For now I have just removed write access to theSocialBackup
folder.
definitely not a bad idea
For now I have just removed write access to theSocialBackup
folder.
We are looking into what information the Epic launcher collects from Steam.
The Steam Client locally saves data such as the list of games you own, your friends list and saved login tokens (similar to information stored in web browser cookies). This is private user data, stored on the user's home machine and is not intended to be used by other programs or uploaded to any 3rd party service.
Interested users can find localconfig.vdf and other Steam configuration files in their Steam Client’s installation directory and open them in a text editor to see what data is contained in these files. They can also view all data related to their Steam account at: Steam Help.
Also the fact they are scraping way more than just friends ID’s.
Makes no logical sense and sounds like they are being dishonest to me.
Well, seems like I was able to decrypt the file:
It seems to be parsed to binary format (possible some used by Unreal Engine?).
It seems to parse VDF (valve definition format to that)
Interestingly TimSweeney specifically claimed they didn't parse the file for playtimes in addition to not using it.
What's this? An article that doesn't say it is all on the head of Steam fanboys? So strange....
so you're saying a multi-billionaire CEO of a huge corporation LIED?! well i never ....
Look, all we found out is that they go through Steam folders to grab a lot more information than they claim to be after, and store several obfuscated full backups of this info on another directory, and all of that without bothering us users with pesky questions. I'm sure Tim will pinky swear that they filter out this "extra" data later.
That response from Valve is amazingly clean. They don't see this as a workaround that Epic had any right to use. I wonder how far Valve intends to take this, after they've looked into it further.well, well, well ... things are getting interesting
That response from Valve is amazingly clean. They don't see this as a workaround that Epic had any right to use. I wonder how far Valve intends to take this, after they've looked into it further.
can they do anything? people insist US having no laws for protecting digital privacy
While the information on this file isn't something that usually would need be encrypted (and I don't want Steam encrypting everything like an UWP app) I don't think there is really any other choice here, specially if the press continues to do this "excellent" job of covering this issue.If Valve finds something then I think they'll ban Epic from using the API and make changes so that the file is inaccessible.
Would encrypting make it inaccessible to users? Cos in that case I'm sure the press would just speak of shady Steam not telling us what data it gathers.While the information on this file isn't something that usually would need be encrypted (and I don't want Steam encrypting everything like an UWP app) I don't think there is really any other choice here, specially if the press continues to do this "excellent" job of covering this issue.
Epic could have simply said they will start to use the API from now on but instead we got an "we will just check the registry first", so it seems they really want that data.
If they do something they should also ban steamspy to scrape data or force to take down it.If Valve finds something then I think they'll ban Epic from using the API and make changes so that the file is inaccessible.
Fortnite asks that you accept a brand new end-user agreement today.
Nothing suspicious there /s
Are there any registry leftovers after unistalling EGS?
Doing a quick search using "epic" didn't bring back anything, but there might be some residue lefti'm not sure, but ... yeah, probably
pretty much everything leaves a trace in the registry
Doing a quick search using "epic" didn't bring back anything, but there might be some residue left