we all know why because it's happeningHum. Jason is not in a hurry to shut this down.....Hum I wonder why.
we all know why because it's happeningHum. Jason is not in a hurry to shut this down.....Hum I wonder why.
lashman being excited can only mean an egs and steam release of this game
Else he would be down in the dumps and dragging us all with him :v
Now the question is when will Sony make it official ?we all know why because it's happening
hopefully soonNow the question is when will Sony make it official ?
I've always felt that aside from the paid online nonsense, a lot of the dislike for GFWL stemmed from it being unbelievably unstable. But kinda like the failed N64 Disk Drive giving birth to the Expansion Pak (The EP was a subcomponent of the DD that really took off), GWFL had some interesting legacies. I'm a M+KB gamer myself, but the reason why gamepads are standardized on PC today is GFWL & XInput, which it pushed. In the old days, you'd generally have to configure your gamepad on a per-game basis, especially if it was newer than the game, preventing native profiles.GFWL didn't just fail because of the paid online aspect. Games that used it were often broken, and it had a terrible user interface.
I suspect a lot of scheduling stuff is up in the air right now due to the global viral outbreak.Gotta say I was half-hoping for an announcement on Feb.28.....
Who knows when Sony will make it official now.....It could be next week or in 6 months...
I just hope it's still coming.
The benefit of XInput was not features. It was standardization. It allowed Microsoft to force the Xbox controller to become the official gamepad for PC gaming. Feature-wise it was a lot worse in terms of button counts, stick range, etc. But it made Xbox controllers plug and play affairs, which was a game changer, As long as your gamepad was modeled after an Xbox one, it would work with zero issues. Then we got wrappers that would allow other DirectInput controllers to mimic the fixed standard of an Xbox controller. It was extremely self-centered from Microsoft's perspective, and contributed to the decline of PC user interface design as many developers started pandering more and more to gamepad users in ports, but in terms of making gamepads standardized and reliable on PC, it was a huge leap forward.It took a long time for XInput to not be trash too.
That's not an XInput issue. That's a Visceral issue. All three Dead Space games have broken vsync (it caps to 30fps and has frame pacing issues), and they all have extremely bad negative mouse acceleration. Dead Space 3 uses Origin instead of Steam/GFWL, and it has the exact same problems as the other two games.Dead Space was a nightmare to use with KB&M.
Outside of Japanese developers, that isn't really true.Hell, even now many developers can't support KB&M properly.
Very good post.I suspect a lot of scheduling stuff is up in the air right now due to the global viral outbreak.
The benefit of XInput was not features. It was standardization. It allowed Microsoft to force the Xbox controller to become the official gamepad for PC gaming. Feature-wise it was a lot worse in terms of button counts, stick range, etc. But it made Xbox controllers plug and play affairs, which was a game changer, As long as your gamepad was modeled after an Xbox one, it would work with zero issues. Then we got wrappers that would allow other DirectInput controllers to mimic the fixed standard of an Xbox controller. It was extremely self-centered from Microsoft's perspective, and contributed to the decline of PC user interface design as many developers started pandering more and more to gamepad users in ports, but in terms of making gamepads standardized and reliable on PC, it was a huge leap forward.
That's not an XInput issue. That's a Visceral issue. All three Dead Space games have broken vsync (it caps to 30fps and has frame pacing issues), and they all have extremely bad negative mouse acceleration. Dead Space 3 uses Origin instead of Steam/GFWL, and it has the exact same problems as the other two games.
I think to some degree you're putting the cart before the horse. Many big games from EA Redwood Shores/Visceral were console-only in the early 2000s. None of their James Bond games (Agent Under Fire, Everything or Nothing, From Russia With Love) came to PC. So then they make Dead Space, and it comes to PC, but it's being made by a team who seemingly have no idea what they're doing. These devs make shocking mistakes because they don't know any better.
Dead Space 1 is worse than the other games in some regards. It's so sloppily coded that if you use the "Continue" option from the main menu, your difficulty will be reset. Lotta people don't know that. You have to use the Load Game menu instead.
What GFWL and its spinoffs like XInput did was provide APIs to help clueless developers in the mid-late 2000s get a passably running PC port. Even if the mouse and keyboard support was a complete dumpster fire, the Xbox gamepad support would probably match the 360 version it was always based on.
Outside of Japanese developers, that isn't really true.
