News Epic Games Store

Dandy

Bad at Games.
Apr 17, 2019
1,515
3,753
113
Twin Mirror(this one hurts), Kena, Bugsnax and Last Campfire are all games I would've bought day 1 on Steam. Probably Werewolf as well.
 
  • Like
Reactions: Arsene and lashman

crimsonheadGCN

MetaMember
Jan 20, 2019
2,924
7,866
113
40
Clifton, New Jersey
www.resetera.com

Startup Epic Games Inc., which developed battle game Fortnite and acquired networking app Houseparty, is close to raising a $750 million round of funding at a valuation of about $17 billion, according to people familiar with the matter.
 

Yoshi

o_O
Jan 5, 2019
700
3,958
93
It's been 18 months since EGS released and Epic is still way behind Steam in basically every aspect. The client is still extremely barebones. As mentioned in PCGamer's article above, Among Trees' store page is basic as fuck. The most notable thing missing are user reviews. It speaks volumes when games such as Satisfactory and Hades sell like hotcakes on Steam upon being free of Epic's exclusivity contract. People are willing to wait it out. Free games are basically the only thing EGS has going for it.
 

gabbo

MetaMember
Dec 22, 2018
3,506
5,542
113
Toronto
That scrappy 29 year old startup. Epic was started when HW Bush was president, Bloomberg fucked up.
And that pcgamer article feels like it slipped under the editorial staff's radar, and also highlights only one of many a glaring issue, but it's nice to read.

I'm sure Epic would rather influencers and discord be the ones to tell customers a game is early access, so they dont have to put any more work into modifying the store pages. Unreal Engine is hard you guys
 

beep boop

MetaMember
Dec 6, 2018
2,170
4,558
113
Maybe it'll be the impetus Valve needed to improve Steam's.
Whenever I've had to use offline mode, it's been really spotty.
 
  • Like
Reactions: lashman

sk2k

Steam New Releases Warrior
Dec 8, 2018
610
1,411
93
Somewhere else
Among Trees is exclusive to EGS for 15 months. :(

We entered a partnership with Epic Games Store, without going into so much details, it gave us the support we needed and still need to be able to put all of our time and ressources into Among Trees, which is making the release of the game possible in Summer 2020.
Such a partnership comes with agreements from both side of the spectrum.
One of them is that the game is Epic exclusives for a period of 15 months.
EDIT: Source Epic Exclusive: Early Access Summer 2020
 

fantomena

MetaMember
Dec 17, 2018
9,638
25,859
113
I played a Captain Sparrow copy of Among Trees and except for the graphic style which is really beautiful imo, the game is severly undercooked. Very little to do, little to no explanation, terrible optimized, janky.

Simply put, they are really staying true to the "pre-alpha" wording. Meaning, the game is not even in alpha yet.

There are far better and more complete first person survival building games out there. The demo I played of Grounded on Steam was way way better than Among Trees.
 

Swenhir

Spaceships!
Apr 18, 2019
3,534
7,621
113
I played a Captain Sparrow copy of Among Trees and except for the graphic style which is really beautiful imo, the game is severly undercooked. Very little to do, little to no explanation, terrible optimized, janky.

Simply put, they are really staying true to the "pre-alpha" wording. Meaning, the game is not even in alpha yet.

There are far better and more complete first person survival building games out there. The demo I played of Grounded on Steam was way way better than Among Trees.
That's a new strategy. Get paid for the privilege of shipping half a game, then ship the real version on the platform you are trying to choke off once the deal wears off. It's like outsourcing Early Access and it makes me nauseous :(.
 
Last edited:

xinek

日本語が苦手
Apr 17, 2019
738
1,346
93
Good, I'm glad Mixer is failing. It's so gross how they tried to buy success through fake exclusivity. It's gratifying to see that approach fail. Facebook gaming, though? Lol, truly disgusting.
 
  • Like
Reactions: C-Dub and lashman

TioChuck

More Yellow 🤷‍♂️
Dec 31, 2018
1,719
4,300
113
37
I don't think the numbers are wrong, but I call bullshit on the methodology that they used to acquire it.
 
  • Like
Reactions: lashman

gabbo

MetaMember
Dec 22, 2018
3,506
5,542
113
Toronto
Monthly users it says so I guess logs in once a month at least counts as active? Either way an easily manipulated and rather low bar to set.
Logging into your account would be activity, so quite likely this. I wonder if it also takes into account people firing up the unreal engine to work with tat, since it too is tied to the launcher for installs and updates
 
  • Like
Reactions: lashman

beep boop

MetaMember
Dec 6, 2018
2,170
4,558
113
Seem like pretty good numbers for only having been in the game for such a short amount of time. How those MAUs translate to purchases is of course a different question entirely, as others have said. I'm sure we'll get a fancy infographic soon enough.
 

