News Epic Games Store

RionaaM

Vogon Poetry Appreciator
Sep 6, 2018
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This paragraph is so disingenuous that I feel like throwing up:

Epic Games has done something remarkable in the past few days; it has recontextualized PC gaming to get players to understand that Steam is just one place you can buy games, and Steam doesn’t even have all the games anymore. Heck, the Epic Games Store has a bunch of games that Steam doesn’t! You have options!
Yeah, PC players had no idea you could buy games in other places. If only someone had told me about GMG, Amazon, Humble, Indie Gala, Bundle Stars Fanatical, Nuuvem or GamersGate many years ago, my life would have been much better. Not to mention other stores and clients like Good Old Games GOG, Origin and Uplay, I bet nobody here knew about them. And the fact that there are games not available on Steam? Nah, surely you're kidding. Minecraft, World of Warcraft, League of Legends, they don't even sound like real games!

I don't know if the people writing all these articles truly believe this crap or not. Maybe they're spreading lies on purpose, or maybe they are this deeply misinformed. And I don't know which is worse.
 

lashman

Dead & Forgotten
Sep 5, 2018
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It's one thing for the console warriors on ERA to spew that bullshit, but reading these journalist articles on the Epic Store is just embarrassing.
yeah ... it's just sad :/

oh, and speaking of Epic Store:

Hi. I am a certified data protection officer for a company operating within the EU. Generally their policy isn't good, nor does it conform with the requirements of the GDPR. They're already in violation of at least Article 12 GDPR solely based on the excerpts you've posted.

To address the points you've raised:

We store personal information for as long as we reasonably need it to fulfill the purposes for which it was collected We may share, or provide you with opportunities to share, information about you with other users of our websites, games, game engines, and applications as described in this policy
This is within their rights. The second your contract with them ends (you delete your account, request deletion based on GDPR), they may no longer use your data for anything, they will have to delete it and confirm deletion of all data in accordance with the GDPR in writing unless there's laws requiring them to keep records longer. If there are, they have to delete once those times are done. This is in accordance with Article 6.

We may share personal information we collect within our family of companies. We also will share information with service providers that perform services on our behalf and under our instructions
This is fine for the most part. They process data through their ISP for example and probably some subsidiaries that do their accounting and such processes. What is not fine however is that they do not list the exact recipients in accordance with Article 12 GDPR, especially since their wording isn't even close to being possible to understand by a child (who will use their services, Fortnight anyone?). Them pointing out that their services are not directed at children (which they cut off at 13 for some reason), doesn't matter at all. It's accessible to children and a large part of their audience are children. Their intent means nothing the second a child interacts with their services, unless they actively prevent children from using it.

We also may share certain limited information, such as device identifiers, with advertisers and other marketing partners for purposes of gauging the effectiveness of advertising and other marketing strategies
Again, Article 6. It's not ideal but they could argue it on Article 6, especially Article 6 paragraph 1 subsection (f) GDPR. I doubt an agency checking in on how they actually deal with it would allow them to be this vague about it, especially since there's no hint of data protection by default/by design in accordance with Article 25 GDPR. At least I didn't get any options to decline any of this at any point (during install or after the setup of the client). So their default is: We share everything, while their default has to be: we share nothing, you say what we share.

As part of our international operations, we may transfer information about you to any jurisdiction where we do business... The laws in those jurisdictions may not provide the same level of data protection compared to the laws in your country.
Very poorly worded. The GDPR does allow for transference outside of the EU, however there's special restrictions on where to. The EU comission has a list of countries such as Switzerland which are deemed to have a similar level of data protection so there's no extra need for further precautions. The US for example is not on that list. Some companies within the US are within the framework of the Privacy Shield that has replaced the Safe Harbor pact. Again, Article 12 - lack of transparency. Who gets this stuff? Why? For how long? What guarantees are there? The way it's written here also sounds like they'll transfer regardless of guarantees in those countries. That is 100% illegal according to the GDPR (see Article 46 GPDR). They have to ensure guarantees and safeguards of the level of EU requirements are in place.

