News Baldur's Gate III (Larian) - coming to Earrly Access in October 2020

prudis

anime occult member
Sep 19, 2018
10,310
26,961
113
The Kingdom of Beer and Porn
twitter.com

Baldur's Gate III
Developed by the creators of Divinity: Original Sin 2, Baldur's Gate III is the official next adventure in the venerable Baldur's Gate series. The teaser trailer shows a return of a malevolent presence to Baldur's Gate, intent on devouring it from the inside out, corrupting everything that remains in the Forgotten Realms. The fate of the Forgotten Realms lies in your hands.








 
Last edited:

Dandy

Bad at Games.
Apr 17, 2019
1,656
3,989
113
Amazing! I've wanted larian to have the D&D license ever since they streamed that DM'd module before DOS2 came out.

Hopefully it's turn based or at least has that option... And I want it to be a new game with a new protagonist. Sure, connect it to the original, but it needs to be accessible to new players.
 
Last edited:
  • Like
Reactions: lashman

Xagarath

Scribbler
Dec 31, 2018
61
86
18
www.goodreads.com
Wait, what? How does that even work from a plot point of view?

(I'm potentially interested, but even DOS2 couldnl;t match BG2, so they've set themswevles a very difficult task here)
 

Taborcarn

Battle Santa
Feb 28, 2019
457
1,149
93
43
A lot has changed in the Forgotten Realms in the past 20 years... including a second Sundering event where gods died.

Doesn't necessarily have to be the same MC, just the same setting.
 

Dandy

Bad at Games.
Apr 17, 2019
1,656
3,989
113
This is big for me. I like the Forgotten Realms world and I will happily return.
Being a Larian game doubles the pleasure.
Great, great news!
I know nothing about the current Forgotten Realms, but I loved it back in the 90s when I was a kid. I used to play PnP and read all of the terrible novels and played the goldbox games. From what I've heard, it's very different now but I'm sure I'd recognize places and gods and such. Good memories :D
 

Arulan

Lizardman
Dec 7, 2018
563
1,979
93


I've taken part in three lengthy conversations defending the merits of RTwP combat today, and I generally prefer (good) TB.. What am I doing?
 
  • Like
Reactions: ISee

Dandy

Bad at Games.
Apr 17, 2019
1,656
3,989
113
When Larian demoed their DM mode at WoTC, all I could think about was how badly I want them to make a NWN-style game(ie: a game where you can make your own modules/campaigns for D&D). I really hope this is a step in that direction.
 

Le Pertti

0.01% Game dev
Oct 10, 2018
8,592
22,048
113
45
Paris, France
lepertti.com
When Larian demoed their DM mode at WoTC, all I could think about was how badly I want them to make a NWN-style game(ie: a game where you can make your own modules/campaigns for D&D). I really hope this is a step in that direction.
Yeah! I miss NWN so much that I've been thinking about playing around with the toolkit in the new version. But having a new game with a toolkit again would be so sweet!
 

ISee

Oh_no!
Mar 1, 2019
3,220
8,306
113
The perfect Devs for the job.
How's their stance on EGS?
I really need to know before I can start celebrating.
 

Anoregon

Junior Member
Dec 21, 2018
109
157
43
I have very little optimism that this would end up RTwP, so I'm just hoping the underlying game systems are as appealing to me as possible. I get why everyone loves the turn-based combat of D:OS2, but I found myself much less invested/engaged with the minutiae of character builds/specs than I was in the original Infinity Engine games and the Pillars games. The faster pace of RTwP really lends itself to the sort of immediate layering of spells and abilities, especially for multi-class builds, that take multiple turns to set up in TB games and thus lose a lot of their appeal and impact. I'm definitely interested in seeing how their version of 5e rules ends up playing out.
 
  • Like
Reactions: Routa

Arulan

Lizardman
Dec 7, 2018
563
1,979
93
You're starting to realize the truth,
Accept it. Join us. Resistance is futile.


Let's not go that far. I just think RTwP gets a lot of undeserved hate. Most of the complaints I read involve issues with the controls, micro-management, and viewing pausing itself as a problem. These aren't anymore a (design) problem than they are in an RTS. There are however differences in goals, potential character actions, and encounter variables, which is why you can pause.
 

Alextended

Segata's Disciple
Jan 28, 2019
5,694
8,891
113
I wouldn't mind if this was turn based like proper D&D like Temple of Elemental Evil. As long as it doesn't slow the pacing too much (I like turn based but find it a problem in games like Wizardry 8 where you can have 8 characters of your own and multiple enemy parties of equal or larger size all around you engaged in combat and even distant parties that have yet to spot you performing their regular move turns on top, I wish there was a mod for that game to somehow overhaul the balancing with smaller parties). But Larian have proved themselves so I doubt they'd make that mistake with the game.

But I do love RTWP so hopefully they would do RTWP as good as they did turn based and elevate it to new heights rather than make a flawed gem of it.
 

Rosenkrantz

Once Punched Man
Apr 22, 2019
1,020
2,306
113
Between Bioware and Larian the choice is rather obvious.

We trust our Canadian overlords! Right?
 

Le Pertti

0.01% Game dev
Oct 10, 2018
8,592
22,048
113
45
Paris, France
lepertti.com
Modern Bioware attempting to make a cRPG would be absolutely hilarious.
I would love to see them try! As much as I liked DA inquisition it would be quite awesome if DA3 went back to its roots.

Speaking or Larian and BG3, one issues with DOS games is that the cities are quite small, not sure if it's an engine issue and with BG I would hope there are big cities to explore.
 
  • Like
Reactions: Dandy