I've actually gotten much better at that! I do try to only buy games I know I will play. Since well I have no money usually, so when I do have some and put it on steam it has to go to something good.we all do ... that's the SteamThread™ way!
I've actually gotten much better at that! I do try to only buy games I know I will play. Since well I have no money usually, so when I do have some and put it on steam it has to go to something good.we all do ... that's the SteamThread™ way!
yeah, i noticed ... especially on twitterLooking at the recent Paratopic dev post in pc thread on ERA I fear Valve might ve losing the battle for indie devs hearts and minds. At least the U.S. based ones.
I mean, there seems to be a lot of resentment flying around. Not all of which is warranted (remember that dev that was angry at Valve for forcingregional pricingdiscounts), but people aren't necessarily rational beings...
If Valve were transparent about this, they would just be able to say it is a black box running some Machine Learning algorithms, wouldn't they? From the perspective of their algorithm, these lewd games must be really interesting in some quantitative way. The fact that the screenshots in the Community Hub of the lewd games must be getting a lot of views could skew, for the rest of us, the discovery queue towards these games. I would not expect a much more complex explanation.Valve obviously can't be totally transparent about the changes or people will game the system, but it can't it also can't be this dismissive of what appear to legitimate complains about the drastic change in the behavior of the recommendations.
I honestly don't know enough about Machine Learning to say a lot about the whole process, but I'd imagine you have a lot of control not only about the data you're feeding the "black box" but also the weight of each element. In any case they did change something in October that appear to have really reduced the number of views some indies were receiving and as far as I know they only did a generic "we're working on it".If Valve were transparent about this, they would just say it is a black box running some Machine Learning algorithms, wouldn't they? The fact that the screenshots in the Community Hub of the lewd games must be getting a lot of views could skew, for the rest of us, the discovery queue towards these games.
Oh dear! Got a link to this?Looking at the recent Paratopic dev post in pc thread on ERA I fear Valve might ve losing the battle for indie devs hearts and minds. At least the U.S. based ones.
I mean, there seems to be a lot of resentment flying around. Not all of which is warranted (remember that dev that was angry at Valve for forcingregional pricingdiscounts), but people aren't necessarily rational beings...
PC Gaming Era | December 2018 - We got 99 problems, but 76 ain't oneOh dear! Got a link to this?
Uplink is great, I just suck at it. Hope you have better luck!Hacknet would have legit had a case for my GOTY if I had played it whenever it came out.
It also made me download the Hacker Evolution games and Uplink, the floodgates are open. I wonder if the same thing is going to happen when I eventually finally play a VN...
I am *this* close to getting the zero escape trilogy, I'll probably cave before the sale is over even if the price is a bit out of my comfort zone for something I might not enjoy. Although knowing they have actual gameplay and puzzles helps.Uplink is great, I just suck at it. Hope you have better luck!
And yes to your VN comment. If you can't wait for the Steam release of Ace Attorney, I'd suggest you start with 999. It has a lot of puzzles, so it's not just reading.
There's no way to keep everyone happy. Valve has to do the best they can to address legitimate concerns but history has shown that there will always be someone complaining.Looking at the recent Paratopic dev post in pc thread on ERA I fear Valve might be losing the battle for indie devs hearts and minds. At least the U.S. based ones.
I mean, there seems to be a lot of resentment flying around.
it's not really about that, i think ... it's more about the "visibility" of those that do complain .... and i've been seeing A LOT of devs complain (and retweet others who do) about steam latelyThere's no way to keep everyone happy. Valve has to do the best they can to address legitimate concerns but history has shown that there will always be someone complaining.
