Iron Galaxy, I see.
The PC port is in great hands.
I mean, both Arkham Knight sure turned out to be the bestest PC ports on the planet, right?
And they are also made that great Lichdom Battlemage console port:
Irony Galaxy are a contract studio. They do what they're told, and there are often factors outside of their control such as inflexible release dates. All contract studios end up in scenarios from time to time where they're forced to make bad calls because the publisher demands things. A number of Sumo Digital employees on Glass Door have talked about this. If you wanna keep getting contracts, there's this balancing act between delivering quality products and telling the penny-pinching publisher what they want to hear. Warner Bros doesn't want to hear that Arkham Knight needs another 3 months. A lot of things get pushed into the "Will not fix" basket as a release date looms and even if you can get an extension it's not enough.
A lot of people historically assume that PC games getting pushed back a few weeks is some kind of DRM ploy or something like that, but more often than not it's developers trying to fix the game in a rapidly shrinking window.
Also, Lichdom Battlemage got fixed. It's probably one of the highest profile examples of a game that was a technical disaster on consoles at release but was patched into a very solid experience.
I don't know whether Iron Galaxy worked on the re-released version of Arkham Knight for PC, but that version is mostly fine. I was playing it recently. As some others have noted, Iron Galaxy mostly do solid work. You can see the stuff they've worked on here.
Iron Galaxy - Wikipedia