Discussion What are you currently playing? (Week 18 of 2025)

Cacher

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Jun 3, 2020
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New week, new thread! What are you playing?

I am mainly playing Clair Obscur: Expedition 33. So good. Play it!

Also playing Yakuza 0. Mostly putting time into Majima route at the moment.
 
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Trying to focus on 1-2 games tops per platform and avoiding many story driven ones at once so I'm on: Expedition 33 (PS5), SF6 (PS5), Fatal Fury (Xbox), Capcom Fighting Collection 2 (Steam + Switch), Onimusha 2 (Steam + Switch), World of Goo 2 (multiple platforms), Prince of Persia The Lost Crown (iPhone), Katamari Damacy Rolling Live (iPhone).
 
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To elaborate, I am still in Act 1 of Expedition 33. Just befriended Esquie so the world has opened up. Currently exploring the optional (?) areas. So many places to go.

I am really love the type of build you can do. Like, I am not removing the gambler picto from Sciel. She just has that vibe.
 
Week 18? Damn I'm falling behind with all that has gone on in the last 4-5 weeks IRL.

Still playing Crime Scene Cleaner, Clair Obscur, South of Midnight and Diablo III. Need to get back to Pacific Drive and Fallout 3 as well. Though with the rumours of a F3 remake a la Oblivion scale, might park that for the time being.

Might start something else as well just because I can! New season of Diablo IV soon etc...
 
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Finished Submerged: Hidden Depths.

It somehow feels more like it's held together by two pieces of gum than the first game. It's still alright, but man Unreal 4 asset streaming issues are quite apparent at times.

I think I'm going to start Emily is Away from my blitz next.



Also as an aside Submerged: Hidden Depths was one of the Stadia exclusives. Remember Stadia? :toucan:
 
I'm playing Claire Obscur Expedition 33 just finished the first act and to be honest I had no idea I could end liking it the way I do.

The prologue already left me with a good opinion and after the events that happened in the first act I'm wondering where its going.
 
With XenobladeX over and dusted, now I'm sinking my teeth into this classic.

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Had quite a whiplash from XenobladeX's combat to SW2, but it doesn't take very long to acclimatise. One thing I noticed was how the lip sync is synchronised with the dialogue text. In the JP version, lip sync is animated while the text is displayed and the voice lines can be heard. All these three aspects are in sync. The text timing is obviously matched correctly.

In the fanTL patch, however, the English text can sometimes be much longer than its JP counterpart. So in one instance, the lip sync and voice lines can finish faster, but the dialogue text is longer. This can make the text appear stuck mid-sentence, until the on-screen character finished talking, then the rest of the text will display at once.

Obviously, the real difficulty here is to match the text speed with the voice lines and lip sync, but it may not be feasible to do. I believe in the original Sakura Wars fanTL, the lip sync didn't work at all, so to make the system work in SW2 with English text is already an achievement. Of course, we can skip the text animation entirely by pressing the confirm button and the text will be displayed instantaneously, but it also will disable lip sync animation entirely.

In the grand scheme of things, it's not really a big deal. It's still Sakura Wars that we all know and love. I'm still in Episode 2, so I'll be looking forward to play more of it this weekend!
 
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Sakura Wars write-up
Very happy to see that you are enjoying it. Sumire is the best. Confession: I beat SW2 but I don't remember anything except the backstory of Reni and the finale. I want to revisit it in the future.

My favorite game is SW3 so I seriously hope that it will be translated next. The battle mechanics were re-designed and the character concepts were bold even in today's standard. It's a masterpiece through and through.
 
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I would love to be able to rotate the map in the next entry. The mini map helped a bit, but it's still a little awkward to gauge attack ranges.
As far as memories go, I think the camera can be rotated! Battle's also not grid-based and has the first iteration of Valkyria Chronicles' AP system.
 
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