it reminds the good old and messy games like Boiling Point ot Precursors ... which were pretty much that junky overly ambitious "far cry" clones ... but deep down under all the mess pretty fun games
I absolutely adore Boiling Point.
So much, in fact, that I frequently bother publishers to re-release the game.
Boiling Point is still one of my favourite open world games ever.
You had an unparalleled freedom compared to other games in the genre. You could do pretty much anything you wanted, like killing quest givers. Nothing was safe. You had plenty of ways to reach your goals. Since every object had weight, you could kill or stun people by throwing or dropping down objects. I had a lot of fun throwing grenades to the heads of people. It would drop them to the ground, and even if they survived the hit, they were now on the ground, and the explosion afterwards would kill them.
The game launched with plenty of bugs (the most serious ones were fixed), and I kept reading the game needed 6 more months, as if the team would polish the game with 6 more months. No, if they had 6 more months, they would surely throw in even more content, and crazy stuff!
The lack of polish was a result of the ridiculous ambition and scope of the game, especially for the budget they had available, but I'll gladly take that, instead of the polished, but completely "sterile" open world games companies like Ubisoft release.
None of those big companies have the "balls" to release a game with the scope of Boiling Point.
I mean, I remember a mission where I needed something from a bank, or an embassy. I remember I could:
-go there, kill everyone, and get it (which would result in an "army" of people chasing after me);
-wait for business hours to end, and lock-pick the door (or, explode the door; you could blow up pretty much anything), and steal it;
-you could impersonate another person, go meet the manager, and steel it;
-bribe someone to give you access to it;
-ask the cashier out on a date, and convince her to help you (or steal her key).
I miss Deep Shadows.
For those unaware, they were former GSC staff that worked on Codename: Outbreak. Part of the team left, and created Boiling Point. The other remained, and developed S.T.A.L.K.E.R. .