|OT| Le Pertti makes a Video Game!

Le Pertti

lepertti.dev
Oct 10, 2018
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Paris, France
lepertti.dev
I haven't been mentioning that I am making a game at every opportunity that I can but I thought I would have a thread where I could both keep people updated and get impression on thoughts I have, you could be my rubber ducks!

While I am ways ways of before even being close to finished, we are talking years and years. But I do have something already. So I have started trying to figure out how do I do all the other stuff around purely making the game, like the first thing I need to figure out, is do I really want the game studio be called Le Pertti Games lol, because that is what I registered as a steam partner, didnt really reflect too much on it when I created the account.XD
 
I'd love to be your rubber duck, as long as you don't take me to bath. 😁

What genre can we expect?
Actually that part is kind of in the air lol! I have a vision for what game I want to make, started out making, but I am also making it in a way that I can reuse big parts of what I have done so I can switch to a different kind of game if I wanted to. That being said my first goal, which has taken one year and a half, was to generate the whole city of Paris and be able to run around in it. I used real world data for that and it is now "functionally" generated and playable! But it looks horrible lol but I will make the actual assets for everything and use the procedural nature of it to use those assets.

So with other systems also being modular I can do "gamejams" where I try out different game types in what I have built thus far.

This is what it looks like now


The generation is completely broken in many places but its only supposed to be guidelines that I can work on.
 
Cool! Would love to run around Paris. Are you using a gamedev engine? I dabble sometimes, but usually too tired to actually finish anything.

Edit: Oh, Godot.? Nice! The best choice :)
 
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This is what it looks like for example the tool I use to process real world data. I wanted to go for a retro look, like a mix between say fasttracker and snes RPGs.XD Also the resolution is mini since I right now design for the deck, trying to see if I can make it run good there.
 
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Reactions: Pommes and lashman
Nice! Good on you for picking Godot.

A co-worker at an older job of mine did some work with GIS tools, funny how I keep running into that field.