News Epic Games Store

STHX

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After seeing yesterday's news about Casey Hudson's new studio, I don't blame a completely new dev (formed by industry veterans) taking an Epic offer since they will at least give you money all the way to the end, no matter how many years it takes to release your game. If someone has to pay salaries for 5+ years then just let Epic do it, still better than burning them on completely pointless things
If the game ever releases, and if it ever makes its budget back, well, that's an Epic issue, not mine, and not the devs either
 

NarohDethan

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Ge0force

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If the game ever releases, and if it ever makes its budget back, well, that's an Epic issue, not mine, and not the devs either
I'm not so sure about that. Signing with Epic means losing most of the sales on PC. If that game doesn't make it's budget back, the studio gets paid but doesn't have a single cent to develop their next game.
 

Kyougar

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I'm not so sure about that. Signing with Epic means losing most of the sales on PC. If that game doesn't make it's budget back, the studio gets paid but doesn't have a single cent to develop their next game.
That only matters if you want to be passionate about game development.

But getting paid for 5 years without risks?
If it only matters that you and your buddies get money and possibly have a good time?
Probably squirreling away some funds?
It's an awesome deal.


All those AAA Studios that were created in the last decade by Industry veterans with tens of millions of investment money? With Headquarters in Tax havens? Did even 5% of those ever release a game or anything other than proof of concepts?
Most of these are scams.
No Industry Veteran in the gaming sphere of the last decade would look at AAA Gaming and say: "YUP! I will make a new AAA Studio with investment money and my game will make me rich!
 
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ExistentialThought

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:thinking-blob: :thinking-blob: :thinking-blob:
That is one way to hit your 10m+ download goals I suppose, is just force it onto people.

Will still be curious how much this moves the needle given that Samsung store, Amazon store, and such have been pre-installed on phones.
 

Arc

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No coupon (but a boosted 10% cash back). Yeah Epic threw in the towel on PC.



:thinking-blob: :thinking-blob: :thinking-blob:
Maybe I should invest in an iPhone...
 

ExistentialThought

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No coupon (but a boosted 10% cash back). Yeah Epic threw in the towel on PC.


Maybe I should invest in an iPhone...
Genuinely surprised at no coupon, they really are shelving that for now. I assume it could return on the mobile front once that is further along, but time will tell I guess.

I suppose that means this year's year end spend is going to be the most realistic showing of customer spend so far unless I am mistaken and they did some coupon earlier this year?
 

Arc

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There has been no coupon this year that I can remember so the revenue numbers will basically be the real thing. I don't know what to expect as EGS has scored some big gacha games this year (ZZZ, Wuthering Waves and Infinity NIkki) as well as some big B2P games (Wukong). Maybe the number will be higher as the coupons might have dampened overall numbers as they lowered total player spend.

I'm also interested to see what their MAUs are like. Will they combine PC and mobile numbers? (almost certainly). At the same time, Fortnite numbers are currently down big time from 2023 as the 2024 metaverse modes didn't make nearly as big a splash as last year's.
 

Ge0force

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Fortnite numbers are currently down big time from 2023 as the 2024 metaverse modes didn't make nearly as big a splash as last year's.
The new modes aren't successful, but doesn't Fortnite break concurrent user records all the time with their main events?

Their revenue from 3rd party games will probably increase thanks to a these gacha games. But revenue from paid games may be down since Ubisoft embraced Steam again.
 

Arc

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The new modes aren't successful, but doesn't Fortnite break concurrent user records all the time with their main events?

Their revenue from 3rd party games will probably increase thanks to a these gacha games. But revenue from paid games may be down since Ubisoft embraced Steam again.
The events do big numbers, but you're talking about a massive spike that lasts 10-20 minutes a few times a year. The average concurrent shows about 1.9 million for December 2024 while it was 3.1 million for December 2023. I don't think the 2024 numbers will stay that low as the holidays are approaching, but you're still looking at a decent drop from last year.
 

Stone Ocean

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Parsnip

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Will still be curious how much this moves the needle given that Samsung store, Amazon store, and such have been pre-installed on phones.
Yeah, considering Samsung is by far the most popular Android manufacturer and obviously have their own store and haven't managed to make any kind of real dent in Google's app store, I don't think this deal is going to make much of a difference. Other than some fake "installs" number that they can boast about like you said.


Their revenue from 3rd party games will probably increase thanks to a these gacha games.
Isn't the only reason that the Genshin & all are on EGS that Epic doesn't take MTX cut?
 

Parsnip

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FWIW, Hoyo games on EGS have the option to use Epic's payment processor. I don't know how WuWa or Nikki do theirs though.
I would imagine they all do it more or less the same.

Yes. But Epic will count it as revenue from 3rd party games anyway in their yearly numbers.
If that is true then based on the third party spend from previous years I'd say people playing those games through egs are not using the epic payment processor, and as such I don't expect the gaas titles to move that needle much if at all.
Or rather, people just don't play those games through egs at all as there's no reason to.
 
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CommodoreKong

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Arc

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CommodoreKong

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The average Fortnite concurrency in December 2023 was ~3.1 million
The average Fortnite concurrency in December 2024 was ~2.1 million

So a drop of 30%. While there is no tracker I know of that shows average Roblox concurrency, I know their peak concurrent went from about 9 million in December 2023 to 12.2 million in December 2024.
Fortnite is back on Android now right? That's not great if they're back on one of the two major mobile platforms.
 

Arc

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ExistentialThought

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I understand they want to create a lot of game modes, but unless you are steadily growing, you are just further and further segmenting your existing userbase and risking it all. And to be crystal clear, I am not saying the sky is falling, Fortnite is DOOMED, but I don't know where they go from here as they already had to walk back from some of the monetization of in-house made modes and tone down how generous they are with third-party made modes. They killed off rocket racing and I am unsure the longevity of some of these other modes to be officially supported rather than proofs of concepts

I guess there is technically some third parties who had announced they are making full games within Fortnite or UEFN, that is probably going to be the next big highlight if these start to hit this year as I cannot imagine Epic should continue to release their own in-house modes based on their current performance.
 
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Arc

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I understand they want to create a lot of game modes, but unless you are steadily growing, you are just further and further segmenting your existing userbase and risking it all. And to be crystal clear, I am not saying the sky is falling, Fortnite is DOOMED, but I don't know where they go from here as they already had to walk back from some of the monetization of in-house made modes and tone down how generous they are with third-party made modes. They killed off rocket racing and I am unsure the longevity of some of these other modes to be officially supported rather than proofs of concepts

I guess there is technically some third parties who had announced they are making full games within Fortnite or UEFN, that is probably going to be the next big highlight if these start to hit this year as I cannot imagine Epic should continue to release their own in-house modes based on their current performance.
Tim Sweeney said Fortnite had 110 million monthly users in holiday 2023. Even if the 30% drop is real, that's still >75 million MAU in holiday 2024 which is massive and still one of the biggest games in the world. At the same time they're spreading themselves thin by supporting extra modes and not expanding the audience.

I'm not doomsaying Fortnite, but as of right now it isn't the metaverse Epic wants it to be. If anything, Roblox is winning the metaverse race.