If you are located in the EU or the Epic entities located in the EU process your personal information in the EU, then you have the right to restrict or object to our processing of your personal information. The right to restrict processing arises only in limited circumstances, for example, if you think we are processing inaccurate information. In addition, if we are required to restrict processing but the requirement is temporary, we may not be permanently obligated to adhere to your request.
The part they're referring to is Article 18 paragraph 1 subsection (a) GDPR. If you request restriction of processing because they process wrong data (like your last name is misspelled) they only have to restrict the processing until they've corrected your data (in accordance with Article 16 and Article 5 paragraph 1 subsection (d) GDPR ). After that they may resume processing it. If you however restrict their processing (like telling them to not send it to countries or companies outside the EU, because you feel it's unlawful for them to do so), they have no power to simply set a timer on that request for you. It doesn't just expire.

In conclusion Their privacy policy has much larger issues, for example they do not point out all your rights anywhere, which they're obligated to do for EU citizens (or as any company operating within the EU or having EU clients). Their transparency is inadequate and it's overall very lackluster in terms of what it should be. An example of a pretty good privacy policy statement in accordance with the requirements of the GDPR from a gaming company can be found over at Blizzard. They list almost everything I see lacking here.
sauce
 

bobnowhere

Careful Icarus
Sep 20, 2018
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I'm getting the sneaking suspicion that the Subnautica DLC that was repurposed to an expansion and is now a standalone release will be Epic only. No answer from the devs, a very recent move to offsite forums, main game given away for free. Took a moneyhat to expand the DLC from Epic?

The riots for Ashen, Satisfactory will be mild in comparison.
 

Anteater

Hentai Specialist
Sep 20, 2018
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This paragraph is so disingenuous that I feel like throwing up:



Yeah, PC players had no idea you could buy games in other places. If only someone had told me about GMG, Amazon, Humble, Indie Gala, Bundle Stars Fanatical, Nuuvem or GamersGate many years ago, my life would have been much better. Not to mention other stores and clients like Good Old Games GOG, Origin and Uplay, I bet nobody here knew about them. And the fact that there are games not available on Steam? Nah, surely you're kidding. Minecraft, World of Warcraft, League of Legends, they don't even sound like real games!

I don't know if the people writing all these articles truly believe this crap or not. Maybe they're spreading lies on purpose, or maybe they are this deeply misinformed. And I don't know which is worse.
I couldn't care less about valve (other than the games i own on steam obviously, lol) nor do I care to defend valve, but my god some "journalists" sound like god damn PR sometimes.
 
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Naer

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Nov 9, 2018
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Epic taking care about devs concerns like profit, quality control or exposure, I think is a really good approach. But don't give a shit about what your potential customers wants is really, really dumb.

I wish we could have, someday, at least two storefronts competing in services, features, prices,...

Put all the eggs in one basket is not a good idea. In my opinion, we need a good and strong alternative for steam.
 
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lashman

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I wish we could have, someday, at least two storefronts competing in services, features, prices,...
would be nice, wouldn't it? too bad pretty much everyone just takes the easiest way out and locks games to their own store/launcher (EA, ActiBlizz, Bethesda etc.)

the closest we've got to a real competition for Volvo are GoG and itch.io ... and that's it
 

Anteater

Hentai Specialist
Sep 20, 2018
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to be fair gog has trash features too, i think what epic doing with the timed exclusive is a terrible approach though.

they all aren't "competitors" because they aren't selling the same games as steam, as a consumer I just want to buy cheaper games. Moneyhatting games to make people use your store is in no way competition.
 
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Naer

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Nov 9, 2018
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too bad pretty much everyone just takes the easiest way out and locks games to their own store/launcher (EA, ActiBlizz, Bethesda etc.)
To be honest, I think those examples are fair, because Valve's games are only on Steam.
I have no problem if Bethesda wants their games in its own store, but that store should be good, not a completely mess...

Companies ditching from steam should takes notes about those features and services that Steam users wants.
 
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lashman

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Volvo used to sell their games (HL2, Portal 2 etc.) on Origin (not to mention consoles) ... but i guess they were barely selling anything there or maybe EA decided to not sell their stuff anymore so they're not there now .... but at least they were trying, so i wouldn't really say Volvo's games are only on Steam
 

Prodigy

Sleeper must awaken
Dec 9, 2018
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I don't mind new clients, as they will have to try and prove that they are worth it to me, and will give features I want,

In saying that though, I just wont support a store that has devs do deals that don't allow me the customer to choose where i would be comfortable playing games.
They could have many other strategies to get me to try their store, offer something like for every achievement you get, you have a 1% off of next purchase, or for every 3 games bought 4th one free based on average spent in their store. They don't have to match all steams features but they should launch with the most basic or important features.
 

lashman

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Hope someone is working on EpicSpy. I'm curious about the sales numbers so far.
like they'd share any publicly, lol :p

if anything - that stuff will only be available to the devs ... opt-in (if they want to share) ... and HEAVILY NDA'd
 
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Deepo

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I gotta say, the thing that bothers me most about this whole thing is that there's currently no way of playing Ashen on PC with achievements.

