All I remember is that it's about the godwoken and the power of the source. But yeah, I get what you're saying. I think it's something that sets JRPG apart from CRPG. I've played most of the popular CRPGs in the market, but JRPGs are far more memorable for me. There are various reasons for this. First, there's very little expression and gesture in CRPGs. It's mostly expressed in the texts, or voiced by the narrator. But that doesn't left much impression compared to what you usually get in JRPGs where you can see lots of actions in cutscenes and such. Speaking of which, it's the most important requirement for a memorable story for me. Yes, there are "cutscenes" too in CRPG, but it's still the same old people standing around and chatting while you're reading the texts. There's nothing that can differentiate between special story beats and regular conversations in CRPG. Meanwhile, even an old ass JRPG like FFVII have impactful cutscenes like this:
Yes, most CRPG devs probably don't have the budget to pull something like that. But even so, mid-tier JRGPs still can do something like conversation scenes where the characters are so full of expressions, as well as cutscenes (CG/anime) where the characters pull of some cool actions and stuff (Look at Star Ocean/Tales of series for example). Or if you need a much lower budget example, just take a look at Trails series. The game has no voice over, but they managed to bring the characters alive with all the gestures, portrait animation, and playing with the texts.
CRPGs are still so far behind when it comes to this.