News Epic Games Store

AHA-Lambda

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No First Run tag either. Guessing Epic opened their wallets for this one (and probably Assassin's Creed Red as well).
meh more ubisoft shite (honestly can't recall last time I bought a game from them)

don't they still have an exclusive deal together? or did that expire?
 
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Arc

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meh more ubisoft shite (honestly can't recall last time I bought a game from them)

don't they still have an exclusive deal together? or did that expire?
It's unknown. I would assume that they had a long term contract that ran out some time last year, hence Avatar being in the First Run program. The exclusivity contract may have been renewed, but there might not be a blanket agreement for all future Ubi games either as it is rumored there is a Prince of Persria roguelike being revealed tomorrow that's launching in Steam early access first.
 
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Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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No First Run tag either. Guessing Epic opened their wallets for this one (and probably Assassin's Creed Red as well).
Or they just couldn't care less given the amount of purchases Avatar got. Cause' Epic ain't paying anything, that's for sure.

As for red, yes, Ubisoft is the only company that keeps doing this fiest EGS, then Steam strategy, so you can bet all their games will be timed (6-12 months)
 

prudis

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The Kingdom of Beer and Porn
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so funny to see now .... how all the game reveal streams dont show EGS logos nowadays when Timmy stopped paying :face-savouring-delicious-food:

just look at yesterdays iii-initiative

in the whole stream i saw EGS logo twice .... one is the ages ago announced 33 people coop thing and the other was Dankest Coachride udpate

Then there is the official newspost https://store.epicgames.com/en-US/news/the-triple-i-showcase-announcements-trailers-news-betas

Nothing new that was announced there is mentioned in the blogpost... only 5 "updates" :face-with-tears-of-joy:
 
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Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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No First Run tag either. Guessing Epic opened their wallets for this one (and probably Assassin's Creed Red as well).
First Run tag got applied today, so, easy to say EGS worker got the day off hehe

Either way, I believe from now on there's a high chance of Ubisoft games being 6 months exclusive.
 

Arc

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Good catch. We'll see what Ubi's plans are with Avatar. If they put it on Steam in June then yeah they're going to be 6 month exclusives from here on out.
 

Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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Good catch. We'll see what Ubi's plans are with Avatar. If they put it on Steam in June then yeah they're going to be 6 month exclusives from here on out.
As a matter of fact, if they announce Mirage for May this month, then the 6 month rule will be applied because Settlers was 12 months but Motorfest was 6.
 
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What Epic wants from Google:
  • No more telling carriers and phone makers where they can’t (or must) put app stores on their phones
  • No more sharing Google Play revenues with carriers or phone makers
  • No more agreements with terms that might disincentivize other companies from carrying competing app stores
  • No more Android app exclusivity deals or most-favored-nation clauses that require devs to offer the same prices, release dates, and content on Google Play as other platforms
  • Downloading apps from third-party stores needs to be as easy as downloading from Google Play with no additional steps, warnings, or friction save a single tap to sideload them — but Google can block malware and apps that haven’t been notarized
  • Equal access to Android APIs for all developers, no tying them to Google Play Store
  • No tying access to other Google products and services to use of Google Play
  • Google to allow third-party app stores access to Google Play’s catalog of apps for six years and let users make those third-party app stores perform their app updates
  • Google to allow third-party app stores into Google Play for six years, with no fees
  • No more anti-steering restrictions or incentives whatsoever; app developers would be free to tell users how to pay elsewhere, for less, without paying Google more than Google itself pays to handle an app transaction
  • No more forcing developers to use Google Play Billing, or “User Choice Billing,” instead free rein to use alternative payment solutions
  • No discrimination or retaliation against any app or developer for choosing to use alternative billing systems
  • Google to create a compliance committee with at least three members of the company’s board of directors who are not and were not Google employees, with a compliance officer who’d tell the court every year if Google’s complying with the injunction
 

Arc

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Soon after this conversation with Corazza at GDC last month, Eurogamer also spoke with Epic Games' executive vice president Saxs Persson, who looks after Fortnite's various UGC initiatives such as Lego Fortnite, Unreal Editor For Fortnite (UEFN), and Fortnite Creators. Persson spoke openly about the "gatekeeping" he felt was "at the heart of why the industry is in a rut", but he also spoke a little about Epic's policy when it comes to publishing and monetising the creations of children.

"We are 18-plus," he emphasised. But what does Epic think about monetising under-18s' creations, and paying out to creators? "Well, in regions where it is permissible, yes we should lower that age. But we started at something that is like, unilaterally: this is professional labour. People have signed up for professional payments.