Does that make me an idiot in most peoples eyes? Probably.

I'm constantly being told that caring about achievements is stupid, and especially Steam achievements, but I like my checklists, and it adds a lot to the experience for me.

Currently playing the game on Xbox, and enjoying it a lot, but I really wish I could play it in 60FPS with all the features I'm used to.

And if you want to call me out for lacking empathy for the developers: I usually go out of my way to buy games in the way that gives the maximum back to the devs. But I'd like that to be my choice still.
 

suiko

saviour of worlds
Nov 12, 2018
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There is nothing stupid about caring for cheevos, there are whole communities dedicated for that, and people that say otherwise are just ignorant. I do care for cheevos, and I'm vocal about it. Disregarding steam cheevos cuz people can cheat, implies that all PC gamers cheat, what's not the case at all.
 

ListeningGarden

目をそらした瞬間
Nov 12, 2018
71
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Posted this on Era, might as well crosspost it here! The beauty of multiple storefronts forums to post on.

It's been a fairly exhausting weekend seeing so many reduce the resistance shown towards Epic's launcher as simply not wishing to click a button. It's not just a matter of convenience, but the end result of years of research Valve put into the demands and expectations of both developers and customers alike - all while heeding their position as a global storefront and giving devs the tools to understand markets with less strong currencies and economies. Not only that, but Valve has looked to their competition on more than one occasion and integrated superior ideas and functionality into their own toolset. Origin beat them to having a built-in streaming feature by some time. Other storefronts had much more lenient refund policies before it became a matter of doing business legally in certain territories. They've even begun to rebuild the chat functionality of the client in response to Discord, despite it being a bit of a mess and still not allowing for access to group chats on Android yet. That's not even getting into the software they've contributed to and their vision for making Linux a fully viable option for gamers.They're always looking at the big picture mode.

I get the desire to side with developers first and foremost because, as a dev who plans to offer her game on Steam natively alongside other storefronts such as Itch, the promise of greater revenue for me per sale is extremely attractive! Every extra penny I can earn would go a long way towards keeping game creation as a sustainable option for myself and the small team size I plan to maintain. However, that's not the end all be all. As a developer, being on Steam gives numerous advantages:

  • Hooks for community features that let people share screenshots of my game instantly, stream to friends with the push of a button, and send media of my game to social media platforms of their choice easily. Word of mouth can be very important for small titles, so Steam's functionality gives players many ways to do just that natively within the client.
  • Forums hosted for tech support, general questions about the game, community bugfixes & enhancements and more. Discord servers and private email correspondence is terrible for this because it's not easily linkable nor do these appear on search results when someone googles an issue they're having or an enhancement they heard about, like a SpecialK build for my game. As these are hosted by Valve themselves, there is a much smaller risk of seeing all that information vanish.
  • Store pages with countless points of data that may be very important for a user to see before they make a purchase. What languages do I support? Does my game recognize controllers and take full advantage of their functionality? Is there online play of some kind? What about badges, cards, achievements, and other functions of the sort? It's all there in a standardized way that makes it super simple for a user to find out what they need to when viewing my game for the first time.
  • Vast metadata which gives potential customers a way to find my title among similar titles, as well as curated lists written by users who may be looked to for advice on purchases. There is still a responsibility on me to properly advertise my title, which also depends quite a bit on luck and if my product can catch the eye of the right people, but I'm not completely on my own on the storefront once my game is there.
  • Investments in and integration with projects that will enable my game to run on OSes that I may not be able to support directly depending on the engine I use, which has culminated in the development of Photon and other tools that generally make my title more accessible than ever.
  • Free key generation for my title, so that I may sell on other marketplaces and take advantage of their sales periods and consumer base. Valve does not make a profit off of any of those keys, so I could use those to earn up to 100% of the revenue depending on where customers buy my game from. This ranges from storefronts like Humble, Greenmangaming and Amazon to clients like Itch.io. At no point are users forced to buy through Steam exclusively.
  • Extensive sales opportunities, all completely within my control.
  • And much more!

