News Epic Games Store

I think he accidentally killed UEFN. Why bother shipping something only in Fortnite when you could ship it to Fortnite, PC, consoles and mobile?

Does this mean they've given up on the EGS and are trying again using Fortnite as their new storefront?
They're going after the Roblox market.
 
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They're going after the Roblox market.
Imagine playing Miliastra Wonderland (Genshin Roblox) via Genshin launched through Fortnite. Lol.
(Assuming Genshin Roblox even gains traction in the west, right now it seems to be big in China mainly, I think?).
 

Developers will have the ability to publish Unity games into Fortnite, one of the world’s largest gaming ecosystems with more than 500 million registered accounts worldwide, and participate in the Fortnite Creator Economy.

There are 500 million Fortnite accounts now. The most recent source I could find showing the number of accounts prior to today's announcement was 400 million back in 2022. (I know there are >900 million Epic accounts, but that includes everything that uses EOS and shoehorns it into other platforms).

Also the announcement indirectly confirms the rumor Fall Guys will be ported into Fortnite. Rocket League will likely get ported at some point as well.

Imagine playing Miliastra Wonderland (Genshin Roblox) via Genshin launched through Fortnite. Lol.
(Assuming Genshin Roblox even gains traction in the west, right now it seems to be big in China mainly, I think?).
Everyone is gunning for that UGC pie. Epic, Roblox, Mihoyo, Rockstar and probably some more companies I'm missing.
 
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The sponsored row in Fortnite is live. It's buried lower than I would have thought and you have to scroll through the home row, a carousel promoting the new Stranger Things map, a list of modes using different IPs and Epic's modes until you reach it.
 
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Won't somebody please think of the consumers? Keeping them informed I'd actually bad for them. Thankfully Tim really cares about them

One of the strangest aspects of the whole EGS thing was some developers actively supporting keeping customers in the dark and trying to trick them into buying a game they might not enjoy. Several developers that were posting on Era were in favor of no reviews, no refunds, no performance tests, no forums, basically no ways for the customer to make an informed decision.

I don't know if those opinions were widespread among developers or if those specific ones just drank Tim Sweeney's kool aid. It was pretty shocking to me that no one seemed to realize how important building the customer's trust is.
 
I'm very AI-skeptic, but I don't think Tim's take is incorrect here.

Nearly all code produced now has AI-derived aspects.
I personally try to avoid using straight-up generated code, and I generally use AI as an alternative to searching on Stack Overflow (also thanks to the fact that I'm experienced enough to tell when an answer is broken, both in a GPT chat or on Stack Overflow).

Should I disclose my AI usage? And what if I used some generated code somewhere? Is it that much different from an artist, like, generating some background detail instead of drawing it manually? I honestly don't know, but virtually everyone is already using AI one way or the other.
 
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I'm very AI-skeptic, but I don't think Tim's take is incorrect here.

Nearly all code produced now has AI-derived aspects.
I personally try to avoid using straight-up generated code, and I generally use AI as an alternative to searching on Stack Overflow (also thanks to the fact that I'm experienced enough to tell when an answer is broken, both in a GPT chat or on Stack Overflow).

Should I disclose my AI usage? And what if I used some generated code somewhere? Is it that much different from an artist, like, generating some background detail instead of drawing it manually? I honestly don't know, but virtually everyone is already using AI one way or the other.
Yeah when it comes to code I dont know what degree of disclosure should be applied. As you I use AI instead of googling code related stuff. And to find bugs AI can be very helpful.

Weirdly for anything other than code, I would like to know if AI was used. I just assume that for the code AI was used to some degree.
 
I'm like that too, and it makes me so uncomfortable!
Is it personal bias? Is it because we are used to think of visual and sound as art (so worthier of human origin) whereas code is just a tool?
Kind of? I think we are so used to using code that we haven't written every line of, everything from getting code from googling to something like bootstraps, CMSes, libraries and so on.
 
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One of the strangest aspects of the whole EGS thing was some developers actively supporting keeping customers in the dark and trying to trick them into buying a game they might not enjoy. Several developers that were posting on Era were in favor of no reviews, no refunds, no performance tests, no forums, basically no ways for the customer to make an informed decision.

I don't know if those opinions were widespread among developers or if those specific ones just drank Tim Sweeney's kool aid. It was pretty shocking to me that no one seemed to realize how important building the customer's trust is.
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It comes from the top. He's shown active disdain for users.

Also re; the AI disclosures. I reread Valve's blog post and they mention AI generated code, but I think the point of contention for most people are AI art and music assets. Maybe Valve should revise it to include those, but I'm not a programmer so I won't pretend like I know what I'm talking about.
 
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It comes from the top. He's shown active disdain for users.

Also re; the AI disclosures. I reread Valve's blog post and they mention AI generated code, but I think the point of contention for most people are AI art and music assets. Maybe Valve should revise it to include those, but I'm not a programmer so I won't pretend like I know what I'm talking about.
I’ve tried to see exactly what steam means, but all they say is content. I guess that means everything. But to what degree? Bug testing? Grammar check on text?
 
FWIW I appreciate the conversation happening right now, e.g. how the disclaimer should be treated as a "list of allergens" for software.

I still think that AI is used at all levels already, and we are only annoyed when it's visible. Which is fair, I guess, but it really begs for more detailed information.

Again I can't say how biased I am, but surely using AI as a search engine is different than generating an artwork, which is different than only changing a detail in the background, or upscaling an image, etc.

I guess I find this whole thing fascinating because we (enthusiasts, industry workers, etc.) are in the very middle of one of the biggest paradigm shifts in our lives, and nobody really knows how to handle it.
 
Another consideration is how the disclaimer fundamentally attributes all the responsibility to the end-user of the AI, and not on who should regulate and control the AI in the first place.

Perhaps it would me more interesting if the disclaimer would say "this game uses an AI model trained only on authorized or open source material" (which might be ethically correct) vs "this game uses a model trained on copyrighted material so the main character might have the face of george clooney and the voice of darth vader".
 
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