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March 3 (Reuters) - The White House is debating ‌whether to allow Tencent (0700.HK), opens new tab to keep its stakes in major video game groups as U.S. President Donald Trump prepares to meet Chinese President Xi Jinping in China in ⁠April, the Financial Times reported on Tuesday.

Top officials have held internal meetings to assess whether Tencent's investments in U.S. and Finnish gaming firms pose a national security risk, the newspaper said, citing several people familiar with the deliberations.

Can't wait until the regime forces Epic to divest from Tencent and makes Tim sell the shares to either the Saudis or the Ellisons.
 
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"Hi Elon! Big Mars fan here."
 

On March 3rd, he not only signed away Epic’s rights to sue and disparage the company, he signed away his right to advocate for any further changes to Google’s app store polices. He can’t criticize Google’s app store practices. In fact, he has to praise them.

The contract states that “Epic believes that the Google and Android platform, with the changes in this term sheet, are procompetitive and a model for app store / platform operations, and will make good faith efforts to advocate for the same.”
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That's amazing. I guess he'll just double down on the anti Valve stuff rather than stfu though. But for some stuff you can go "hey Tim Google/Sony do it too, stfu".
 
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If I'm reading this correctly, Google still charges a platform fee for Google Play transactions even if you use an alternate payment processor or link out to a web store. Tim has criticized Apple for charging to use alternate payment processors and implied Valve has a similar program for then handful of games on Steam that link out to other stores. I know he's under court order to be Google's bitch, but this doesn't seem like that big of a change compared to the old terms.
 
I assume Valve will bring ARM emulation of PC games along with potentially native android apps. The emulation will be a big deal since people can just download their existing Steam games and play on their phone.

Yep. Steam games are already playable on Android through unofficial apps, it's only a matter of time until Valve launches an official app.
 
I will be using this on the ayn thor at some point when I can. I'm curious how it works and holds up.
I’ve been doing a bit of research and the consensus seems to be YMMV.

For 360-era games and earlier, performance is solid and if you can get the game running it’s a good experience.

Later than that, and you’re dealing with custom drivers and such. But they have decided to walk this path with Steam Frame and FEX, and all of that directly benefits Android too, so any Valve solution is going to be good.

The work is mostly done, so this feels like a good opportunity to me.
 
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Gotta admit, I appreciate how they didn't use flowery language like "bringing more value through future updates" but straight up said "yeah this shit's expensive".

Funny thing is I think they wouldn't have to raise prices if they simply cut down on the metaverse payouts. They're giving away nearly as much money as Roblox while having like 10% of Roblox's userbase.
 
Very interesting watch.
My main takeaway is that I get the impression Epic is really bad at doing business and can only copy, not innovate.
They stumbled into massive success by copying PUBG and were then looking into creating additional revenue streams with that income. Which is a good idea, because you do not want to be reliant on a single game forever. But their only strategy seems to be "let's look at profitable markets and brute-force ourselves into them by spending tons of cash - buying competitors/other studios and offering extremely aggressive deals" and a lot of these haven't really been working/become profitable, right?
And now it looks like it's starting to strain their main money making machine while they still haven't much to show for it?
 
Very interesting watch.
My main takeaway is that I get the impression Epic is really bad at doing business and can only copy, not innovate.
They stumbled into massive success by copying PUBG and were then looking into creating additional revenue streams with that income. Which is a good idea, because you do not want to be reliant on a single game forever. But their only strategy seems to be "let's look at profitable markets and brute-force ourselves into them by spending tons of cash - buying competitors/other studios and offering extremely aggressive deals" and a lot of these haven't really been working/become profitable, right?
And now it looks like it's starting to strain their main money making machine while they still haven't much to show for it?
That's a good assessment. I still think Tim Sweeney is a terrible businessman who hit the lottery once and got an inflated ego. He's been throwing shit against the wall for years and nothing else has stuck like Fortnite Battle Royale.
 
