News Lucasfilm Games and Ubisoft Massive to develop openworld Star Wars game

prudis

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Today, Lucasfilm Games announced that it’s entering a partnership with Ubisoft to create an open-world Star Wars game. The title will be developed by Ubisoft’s Massive Entertainment, marking the first time that a company outside of EA has produced a Star Wars game since Disney acquired Lucasfilm in 2012, ending nearly eight years of exclusivity. Also in the works is a new Indiana Jones game, to be developed by Bethesda Game Studios, a newcomer to Lucasfilm’s and Disney’s properties.

Let’s start with Star Wars. Development on this new title is still very early—Massive is still recruiting for the project even—so details are sparse. Julian Gerighty, director of The Division 2 and The Crew, will serve as the game’s creative director, and the title will use Massive’s Snowdrop engine. Beyond that, Lucasfilm Games hasn’t revealed anything about the characters or settings within the Star Wars universe that the game will feature.

This announcement follows yesterday’s news that Lucasfilm is partnering with Bethesda to create an Indiana Jones title, the first non-Star Wars AAA game out of Lucasfilm in years. The move marks a seismic shift for Lucasfilm’s approach to gaming, widening the tent for developers that want to create games using Lucasfilm franchises, particularly in the Star Wars universe.

While EA had previously suggested that the company would have exclusivity on Star Wars games for 10 years, it seems like either that was misstated or the clock has run out early. (Lucasfilm would not confirm for WIRED either way.) Regardless, EA will keep making games in the future, but Lucasfilm Games is free to seek other partners.

“EA has been and will continue to be a very strategic and important partner for us now and going forward,” Sean Shoptaw, senior vice president of Global Games and Interactive Experiences at Disney, told WIRED. “But we did feel like there's room for others.”

“The Star Wars galaxy is an amazing source of motivation for our teams to innovate and push the boundaries of our medium. Building new worlds, characters and stories that will become lasting parts of the Star Wars lore is an incredible opportunity for us, and we are excited to have our Ubisoft Massive studio working closely with Lucasfilm Games to create an original Star Wars adventure that is different from anything that has been done before.”
Yves Guillemot, cofounder and CEO of Ubisoft

“I think if you look at the games landscape, it's such a diverse population of folks across the world that make games,” Shoptaw explains. “For us to go capture the amount of quality that exists in the world and be fast to market, it would be a big challenge for us to do that internally.”
Just like with past EA games, any new Star Wars games will be part of the same Star Wars canon and continuity shared across all the movies and TV shows produced since the Disney acquisition. James Waugh, Lucasfilm’s VP of franchise content and strategy, explains that while this means that games won’t always connect directly to content in other media, the possibility is on the table.
“I think where people get tripped up on that sometimes is like, ‘Oh, then it has to connect to everything else. And that's not necessarily what we're always saying,” Waugh told WIRED. “That will happen if it's right for that story.”

This new non-exclusive arrangement for Star Wars games—as well as the rest of Lucasfilm’s library of franchises—leaves open the door for developers to pitch their own ideas for stories to Lucasfilm Games. “We get no shortage of folks knocking on our door, wanting to play with our toys,” Douglas Reilly, VP of Lucasfilm Games, told WIRED.

Keeping both gamers and developers inside that playhouse seems to be the ultimate goal of the newly rebranded Lucasfilm Games. Increasingly, video games compete for leisure and entertainment time with film and TV. Disney has a long history of dominating film and TV competing for consumer eyeballs, but it lacks the same level of experience with video games. Leveraging the talent of outside studios could mean consumers spend far more hours of the day inside the company’s sprawling franchises than they would if Disney relied on film and TV alone.

“As we look to the next 50 years of Lucasfilm, we look forward to continuing the wonderful legacy in games, which has introduced so many memorable characters and stories. These new collaborations will allow the Lucasfilm Games team to pursue fresh and exciting directions in the storytelling of Star Wars and Indiana Jones in imaginative and different ways than those explored by our films.”
Kathleen Kennedy, president of Lucasfilm

A single story-driven game can take up dozens of hours. An open-world game, like the kind Ubisoft is making with Lucasfilm Games, can potentially push into the hundreds of hours depending on how long a player wants to explore. “That really leans into why we are doing what we're doing, because these are massive entertainment experiences that last many hours, much longer than film,” Shoptaw explained.

“When people are paying $70, or they're paying good amounts of money to spend time with your content and play your game,” Shoptaw continued, “you've got to reward that investment.”


Whether you feel like relaxing at the end of the day by watching a TV show or picking up the controller to play a game, Lucasfilm will have something to keep you entertained. And by opening the door to third-party developers, many of whom are staffed by people who grew up with franchises like Star Wars and Indiana Jones, the company will never run out of ideas from across the industry to bring under its tent.
 
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Swenhir

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i have 0 faith in Ubisoft.
Likewise. Snowdrop can do large-scale I believe, as showed by Starlink, but I don't trust Ubi to do anything fun with a large-scale project, let alone involving spaceflight.

Also, sheesh, that mention of a 70$ price tag. They really are pushing for that crap.
 
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Kurt Russell

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I'm actually pretty interested, even more so considering this will be out in a few years, so they might be back on steam by then.
 

texhnolyze

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How does an open world Star Wars game would even work?

Unless if you're rooted to a small part of some planet and the story revolves around that area (which would be boring and not really Star Wars like), it just doesn't make sense. If it's something like SWTOR (multiple planets with their own open space), then it'll probably be good.