What do they complain about?it's not really about that, i think ... it's more about the "visibility" of those that do complain .... and i've been seeing A LOT of devs complain (and retweet others who do) about steam lately
The usual indeed. What troubles me is this: if we consider the audience's attention to be a finite resource, in the sense that customers can't possibly keep up with all new releases, how do you divert attention from one game to another without upsetting the creator of the former? It doesn't matter what type of criteria you use, someone is always going to get the short end of the stick.the thing Knurek quoted ... plus stuff like volvo not doing anything to promote their games .... zero curation ... not earning their 30% ... etc. etc. etc. ... the usual
The catch with The Vagrant is, more or less, the publisher. The game used to cost more (15€). Then Sakuragame got it and went with its usual sell games for cheap to make the money on quantity.so I just played about 20mins of The Vagrant, which is on sale for $1.59 / 1.59€, I got it because it looked cool in the pictures and it was cheap enough to take a leap of faith.
Let's get the obvious out of the way right off the bat, the protagonist couldnt be more animu waifu if she tried. Shes basically naked, so surely this is trash bundle fodder right? I expected a simple 2d action game, I did not expect a fully fledged 2d action rpg with great vanillaware style art, npcs to talk to, stores to buy stuff, gear (enchantable gear even apparently), magic skills, a talent tree with various stat passives, cooking system with various food buffs to get and new moves to learn... what's going on here, at first glance this looks like a $15-20 "normal" indie game that given the subject matter would even had made some waves (*cought*ifitwasonswitch*cough*), I keep looking for "the catch" and I can't find one. Oh wait, it must be like 2 hours long right?
welp, that's not it! So unless the game is straight up broken and deletes your save or something, which given the very positive reviews on steam is probably not a thing, again I dont get it, The gameplay seems fine from what I played, if a little loose (also the lady's dash attack makes her cross the entire screen which messes with my positioning) and enemies dont block your path so you can pass through sprites which again makes adjusting for attack postioning weird, but those are small things in a otherwise enjoyable game (again, from the 20 or so minutes I played).
I'm struggling to wrap my head around the game's low base price (and in this case, sale price). But hey, one fiddy for a vanillaware-style 2d action game is not shabby at all especially since those dont usually land on PC.
i think most of those devs just see all those animu tiddy puzzle games getting recommended (and actually being in top sellers from time to time) and are getting upset about volvo recommending/promoting those games instead of their games .... and that algorithm change in October where apparently everyone's discoverability plummeted and hasn't recovered (even though volvo said it's fixed now)The usual indeed. What troubles me is this: if we consider the audience's attention to be a finite resource, in the sense that customers can't possibly keep up with all new releases, how do you divert attention from one game to another without upsetting the creator of the former? It doesn't matter what type of criteria you use, someone is always going to get the short end of the stick.
Now, I'm guessing the counter-argument will be that Steam should divert the audience's attention away from bad games and towards good games. The problems with this are that a) even if you abolish all of the 'bad' games there will still be a metric ton of good games left, therefore discoverability will not be solved, b) the definition of a 'bad' game is often very subjective and c) sometimes bad games sell very well.
So if any developers are posting here and reading my posts, I'd like to ask them to not just criticize something but suggest possible solutions. Because I fear that many of their issues are only solvable through a Thanos-like solution.
yeah, i noticed that as well ... you can't say anything positive about steam and not see people quoting/screenshotting saying "look at all those steam fanboys"Another issue is the radicalization of discussion. Some devs feel that only bad things can be said about Steam, and the second you try to bring any of positives to light, you are branded a Valve fanboy and get ignored from then on. Also the other side is free to spread FUD and fabricate some half-truths (at best) at will, correcting which gets the same result.
Really noticeable on ERA.
sorry for the lazy reply, but i pretty much 100% agree with youSorry for the rambling, I just wanted to share a bit of what it feels like as an outsider seeing this back and forth between the developers and Steam going on lately.
... and you just know that if volvo decided to set prices automatically using their regional pricing guidelines - developers would complain volvo is doing it without consulting/asking themas shown by the AUD update, even when Valve communicates with devs/pubs, some can't be bothered to act so customers can continue purchasing their games.
Today I learned I have this in my library.The catch with The Vagrant is, more or less, the publisher. The game used to cost more (15€). Then Sakuragame got it and went with it's usual sell games for cheap to make the money on quantity.