As a consumer, there are certain expectations we may have depending on our use cases and needs:

  • Native controller support and extensive customization options for everything from the Dualshock 4 to the Switch Pro Controller.
  • Full screen, console-style interface for accessing my library and every one of the client's functions for comfortable playing, for those who prefer a less spartan and controller-friendly navigation.
  • Seamless integration into online functionality through the friends list and chat client.
  • Consideration for local currency and economic situations. Valve has made a point to understand the markets in different parts of the world as a way to combat piracy for those who were being unfairly charged three times as much as customers in other countries. Steam currently supports almost 40 currencies and gives developers advice on how to price their games in less economically well-off territories.
  • A search function so that I can find the game I'm looking for to wishlist, purchase, gift to a friend, or just link to someone who may be interested.
  • Metadata that lets me know about the game I may be potentially buying, as well as methods to find games that are similar to it - either by algorithmic comparison or user-submitted lists, all hosted natively on the service so I don't have to leave Steam itself.
  • Social features that let me share moments from games I love with friends and the internet as a whole, all natively from within Steam as a client.
  • Built in community forums so I can get in touch with developers to offer feedback during Early Access periods, get support for bugs I may be having, or download mods to fix broken games that may otherwise still be a lot of fun to play, all completely public and just a search away.
  • Cards which let me earn a little bit of money back per game that supports them, which in turn gets put directly into another developer's pocket both by the purchasing of cards to finish badges as well as helping fund games I may otherwise not have the extra money to afford in my bank account.
  • No questions asked refunds so long as I am not asking for refunds constantly. I just click a few boxes, wait a short time, and my money is back.
  • Extensive sales opportunities not just through the main store, but key resellers and developers' personal sites as well if they offer Steam keys as part of the purchase.
  • ...and much more! Not even including things like their work with VR, their own controller, etc.

You may be thinking, "ListeningGarden, some of these are duplicates!", but that's more to highlight the fact that what Steam brings is a positive for both developers and consumers alike. Valve as a company is not perfect, and I have a lot of criticisms for the way they've handled various issues with their policies and storefront, and I will call them out whenever they do something I don't approve of. Looking at it from both perspectives, Valve has addressed most of those, even if they were unclear on how they would do so until their solution was rolling out.

Which brings me to the Epic client... It lacks almost all functionality that I expect as a developer and a consumer living just weeks away from 2019. They've had the Steamspy guy on staff for years, who has personally invested a ton of time into understanding the inner workings of Steam and the economy within, and yet they couldn't launch a store that has even a tenth of the capability? Who won't even bother offering functions that the Steamspy guy openly criticized Valve for not offering? (Thanks Kurt!) Epic, who has Fortnite and UE4 royalties to back and fund the development of the launcher and storefront which has already existed for several years in slightly different form, as well as business partners with considerably hefty bank accounts of their own? Whose very founder spoke out against Microsoft for a potential monopoly of their own, only for Epic Game Launcher to completely ditch Linux as an option for distribution?

I'm supposed to champion them as a developer because they're offering a greater share, but stores like Humble and Itch give developers an even bigger share than Epic does. Why were those not celebrated as openly? Epic's answer to that is to force exclusivity to their store, taking choice away from the consumer and not giving much of a benefit to the developer. Their cut doesn't really mean much when other storefronts/launchers offer even better cuts and have much more functionality. Epic's decision to launch their store by only giving already successful and known indie studios preferential treatment at the cost of losing every advantage Steam offers me has greatly limited what trust I have in them to develop this into something that would actually be a net good. Team Meat doesn't need a curated spot to sell their game, they're already a household indie name. Where's the support for the not quite as well off who could benefit much more from being front and center of a new store launch (without the need for forced exclusivity of titles to a specific storefront or a client that lacks pretty much any functionality), who find the completely honest breakdown by the Brigador devs after their launch failed to be all too familiar to their own situation? If they're really about making a difference, that's really where their attention should be.