Swenhir

Spaceships!
Apr 18, 2019
3,534
7,621
113
They've developed a base of un-purchasing customers which is pretty unique and impressive.
I am also only now noticing the twist of fate Sweeney finds himself in. He bemoaned the PC as a land of pirates if I recall correctly, yet this is exactly the kind of user base he ended up fostering a decade later.

There's a SW3 meme in there somewhere.
 

TioChuck

More Yellow 🤷‍♂️
Dec 31, 2018
1,719
4,300
113
37
If this is the actual trend, they'll change the wording to "user base" or "player base", so as to not imply any purchases will ever be made as a cover-their-ass guarantee.
Customer base implicitly implies purchases.
They consider grabbing a free game a transaction, they gonna loophole as much as they can.
 

texhnolyze

Child at heart
Oct 19, 2018
3,581
8,584
113
Indonesia
It's good numbers, but it hasn't translated to much recently. There hasn't been too many worthwhile exclusives announced for it in a while.
Pro Skater and Mortal Shell were a huge blow to me. But other than those, they've been slowing down lately indeed.

Their biggest catch was RDR2 which was only for a mere month of exclusivity alongside R* launcher.
 
  • Like
Reactions: Joe Spangle

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
3,992
11,886
113
The problem with anyone talking about active users is if you cast the net wide enough, that figure can be as high as you need it to release some positive figures.

People engaging with a platform at least once a month is not really a good indicator of success, right? Surely a more interesting figure would be to see who is logging in and playing games every week, or even daily? Even I open the EGS client at least once a month to claim a free game that has caught my eye that I may one day play.
 

prudis

anime occult member
Sep 19, 2018
10,229
26,760
113
The Kingdom of Beer and Porn
twitter.com
heh ,
funny how all them articles are now talking about the awesomesauce "The Vault" marketing scheme that boosted it all ... and yet up until now even though its fully leaked (i guess they got press release from timmy) , nobody really called it that , mostly just something like "sumemr sale secret title" giveaway :-D
 
  • Like
Reactions: lashman

fantomena

MetaMember
Dec 17, 2018
9,638
25,859
113
It's one thing to have a big montly playerbase, it's another thing entirely what that playerbase is doing.

Is the majority of that playerbase there for Fortnite and free games or is it there for Fortnite and buying games?
 
  • Like
Reactions: lashman

kio

MetaMember
Apr 19, 2019
1,448
4,658
113
I believe we'll soon have an answer to the "how big is their paying customer base" question as we approach the release of some big games that'll have release parity in all stores.

CP2077 might be the biggest one but I don't think will be representative as I imagine it'll have a similar split between GOG and Steam as The Witcher 3 had (excluding some coupons and discount nonsense, I don't think it'll move a significant amount of copies in egg).
There will be Mafia Remaster which might have an interesting split between Steam and egg.
Bloodline 2 might also be representative.

<Insert other games here since I don't remember any more...>
 

madjoki

👀 I see you
Sep 19, 2018
3,010
11,166
113
 

Arsene

On a break
Apr 17, 2019
3,271
8,290
113
Canada
So if I'm reading this right EGS players only have access to non-modded official servers because Epic doesn't support modding yet?
 

Futaleufu

Laughing Chojin
Mar 14, 2019
679
1,119
93
"The only changes are utilizing Vivox for VOIP and EOS to give you access to the pool of EGS players. "

They are already wording it as if they are doing a favor to the Steam players by integrating them to the non-existant community of EGS players.
 

bobnowhere

Careful Icarus
Sep 20, 2018
1,665
4,288
113
"The only changes are utilizing Vivox for VOIP and EOS to give you access to the pool of EGS players. "

They are already wording it as if they are doing a favor to the Steam players by integrating them to the non-existant community of EGS players.
The game will clearly be free on Epic in the coming weeks. Probably also means their next game will be Epic only and this is a way to migrate them.
 
  • Like
Reactions: lashman

beep boop

MetaMember
Dec 6, 2018
2,170
4,558
113
If Red Orchestra 3 is a thing and it's not on Steam at launch, I will be... unsatisfied. Those games barely garner attention as it is.

Though I wouldn't be surprised if RO3 never materializes. Understandably, Tripwire is pursuing money makers and making savvy business deals. And Red Orchestra is probably among the least savvy things you could invest money into, it being so niche and all that.
 
  • Like
Reactions: sk2k and lashman

bobnowhere

Careful Icarus
Sep 20, 2018
1,665
4,288
113
Not probably, Tripwire's next and last release are both EGS exclusive lol (Chivalry 2 and Maneater)
I mean more the direct followup to KF2, be it KF3 or something similar.

I am 100% positive Nolan has no idea what fortnite is or would approve. The guy would handcrank the projector at the theatre if he could he's that old school!
 
Last edited:
  • Like
Reactions: Arsene and lashman