The thing is that these animu tiddy puzzle games do sell. We may consider them low-quality content but they do have an audience. Anyway, it's all speculation since no one knows how the algorithm works.i think most of those devs just see all those animu tiddy puzzle games getting recommended (and actually being in top sellers from time to time) and are getting upset about volvo recommending/promoting those games instead of their games .... and that algorithm change in October where apparently everyone's discoverability plummeted and hasn't recovered (even though volvo said it's fixed now)
Yeah, it's exactly as you described. All developers that ask for curation would immediately backpedal if it meant that their game would stay out of Steam.I also keep getting this contrasting feeling from the complaints, as if Steam should both let everyone in because they are this big PC store and be strict with who they let in because those other (indies) aren't worthy to sell next to my game.
yeah, i know ... i'm just telling you what the devs are saying i'm seeing a lot of that on my twitter timelineThe thing is that these animu tiddy puzzle games do sell. We may consider them low-quality content but they do have an audience. Anyway, it's all speculation since no one knows how the algorithm works.
After setting up my preferences setting, I haven't seen a hentai game on my discovery queue or the storefront anymore.I must be the luckiest man of this forum, I do queues regularly and I haven't saw any hentai game so far, the nearest thing was a "waifu blablabla" game that was bought by some people of my friend list so I assume the platform thought I would be interested but I clicked the "ignore" button and that's it.
Maybe I haven't seen any of those games because I tend to curate my store and look for specifically those games just to put use the ignore button. Anyway, I feel like I'm the only one that hasn't been having problems with Stem lately, but to be honest this also happens with horrible ports that work like shit for everyone but me, so yeah, I'm the exception.
If you were a bit more comfortable with VNs, I'd suggest The House in Fata Morgana, which I played recently and totally blew my mind. But it has A LOT of reading; in fact, there are very few choices, and since it autosaves during them, you can always retry if you screw up. There's really no gameplay to speak of, so I'm not sure this would be a good starting point. Don't get me wrong, I loved it completely (except for the first chapter which was a little boring at times), so if you ever get into the genre you should definitely play it.I am *this* close to getting the zero escape trilogy, I'll probably cave before the sale is over even if the price is a bit out of my comfort zone for something I might not enjoy. Although knowing they have actual gameplay and puzzles helps.
"playing a VN" was actually one of my 2018 gaming resolutions, which I completely failed (along with "play a 4X game") so maybe if I actually buy them Ill do it in 2019 lol.
I did try a new genre (if you can call it a genre) in MonHun World tho, which hooked me on the series and I proceeded to play it and later Generations Ultimate a ton, so now that series is basically as day 1 for me as any of my favorites, so who knows.
Yeah I understand, I'm not responding to you directly, I'm just writing some of my personal thoughts on the matter. I don't use twitter at all so I have no idea what's happening there.yeah, i know ... i'm just telling you what the devs are saying i'm seeing a lot of that on my twitter timeline
ahhh, got itYeah I understand, I'm not responding to you directly, I'm just writing some of my personal thoughts on the matter. I don't use twitter at all so I have no idea what's happening there.
Thanks for the heads-up - wishlisted for whenever I have a craving for dungeon crawlers.
As a fan of Deep Space Waifu, I never get them. Sure, I get a lot of RPG Maker games; however, I never get the tiddyz.I must be the luckiest man of this forum, I do queues regularly and I haven't saw any hentai game so far, the nearest thing was a "waifu blablabla" game that was bought by some people of my friend list so I assume the platform thought I would be interested but I clicked the "ignore" button and that's it.
Maybe I haven't seen any of those games because I tend to curate my store and look for specifically those games just to put use the ignore button. Anyway, I feel like I'm the only one that hasn't been having problems with Stem lately, but to be honest this also happens with horrible ports that work like shit for everyone but me, so yeah, I'm the exception.
Looks more like a Mysterious Dungeon game with fights in vein of Wizardry.I mostly bought local co-op games this sale, and that's almost never a waste since we eventually play all of them.
Thanks for the heads-up - wishlisted for whenever I have a craving for dungeon crawlers.