Yet, it isn't. And that concerns me! And if you're at all interested in the actual health of dev teams both small and large, as well as your own experience as a consumer, you probably should be too. This isn't competition with the desire to create something genuinely better for the PC landscape, and Epic has a long, long way to go before I can comfortably believe they are doing so with such an intention.
 
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Prodigy

Sleeper must awaken
Dec 9, 2018
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I gotta say, the thing that bothers me most about this whole thing is that there's currently no way of playing Ashen on PC with achievements.

Does that make me an idiot in most peoples eyes? Probably.

I'm constantly being told that caring about achievements is stupid, and especially Steam achievements, but I like my checklists, and it adds a lot to the experience for me.

Currently playing the game on Xbox, and enjoying it a lot, but I really wish I could play it in 60FPS with all the features I'm used to.

And if you want to call me out for lacking empathy for the developers: I usually go out of my way to buy games in the way that gives the maximum back to the devs. But I'd like that to be my choice still.
I enjoy achievements as well, never hunt for them or try get 100% ever. But love seeing them pop up every now and again. The one I enjoy getting is the completed game achievement that's when I feel I can truly put the game in my finished section on steam.
 

Maxi

MetaMember
Nov 12, 2018
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Oh I didn't think about that. Fairly common feature these days and something I'm sure a fairly sizable fan base enjoys. Hopefully that is a feature that can be added fairly quickly to the game even if it isn't linked to any store API.

I'm actually somewhat interested to see where the Epic store goes and if they continue to try grab exclusives for their store or try to rely on lower costs to bring in more publishers.

I can't see them coughing up enough money for larger publishers to abandon another store front and if the market does actually become more competitive (gonna be years if likely at all..) then I'm sure Steam will be just as competitive from the developer cut side of things.
 
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lashman

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Posted this on Era, might as well crosspost it here! The beauty of multiple storefronts forums to post on.
i'm sorry Cheese, but this post is now exclusive to MC for 12 months ... you need to remove it from The Other Place Which Name You Can't Mention Under Contractual Obligation™
 
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Durante

I <3 Pixels
Oct 21, 2018
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I made a picture, because it seems like one of the few ways to transport pertinent information these days without a huge astroturfing budget is memes:


(It's not really fair to Steam on the developer side, but I wanted it to be more visually striking)

Feel free to distribute and repost as broadly as possible.

Also, you can upvote this post at r/pcgaming (if you have an account in the reddit hellhole).
 
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Fluffynov

I worship Godd Howard
Dec 9, 2018
51
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the two refunds + extra every year model is so stupid. Who in their right mind thought that this is a good idea. I'm generally interested in how this is gonna unfold, though. Competition is always welcome and if valve has to actually get back to the drawing board and rework their systems, then that's even better.
 
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Deepo

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Sep 19, 2018
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I sent some feedback to Epic, asking them to take a look at the mouse wheel scrolling performance in the Epic Launcher, as it feels very sluggish. I made sure to select the Epic Games Store as the topic I wanted support/give feedback on.



Off to a great start there.
 

Eriugam

Premium Title
Nov 6, 2018
143
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United Kingdom
Holy shit that Polygon article is disgusting.
Which one? Or are you talking in general?
Post automatically merged:

the two refunds + extra every year model is so stupid. Who in their right mind thought that this is a good idea. I'm generally interested in how this is gonna unfold, though. Competition is always welcome and if valve has to actually get back to the drawing board and rework their systems, then that's even better.
Very in favour of the developers, which is great.. for developers. Bit of a daft policy, but it's certainly an improvement over Sony's!
 
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Ex-User (307)

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the two refunds + extra every year model is so stupid. Who in their right mind thought that this is a good idea. I'm generally interested in how this is gonna unfold, though. Competition is always welcome and if valve has to actually get back to the drawing board and rework their systems, then that's even better.
It's terrible, but at least it's a tiny bit better than the three lifetime refunds you get in their own game (Fortnite).

I would guess if anything it has less to do with "good idea for customers" and more to do with "developers not wanting to give customers refunds." From their perspective, it's probably a great idea.
 

Hektor

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Nov 1, 2018
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Honestly, what has started pissing me off about the epic store much more than the exclusives, is the absolute discontempt the creators have for their own customers.

"Will the store have forums"

No, people could be toxic.

"Will the store have a ticket system to report bugs?"

No, then people could use it to attack the devs.

"Will the store have a refund system?"

