News Epic Games Store

From what I understand, Epic tried to use their European account to publish Fortnite on the American App Store and since Apple didn't notarize the latest update it has bricked the game from their European iOS store. So Tim's temper tantrum has blocked the game for his European mobile customers.
 
From what I understand, Epic tried to use their European account to publish Fortnite on the American App Store and since Apple didn't notarize the latest update it has bricked the game from their European iOS store. So Tim's temper tantrum has blocked the game for his European mobile customers.
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And that's exactly what happened. Pretty convenient for Epic to omit that.
 
Dunno where else to put this, but Roblox hit an all time peak concurrent of 15.8 million today which bests Fortnite's 15 million record for a Galactus event back in 2020. Some game called Grow a Garden hit 5 million CCU. I looked at some footage and it lives up to its name.

Last I read like 80% of Roblox's userbase is on mobile so you can see why Tim is so desperate to get back onto iOS.

Disney is no doubt making some calls
It'll get swept under the rug as James Earl Jones gave his blessing for his voice to be used in AIslop before he passed.
 
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In the latest chapter of the drama that will never end.

It'll get swept under the rug as James Earl Jones gave his blessing for his voice to be used in AIslop before he passed.

Or not.
 
This is basically using an LLM to respond as Vader right? I’m not sure how a live person could replicate that.
 

It's finally over.
 
Ended up liking Blades of Fire demo more than I expected, but the art style is still ugly.

Shame it's sendt to die in the EGS blackhole.
 
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Ended up liking Blades of Fire demo more than I expetected, but the art style is still ugly.

Shame it's sendt to die in the EGS blackhole.

Every dev or publisher signing a deal with Epic nowadays knows exactly what to expect. And they probably don't give a shit about the PC platform.
 
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Last I read like 80% of Roblox's userbase is on mobile so you can see why Tim is so desperate to get back onto iOS.
There is a little nuance with that stat. It is not "80% are on mobile", it is "80% log into Roblox with mobile devices".
Can be a huge difference or not, but as Roblox is one account for all devices, it is quite unlikely that only 17% play on PC and 3% on console (the other stats)
Also, we can infer that either not many use it as their primary way to play, or actively avoid paying on mobile, because only 46% of revenue is generated on Mobile. (or that 20% of Roblox users generate 54% of total revenue, which is unlikely)
The stat is either the account creation device, or the most hours logged into the device. The full stat is reaching 100% so they don't account for multiple devices

The reality is likely that Mobile is a companion app.

 
Fortnite has been back on the US App Store a few days and its CCUs...are basically the same? Weird stuff. I was expecting at least a bump of 100-200k CCUs. It's topped the App Store chart nonstop since its release, but it "only" has 27k reviews. My guess is there wasn't a massive groundswell of people waiting for Fortnite to return to the App Store and most people downloading it now were already playing on other platforms but are getting iOS as a companion piece.

There is a little nuance with that stat. It is not "80% are on mobile", it is "80% log into Roblox with mobile devices".
Can be a huge difference or not, but as Roblox is one account for all devices, it is quite unlikely that only 17% play on PC and 3% on console (the other stats)
Also, we can infer that either not many use it as their primary way to play, or actively avoid paying on mobile, because only 46% of revenue is generated on Mobile. (or that 20% of Roblox users generate 54% of total revenue, which is unlikely)
The stat is either the account creation device, or the most hours logged into the device. The full stat is reaching 100% so they don't account for multiple devices

The reality is likely that Mobile is a companion app.

Those are good points. At the same time there's obviously a massive mobile audience and Epic ceded that market to them by effectively not being on mobile the past 5 years.

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Completely bonkers numbers. Grow a Garden by itself accounted for nearly half the Roblox result.

Also Roblox numbers are kind of sus in general. This site shows Roblox getting millions of new accounts a day and the total number of accounts is more than the world's population. I don't deny it's a massively popular game, but there's likely a not-so-insignificant amount of botting as well. Granted Steam also has that issue with games like Banana, but it's on a smaller scale.
 