I think I see who you are talking about, JaytechTV right ?.Every now and then I check Twitter and Google to see if there are any new developments on this rumor (so far none, but some people still report that Amazon France listing as new or "official confirmation"). However - I did stumble across a person that is seemingly obsessed with this rumor, devoting a large amount of tweets to it, and after checking his Youtube channel, also filling multiple long podcasts with it. It's someone very attached to the PlayStation brand and the idea of platform exclusivity, strongly opposed to Sony's games broadening their audience and (this almost goes without saying) hostile to PC and Xbox players. It is downright bizarre. I knew people like this exist, of course, but it is always mindboggling to see for myself.
Anyway. I hope we will get some more details, news - anything - on this soon. Everytime I play HZD on PC via PS Now I think how much better this would play with M+KB controls, a better resolution, graphic options (console devs love their motion blur, I cannot stand it), and everything else PC brings to the table*.
*except EGS. Dont bring that to the PC table, Sony. Thanks.
The article mentions things are not finalized yet. I think Sony should definitely bring it to both Steam and EGS.If you trust Kotaku on this one you should also trust it coming to Steam
Yup, thats the guy. Absolutely unbelievable. Obviously I know better than to engage with people like him, but some people seem to get dragged into "discussions" with him and it is sad to see. And a bit fascinating, how someone can have such absolute love for a corporation and everything they do. I really do wish people would stop worshipping companies and brands like religions (but I also would prefer if religions too would vanish from the face of the Earth).I think I see who you are talking about, JaytechTV right ?.
He is a moron of the purest breed. Not worth engagin with.
I also have no reason to not believe Kotaku/Jason Schreier. And lashman sounded very confident in the matter, too. So I believe that currently, it's just a matter of time (and timing, for Sony).Thus far the Kotaku report holds. Jason has not backed down, while the original Russian rumor can be safely debunked.
I trust Kotaku on this one, he heard it from 3 different sources.
There is no reason to think it's not happening, the question is when will the official announcement take place. GDC with Epic games announcing a strategic partnership with Sony ?
If you trust Kotaku on this one you should also trust it coming to Steam
As has been discussed elsewhere, I also very much hope for a simultaneous release on Steam and whatever else they decide. If they are serious about expanding to PC, they would do well to use Steam. Making their own launcher would be fine with me too.The article mentions things are not finalized yet. I think Sony should definitely bring it to both Steam and EGS.
It's likely a temporary solution until they are ready to launch an official PS Launcher where they would sell their stuff and take 100%. A console in all but name.
I've probably said it before, but Horizon to PC is a mean to an end : expanding the Playstation ecosystem to PC.Yup, thats the guy. Absolutely unbelievable. Obviously I know better than to engage with people like him, but some people seem to get dragged into "discussions" with him and it is sad to see. And a bit fascinating, how someone can have such absolute love for a corporation and everything they do. I really do wish people would stop worshipping companies and brands like religions (but I also would prefer if religions too would vanish from the face of the Earth).
I also have no reason to not believe Kotaku/Jason Schreier. And lashman sounded very confident in the matter, too. So I believe that currently, it's just a matter of time (and timing, for Sony).
As has been discussed elsewhere, I also very much hope for a simultaneous release on Steam and whatever else they decide. If they are serious about expanding to PC, they would do well to use Steam. Making their own launcher would be fine with me too.
If they plan on releasing multiplayer games it would make sense to have a fully fledged launcher. They are a big player they have the ressources to make that a reality but it does not make sense for one game.I don't think Sony has their own launcher plans. They'll probably have account linking inside the game for trophies and such, but that's it.
I'd take that over the Epic Games store.
PSB: Speaking of experimentation, there have been rumors of a Horizon Zero Dawn complete edition that might be coming to PC… can you confirm or deny that?
HH: Yes, I can confirm that Horizon Zero Dawn is coming to PC this summer…. There will be more information coming from Guerrilla, from the new studio directors [Michiel van der Leeuw, JB van Beek, and Angie Smets] pretty soon.
PSB: PlayStation is no stranger to publishing titles on the PC, but Horizon: Zero Dawn is one of the largest games to make that leap. Is there anything you would say to PlayStation fans? What does it mean for the future?
HH: Sure. I think it’s important that we stay open to new ideas of how to introduce more people to PlayStation, and show people maybe what they’ve been missing out on.
And to maybe put a few minds at ease, releasing one first-party AAA title to PC doesn’t necessarily mean that every game now will come to PC. In my mind, Horizon Zero Dawn was just a great fit in this particular instance. We don’t have plans for day and date [PC releases], and we remain 100% committed to dedicated hardware.