"There's a lot of things to really think deeply about," Persson continued, "like how you want to fund this ecosystem of creators, and how you make creativity available to all. It's a goal of ours, obviously. There's a lot of Lego creators that want to still express themselves, [who] can't right now because of how these rules work, and we should work to mindfully change that, where we can. But right now we're 18-plus."
Not wanting to be outdone by Roblox's child labor, Epic wants to exploit eventually allow creative underage users to make money from their completely ethical platform.
 

Alexandros

Every game should be turn based
Nov 4, 2018
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"What the Golf?" was a one year exclusive on EGS and it has supposedly not had an update since the Steam version was released. The Steam version has had several updates that has added a lot of content.
Epic deserves nothing more than that, but I am assuming that a few actual humans did buy the game on EGS and for those customers, abandoning the game is a very shitty move. The developers should support all versions.
 

Arc

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Epic deserves nothing more than that, but I am assuming that a few actual humans did buy the game on EGS and for those customers, abandoning the game is a very shitty move. The developers should support all versions.
I think It was Mike Rose (of No more robots) that said that in some games the effort of updating a non steam version had a higher cost than the money they got.
 
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fantomena

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Im just here telling everyone to buy What the Golf on Steam. Super fun game, love it. What the Car is one of my most anticipated releases.

It is a comedy game, so you must be into that.



And today I saw those 3 new cheevos I need to get.

Worst thing about What the Car is that it doesn't release tommorrow.
 
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Arc

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Assuming the platform percentages match up to the number of players:

~1.26 million copies sold on EGS.
~2.94 million copies sold on PS.
~2.8 million users on Xbox (on Game Pass).

I'm kind of skeptical as I would have guessed Xbox would be higher due to Game Pass, but still something to chew on.
 
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While the data was from 4 month ago, I don't think the sales have moved much from then to now.
This game was in the top 5 of the EGS (epic kind of obscures it cause it's money and engagement, whatever they mean by that). That tells you how "bad" the rest of the games did there (considering how top heavy all stores/platforms are).Which leads me to believe that HL, sold less (or very close) copies than the launch day CCU on steam.
 

Arc

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Spitballing here, but I'm guessing Mythic tier is >$50 million, Legendary is ~$20-49 million and Epic is $10-19 million. But they get cute and also include engagement which means Dying Light 1 would show up on the list which was a free giveaway title.

While the data was from 4 month ago, I don't think the sales have moved much from then to now.
This game was in the top 5 of the EGS (epic kind of obscures it cause it's money and engagement, whatever they mean by that). That tells you how "bad" the rest of the games did there (considering how top heavy all stores/platforms are).Which leads me to believe that HL, sold less (or very close) copies than the launch day CCU on steam.
Yeah HL probably did 500k-600k.
 
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Arsene

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Canada



Assuming the platform percentages match up to the number of players:

~1.26 million copies sold on EGS.
~2.94 million copies sold on PS.
~2.8 million users on Xbox (on Game Pass).

I'm kind of skeptical as I would have guessed Xbox would be higher due to Game Pass, but still something to chew on.
Keep in mind the EGS version was also given away for free with AMD gpus and cpus. Thats where I got it.
 

Arc

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While everyone is in a tizzy about Samus and Fortnite, I found this passage to be more interesting:



Donald Mustard was one of the top people that worked on Fortnite until last year. It looks like he and Tim had a disagreement about the future of the game and he left. Epic pivoted from Fortnite events to the metaverse, and frankly at this point it is not paying off. Of course they can always recover, but right now most people don't want to play half baked game modes in their battle royale.
 
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Wow, it has less players than rocket league on steam (where you can't even get the game anymore) Heck, even cookie clicker has more players.
That said, I still think that the "everything game" can't work. As an aside, since someone from epic confirms that the game (and any GAAS) is basically a black hole of resources that I always find funny that epic left AAA gaming cause it was a black hole of resources to end up in a situation were they're permanently in that space (if their CEO didn't waste money in crusades he doesn't even know how to fight, they would probably be fine for a while)
 

Ascheroth

Chilling in the Megastructure
Nov 12, 2018
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Donald Mustard was one of the top people that worked on Fortnite until last year. It looks like he and Tim had a disagreement about the future of the game and he left. Epic pivoted from Fortnite events to the metaverse, and frankly at this point it is not paying off. Of course they can always recover, but right now most people don't want to play half baked game modes in their battle royale.
I think the Mihoyo approach to making multiple massive separate GaaS games works better tbh. (They are soon going to have a unified launcher containing all their games so it will be even easier to jump around, while still being distinctly separate in their gameplay/rewards structure.)
Not everyone is going to like every style of game, so throwing them all together and possibly even throw all the varying rewards together can easily become very messy (I'm not sure of Fortnite's reward structure though, so maybe they separate things well).
 

STHX

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Trying to make Fortnite an eternal game that plays every genre makes me remember about this picture


And that one didn't work out in the end since the majority of Persona fanbase likes the game for the things that make it "Persona"
 
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