risk virus exposure just to download a patch to AoE2 or whatever?

Steam was the solution.
 

KingKrouch

Junior Member
Dec 14, 2021
79
273
53
Been messing around with the Steam Deck with a prototype Unreal Engine project that I'm working on (and have a Steam App ID for).

Been needing to get around to implementing native SteamInput support (with full action based rebinding), but due to the problems that I've been facing with the amount of action origins there are (there's over 256 entries, and that's the maximum that Unreal Engine supports for enumerators in Blueprints), it's causing some unintended bugs with PlayStation controllers and the Deck. I might have to compromise and simply use it to detect the controller type to display the correct prompts, as sad as that sounds, but I'm hoping either Epic gets around to updating their Steam Controller plugin to be up to snuff with all of the improvements to SteamInput since then, or Valve gets around to making engine plugins for Unity/Unreal/Godot for that kind of stuff.

That said, based on my time trying to hit 60FPS, a few things I'd suggest doing:

"sg.EffectsQuality" has a notable performance impact, and I'd suggest lowering that as much as you can without coming at the cost of image quality. Should be able to adjust that in the GameUserSettings.ini file used by the game, or forcefully by adding it to an Engine.ini file that's packed up in a .PAK file in a "~mods" folder that would be in the game's "Content/Paks" directory.

I'd suggest enabling temporal upscaling and using a 75% resolution scale for a 540p output while not affecting the UI resolution. You can probably do this in the Engine.ini file while putting "r.TemporalAA.Upsampling=1" under a "[SystemSettings]" field. Some games don't support DLSS or FSR (Idolm@ster: Starlit Season comes to my mind, as that has raytraced shadows and reflections as options but no ability to go below a 100% resolution scale through the game), so config tweaks are going to be the best you are gonna get. I ended up using this with the Anacrusis back when it was in beta to get close to 144FPS on a GTX 1060 that I was using at the time (on a 1440p display), and it definitely softens the blow of the filtering done with upscaling.

I'd also suggest disabling SSAO and (if you don't mind) screen space reflections, as those don't particularly look great at low resolutions.

With those tweaks, I have no issues getting 60FPS in Scarlet Nexus, Tales of Arise, Dragon Quest XI S (keep in mind, this is with some of the mesh restoration mods), and other Unreal Engine games.

If you want to quickly move files over to the Deck, I've been using the SteamOS Devkit Client alongside Filezilla to FTP files to the system, so I don't have to boot into the KDE desktop mode to do config changes. Probably easier than using something like Warpinator.
 
Reason: Typo fixing.

KingKrouch

Junior Member
Dec 14, 2021
79
273
53
Looks like a new SteamOS beta has dropped for the Steam Deck which finally gives resolution and refresh rate options in game mode, alongside improving the responsiveness of the on-screen keyboard. Had to go into the preview branch to get this update.



Just tested out Half-Life 2 (720p, highest settings outside of MSAA being disabled), and Neptunia x Senran Kagura (at 720p with maxed settings) with the new beta, and you can comfortably hit 120FPS during gameplay most of the time with FSR to a 1440p output when docked. Will have to try out different games that I have installed.

But I'd imagine this is going to be especially useful once SteamOS 3.0 releases for regular PC systems. The previous Steam Big Picture mode in SteamOS 2.0 completely lacks the option of switching the display resolution and refresh rate (Unless you use a modified compositor).

EDIT: Also tried Project DIVA MegaMix+, Deep Rock Galactic, and Disgaea 6. Those three get really close. I also tried Dead Cells, and that's locked at 120.
 
Reason: Added more info regarding performance.
Last edited:

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
3,992
11,886
113
As general advice to everyone using their Deck for the first time, play a Verified game.

If you’re gonna try to load emulators or non-Steam games on it you’re gonna have a bad time. Try that in a few weeks once you’re a bit more familiar with the system and Linux in general.