Very limited because otherwise people will abuse it

"Will the store have family sharing?"

We'll think about it if we can prevent it from being abused

"Will the store have userreviews"

Opt-in so devs don't have to deal with toxicity

The entire premise of the store seems to be that the customer is a piece of shit that devs need to be protected from.
If that's how you think about the people you want money from then good riddance.

I understand that it's awful to be on the receiving end of a shitstorm, but treating all your own customers as glorified criminals until proven otherwise is not the way to build a community.
 

Stygr

Junior Member
Dec 9, 2018
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Epic Games offer is pretty bad, i don't think locking games on your platform is the right thing to do if you want to fight Steam and bring users on your store.
 
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Ex-User (307)

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The toxicity thing really doesn’t make that much sense actually.

Even if there are too many “gamers” that are toxic, what does cutting down on communication/feedback channels accomplish exactly?

You’re limiting the avenues of support/discussion for your balanced and sane customers, which will likely only frustrate them. And they’re the very people you would presumably want to keep happy so that they become ambassadors for your game. You want them to feel as heard as possible, and I know I probably won’t feel very heard if my main avenue of communication is some cacophonous Discord channel.

And the toxic ones? They’re going to find you anyways. If you cut them off from forums and reviews, they’re still going to come after you on Twitter. They’re still going to come nasty up your Discord. If anything, by cutting down on communication methods, you might be guaranteeing more concentrated toxicity in a few places, instead of diffuse over many places.

So all you’ll have accomplished is pissing off and disenfranchising some of your good customer. And for what?
 

uraizen

Junior Member
Oct 7, 2018
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Honestly, what has started pissing me off about the epic store much more than the exclusives, is the absolute discontempt the creators have for their own customers.

"Will the store have forums"

No, people could be toxic.

"Will the store have a ticket system to report bugs?"

No, then people could use it to attack the devs.

"Will the store have a refund system?"

Very limited because otherwise people will abuse it

"Will the store have family sharing?"

We'll think about it if we can prevent it from being abused

"Will the store have userreviews"

Opt-in so devs don't have to deal with toxicity

The entire premise of the store seems to be that the customer is a piece of shit that devs need to be protected from.
If that's how you think about the people you want money from then good riddance.

I understand that it's awful to be on the receiving end of a shitstorm, but treating all your own customers as glorified criminals until proven otherwise is not the way to build a community.
That is something I've noticed. It feels like some smaller devs have contempt toward their own audience. At least that's the way it feels from what I've seen.
 

Ex-User (307)

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Dec 11, 2018
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That is something I've noticed. It feels like some smaller devs have contempt toward their own audience. At least that's the way it feels from what I've seen.
Which is weird, because in my experience, the smaller games with smaller dev teams tend to have much less toxic communities.

Obviously that could just be a selection bias on my end, and there are still jerks that pop up from time to time. But I've been playing a few games recently made mostly by one, two, three man dev teams, and the communities seem largely helpful towards one another, understanding towards the dev's limitations and pretty patient.

In this one tycoon-style game I've been playing, I found someone asking the same question I had on the Steam forums and saw a dude went and dove into the code to answer the issue for them, with the dev coming in later and confirming the answer and giving some more details. That's the kind of cool interaction you can sometimes have in smallscale PC games.

It all seems moot anyways. The smaller devs aren't going to get on the Epic Store, and not having reviews/forums is not going to save them from toxicity.

Honestly, I really worry for whoever releases the first genuinely "bad" game on the Epic Store. With a lack of forums/reviews/refunds to assuage the anger, people are going to be gunning for the poor devs.
 

Alexandros

MetaMember
Nov 4, 2018
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That is something I've noticed. It feels like some smaller devs have contempt toward their own audience. At least that's the way it feels from what I've seen.
Developers, just like gamers, are not a homogeneous group. It's entirely possible that some developers are assholes, just like some customers are assholes. Apart from a few obvious exceptions (like racists etc) it is a very big mistake to show contempt or adoration towards entire groups of people.
 

Le Pertti

0.01% Game dev
Oct 10, 2018
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lepertti.com
I bet the epic store is a thing just so they can get more fortnite players and microtransaction buyers. /conspiracy mode on

By the way, to claim the free game, it has to be done through the client? I can't do it through my phone on the web?

Edit: yeah you don't need the client to get the free game.
 
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