Hence why FN is going to roll out an extraction shooter mode, and try to continue to copy Roblox.

Will they be successful, who knows, but they do not have a first mover advantage here, nor do they have the cheapest to market advantage given the bountiful competition in F2P and B2P. The only real hope is being seen as best in class which is the goal of any game and not something you can force even if you are willing to throw all the money at it.
 
Their next big mode is supposed to be the Disney mode that launches this fall. There's not much info about it, but the few rumors available makes it sound like a souped up Disney Infinity. I reckon it'll have the same trajectory as Lego Fortnite with a massive launch that has millions of CCU that withers down to barely anything.

Hence why FN is going to roll out an extraction shooter mode, and try to continue to copy Roblox.

Will they be successful, who knows, but they do not have a first mover advantage here, nor do they have the cheapest to market advantage given the bountiful competition in F2P and B2P. The only real hope is being seen as best in class which is the goal of any game and not something you can force even if you are willing to throw all the money at it.
I'd point to the failure of their Counter-Strike ripoff as to why the rumored extraction mode probably won't take off. The audience for those games is much more hardcore compared to the average Fortnite player and simply does not care about wearing Goku and Superman skins.

Also Epic wants Fortnite to be the omingame metaverse, but their clones are usually just shittier versions of established games.
 

EGS Mobile has 30 million installs, but they expect it to pick up thanks to the Google settlement. Remember they wanted 100 million by the end of 2024.



that'll fix the vbucks price raise

This isn't even new news. I've been hearing about his forest land for years.
 

Gotta pay those bills someshow. :timinator:

(I'm surprised they didn't give the Peak skin as a perk for buying on EGS as they've been pushing that so hard lately. I know it isn't on EGS right now, but it probably wouldn't take that much effort to put it on there).
 

Gotta pay those bills someshow. :timinator:

(I'm surprised they didn't give the Peak skin as a perk for buying on EGS as they've been pushing that so hard lately. I know it isn't on EGS right now, but it probably wouldn't take that much effort to put it on there).
Epic's 70% cut for Fortnite content in action?
 
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I can't possibly understand that people are paying $20 or more for a skin in Fortnite. Why are they doing such a thing?
Whales exist in every game. Just look at how people have hundreds of thousands of dollars of Counter-Strike skins or how people spend thousands in gacha games.

Also Epic has to pay their bills. It costs a lot to give away nearly a billion dollars in UEFN brainrot maps, pay Google $800 million for a secret deal and spend millions of dollars on The Rock to shill your latest season. :pensive-face:
 
Gotta find some money for those free games.



Epic ain't doing so good.


This note was sent to Epic employees today:
Today we’re laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.

Some of the challenges we're facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation's; and games competing for time against other increasingly-engaging forms of entertainment.

And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.

Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.

What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year.

This isn't our first time being here. Epic survived upheavals in 1990's with the move from 2D to 3D with Unreal 1; in the 2000's building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position.

Market conditions today are the most extreme we've seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That's what we're aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.

At Epic, we pride ourselves in only hiring the industry's best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage.

For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.

We'll have a company meeting Thursday to talk about the roadmap in more detail.

-Tim
 
Gotta find some money for those free games.



Epic ain't doing so good.


I think it's refreshing that they're not using AI as an excuse to cut jobs.

A lot of companies are doing terrible right now and are not juicing their stock by saying layoffs are because AI has made those jobs obsolete (it has not).

But still horrible news for those affected. This industry is circling the drain.

I reckon EGS gets cut soon. There's no way they're going to keep this money sink going now.
 
Explains the price hikes in v-bucks.

Some of this has to be down to legal cases, even when they win they end up massive financial sink-holes. A lot of this must come from trying to dick over apple 5 1/2 years ago. How much money did they lose in those markets while Roblox carried on there.

Maybe it is time they need to re-evaluate their entire spending from top to bottom.

But at the end of the day there are a 1000 people who need to find new work who where never responsible for this mess to start with.