News Epic Games Store


Several years ago Epic announced they were publishing games from Spry Fox and Eyes Out. Well said games have Steam store pages but nothing on EGS (yet). Blumhouse published the Eyes Out game and Spry Fox is self publishing their game (after buying their independence from Netflix). I'd like to know the behind-the-scenes drama, but I don't think we'll ever get juicy deets.
 

tl;dr: Apple was able to convince an appeals court that it is entitled to some commission for purchases made on iOS using external links, but the judge will probably determine what that rate is. It probably means that Epic's cash back program will get nerfed or nixed on iOS.

Also Fortnite is back on Google Play (just for the US for now).

Edit:

Also this is funny

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:dizzy-face:
 
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He's wishcasting that Apple will only charge 100 bucks to review an update for all external link purchases especially as the judgement specifically mentions intellectual property which is an intangible that Apple will try really hard to make seem like is worth a lot. Apple will probably want something high like a 15% fee then it settles to something significantly smaller like 2-5%.
 
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Epic is pushing this mode hard (and I see why as it's the first thing from their metaverse that has took off). I've got no less than three ads for it on YouTube in the past day (including one before a history video ffs).

Yeah it's currently #3 on the Google Play charts (behind Where Winds Meet and Block Blast). Hasn't caused a big increase in CCU yet, but it's only available in the US for now.
 
Chmielarz explained that “EGS is a shop, and Steam is a community” with the forums, guides, artwork, workshop, Steam Points, comments and more all combining to create a localised habitat for fans of every game to interact.
People are not, basically, using EGS as their home, it’s not home to them,” he explained. “I don’t know if it’s deliberate or not but they [EGS] don’t have written reviews. They don’t have the forums. There’s nothing to do there but to buy. So that will always lose to a shop that is also emotional and you can basically engage with the shop.”
[Valve] they are not resting on their laurels,” Chmielarz said, “because the features they are adding to steam, like your personal diary, almost every single week there’s a cool new feature. These guys really, really know what they’re doing.”
 
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Apple's new fee structure in Japan:

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The 5% fee for third party stores makes EGS Mobile non-viable as their own payment processing eats into the 12% cut and the web link fee kills Fortnite's rebate perk for using alternate payment processors.

I know Apple had a proposed 5% fee for third-party stores instead of the $0.50 per-download fee they have now appease the EU and the DMA but I don't know if it will pass or not but we might be seeing their gameplan for future litigation. I wouldn't be surprised if Apple asks for 10-15% for third party payments in the US (and it'll probably get slapped down as the judge is mad that Apple went with 27% years ago).
 

Apple is allowing alternate payment processors and alt stores in Brazil. The pricing model is similar to Japan, and this one has the approval of the Brazilian government, but that won't stop Tim from complaining about it.



Gotta keep those engagement metrics up. :smart-thinking-blob:
 
Neat that Styx will be the next freebies, hope some folks actually play them. But I feel like it might hurt the sales of the next? Like anyone who doesn't care that much about it (to not have any yet) may just get them to keep them for a rainy day/whenever they feel like playing something like that over buying the next one.
 
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Epic Games Store grew users by 173% over 6 years. 3rd game revenue grew 1.6%. They trained 295 million people to grab free games & leave.

 



Fortnite now officially has lootboxes and pay2win microtransactions. Surely we'll see panicky articles and online comments about how Epic is enabling child gambling, right? Right?

I'm actually expecting a big jump in 3P revenue for 2025 if only for the fact they ran the 20% coupon for over half the year and it included gacha games like Mihoyo's titles and Wuthering Waves. I'll be randy and say $555 million.
 
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Oh thank goodness you can turn off the child gambling (from what I can tell it's on by default).

They got to squeeze every penny they can out of their declining userbase.
They're also taking a giant cut for in-island transactions.

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They have a whole formula that goes from slightly lower than Steam (26% for the promotional period) to more than twice Steam's rate (63% starting next year).
 
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