I imagine CS2 probably also costs Valve a fraction of what Fortnite costs Epic in development resources with how much community content they pull from the workshop and how little they typically mess with the gameplay and balancing. Obviously Fortnite does have community content now but there’s also a bunch of Epic supported modes and lots of development work clearly goes into some of the big updates.
 
Every time he opens his mouth he just confirms he is an absolute moron.

I mean he expected the game to only be offline for a few weeks and gain an injunction against apple. While breaking the ToS they had agreed to. I am going to guess he ignored his own companies lawyers over that one. I still place the blame at his feet for 100's of people losing their jobs.

I am going to guess this may be the main reason he hasn't gone after the consoles yet.
 
Not dug into the numbers, but is the fact that you have 28m players that you can’t get into your game store something to be proud off?

Or the fact that you are teaching kids how not to spend cash in Fortnite on PC while the same player base isn’t growing at the same rate.
There are a ton of people on Steam that only play CS so I won't damn Epic for not getting them to care about other games.

Also I watched their presentation yesterday and they're finally making good consumer facing changes with things like a social overhaul, gift cards and more usability features. I mean I'll never use EGS because I have a burning hatred of Tim Sweeney and the fact he's become a Trump supporting toady, but that's good for the folks that like it.
 

Epic Games boss Tim Sweeney believes small teams will soon be able to use AI prompts to make video games on the scale of Nintendo masterpiece The Legend of Zelda: Breath of the Wild.

Speaking to IGN at Epic’s State of Unreal 2025 event (where CD Projekt revealed a stunning The Witcher 4 tech demo), Sweeney said AI prompts will be “a fundamental part” of game engines, and will result in “entirely new genres of games invented that weren't possible or practical before” without it.

“Every significant advance in technology has led to the rise of new games,” Sweeney explained.

“I remember 3D gaming just became possible and then Doom and Wolfenstein introduced the 3D shooter. The battle royal genre itself only became possible when you had enough performance on hardware and engines that you could have a hundred players in a single play space.

“AI characters giving you the possibility of infinite dialogue with a really simple setup for creators means small teams will be able to create games with immense amounts of characters and immense and interactive worlds. What would it take for a 10-person team to build a game like Zelda Breath of the Wild in which the AI is just doing all the dialogue and you're just writing some character synopsis? That's totally going to be within reach over the next few years.”

Man. I'm not a creative, but it's sad to see so much worshiping at the altar of content.

PCGamer has no chill any more. They must be sore about the Epic checks running dry.
 
The Everything Game is called Roblox. :thinking-face:

Also some choice quotes:

During its State of Unreal show this week, Epic Games noted that a third-party experience in Fortnite had momentarily overtaken Epic's own core modes for the first time, something that would have seemed impossible just a few years ago.

I assume they're talking about the Red vs. Blue map that had an XXXTentacion concert which peaked at 235k CCU. That mode is a PVP mode that is strongly related to the shooter game.

"I think the shooter modes have done well," Sweeney added. "I think we've not yet achieved the magic that we've been hoping to achieve with the music gameplay. It's funny, we brought in the Harmonix team, [they] joined Epic, built Rock Band and Guitar Hero in the past, they're an awesome team, and they've been riffing on approaches to that genre and Fortnite.

aka Harmonix is in danger if Festival numbers drop too low.

"I think Lego is interesting, Persson said. "We are super proud of [the] journey and it has a really dedicated fan base. But is it as big as we would want it to be? No, we would love to have it bigger and figure out a way to get more Lego fans to see that this exists."

They're straight up admitting the LEGO modes are underperforming.

I've read several articles that directly compare Roblox and Fortnite, and the gist repeats what Epic said: Roblox has been able to differentiate itself with a wide variety of genres and Fortnite continues to carry the shooter stigma.

Also I'm glad they're not calling it the metaverse any more.