Community MetaSteam | February 2026 - Romeo and Rogue: Dead Citadel Requiem

 
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Looking through the "State of Video Gaming 2026" presentation by Matthew Ball and this slide stands out to me especially with the news about Bluepoint. Sony desperately wants to get into live service but they only really have Helldivers 2 but that's from a third party studio.
 
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Wait what the fuck?
Yo. Yoooo, can this come to Metaphor? That game really, really needs better AA.
I actually went to the Discord where Luma development is happening to check, and sadly it seems this isn't happening any time soon. :minos_sad:

Replying to "Do you think DLSS in metaphor is possible?"
Short answer: Maybe but it would be considerably more work than for Persona 5
Longer answer: I think the only reason we have motion vectors in Persona 5 is for the motion blur during those 3 seconds in title sequence where Joker is swinging through the buildings and it was more work to have multiple permutations for materials so they just are generated for the entirety of the game. In metaphor they removed that, but not entirely Vertex shaders the previous transformation matrix and output the previous NDC coordinates it's just that motion isn't written to a render target. And then there's the bigger problem that in Persona 5 skeletal meshes also receive the skinned vertex positions from the previous frame, which in metaphos is missing entirely. So the 2 most difficult things I think would be required are
1. Skinning is done in a compute shade so the transformed vertices need to be cached for the next frame, and then need to be matched to draw calls in the current frame
2. Update all material pixel shaders to also output motion vectors to separate render target
 
Shutting down Bluepoint is so bizarre... Porting the Demon's Souls remake to PC would have cost nothing and it would have sold 5 million copies on Steam. And then getting them do a similar remake for Bloodborne would have gotten Sony 20 million sales across PC and Playstation. What the hell.

I also came to a realization a couple of days ago... Valve will not make a new Steam deck for at least 2 years, and possibly more. They've always said that they would do it when there was an appreciable jump in hardware capability but now, with the memory shortages, it won't matter if the desired performance uplift is achieved... they'll just not bother. As it is I suspect they are super pissed that the Steam hardware they plan to release now is guaranteed to flop. I know they probably have modest expectations of a few million units sold but now, with the price increases that are definitely coming, I doubt they'll reach their projected targets. Fortunately they don't need this hardware revenue to sustain their business but they are absolutely not going to risk getting burned on the Steam deck 2 anytime soon.
 
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Looking through the "State of Video Gaming 2026" presentation by Matthew Ball and this slide stands out to me especially with the news about Bluepoint. Sony desperately wants to get into live service but they only really have Helldivers 2 but that's from a third party studio.
Sony read market research and saw the success of Fortnite, Genshin (on PS4) and Helldivers 2 so they thought they can get more of those. Then, they proceeded to put a huge portion of their eggs into one basket. Ignoring that:

  • the competition of GaaS market is seriously cut-throat
  • most people don't play multiple GaaS
  • your GaaS has to be addictive and excel in some areas to have people constantly playing it
  • being a platform owner you need a diverse lineup and a strong footing in many genres
  • the majority of GaaS audience are casual players who just want to relax for an hour everyday. They are not the people who go onto online forums or Internet and shill your game for free = they are not fanboys