Community MetaSteam | December 2025 - Cosmic Routine: Ninja Story from the Remastered Temple

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MARVEL Cosmic Invasion

After an unprecedented attack is launched across the galaxy, all life hangs in the balance. Nova, Spider-Man, Wolverine, Phyla-Vell, Captain America and many more heroes, both earth-born and cosmic, will join forces in a star-spanning brawling adventure against the deadly Annihilation Wave. From New York City to the depths of the Negative Zone, the future of the Universe will be fought for across the stars.​



SLEEP AWAKE

SLEEP AWAKE is an immersive first-person psychedelic horror narrative experience that explores the realm between sleep and death. From Blumhouse Games and led by Cory Davis (Spec Ops: The Line) and Robin Finck (Nine Inch Nails), SLEEP AWAKE blurs the boundaries between reality and imagination.

In a desperate attempt to remain awake, the denizens of the last known city on Earth are reaching a panic crisis of reckless experiments in their effort to avoid The HUSH, the inexplicable disappearance of those who sleep.

Playing as Katja, you must survive the devotees of various depraved death cults and try to stay awake. Solve the puzzles of this mysterious world to shatter the horrors of the past.

In a unique setting, where an unfathomable phenomenon means that humans are disappearing when they fall asleep. The result is a warring world where dogmatic factions insist they have the one true solution for staying awake.​



Effulgence RPG

Effulgence RPG is a party-based, turn-based RPG where enemies are more than obstacles – they're raw material. Defeat creatures to break them into particles, then feed those particles into a matter printer to create weapons, gadgets and mechanisms. All of this plays out in a world built from shimmering text symbols arranged in 3D space.

Explore a stylized ASCII 3D globe of locations. Fight as a small squad in turn-based, party-focused combat. Break enemies into particles and print gear mid-run. Watch the world shift as text symbols reconfigure into new shapes and animations.

It's easy to transmit a video signal when you're just the distance of a satellite away. Go beyond the solar system and it may take hours to send a regular image to Earth. But when the signal comes from a galaxy a million light-years away, only fragmented symbols make it to us. Sometimes, they can be decoded and assembled into an animation made from text characters. Effulgence RPG imagines what happens when that signal is interactive – when you can walk inside the shimmering sea of symbols, and the creatures made of text don't intend to stay static.

This Early Access build is a vertical slice that will grow over time. The overall target is a 3-5 hour campaign with room for experimentation and replay.​



OCTOPATH TRAVELER 0

Experience a story of restoration and retribution over the divine rings-an epic saga that unfolds across the realm of Orsterra. You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature! Restore your hometown through town building. Invite companions and allies to live in a town of your creation!​



FEROCIOUS

Stranded on a deadly island, survival is all that matters.
Every step challenges you with savage predators, treacherous terrain, and limited resources.
Explore carefully to uncover hidden paths, secrets, and essential gear. Turn the wild to your advantage: control dinosaurs to attack enemies, open paths, or infiltrate guarded areas.
Every encounter is an opportunity - or a threat.​



ROUTINE

ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future. Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward.​



American Truck Simulator - Louisiana

Discover the subtropical climate of the state which has provided the magnificent brooding scenery of the coastal bayous, and the lush, dank vegetation. Truckers can look forward to the beautiful and iconic landscape of this southern state, historical cities like New Orleans and Baton Rouge, miles and miles of long stretching roads, and also the Mississippi River delta that has helped shape how the area looks today.​



Skate Story

You are a demon in the Underworld, made out of glass and pain. The Devil has given you a skateboard with a simple deal: Skate to the Moon and swallow it - and you shall be freed. Ollie, kickflip, and grind your way through the ash and smoke of The Emptylands as you take on a seemingly impossible quest. Learn to master your weight and motion to conquer the weeping concrete. Savour the ritualistic beauty as you set your feet to pop a perfect kickflip.

Skate fast to destroy vicious demons, help a forgetful frog, and save other tortured souls on your journey from fragile beginner to hardened skater. Push through hell and discover The Devil's greatest weakness: humility, perseverance, and a disgustingly sweet backside tailslide.

Skate through nine layers of The Underworld. Cruise through streets and surreal landscapes full of waxed ledges, unholy gaps, and tortured demons.​



Yakuza 0 Director's Cut

Fight like hell through Tokyo and Osaka entertainment districts as yakuza Kazuma Kiryu and cabaret club manager Goro Majima in an epic crime drama of intertwined fates that created legends.

Kiryu and Majima each have three unique fighting styles to dynamically switch between to creatively crack skulls with your fists, makeshift weapons and more.

Fighting isn't the only way to kill time in 1988 Japan: from discos and darts to classic SEGA arcades and cabaret clubs, there's endless distractions to pursue in the immersive, neon-lit city.

Director's Cut content gives deeper insight into key incidents and character backstories with never-before-seen cutscenes.​



UNBEATABLE

UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. The music got you here. It'll get you through it. All of this culminates in massive setpieces where everything is at stake.​



The Temple of Elemental Evil

An evil demoness founded a cult dedicated to exploring evil in its most elemental forms. This cult was based in a temple just outside the village of Hommlet in a vile shire known as Nulb. Soon, this cult ruled the region with tyranny; times of chaos and violence ensued. Hard-fought battles were waged and the war was eventually won by the good armies of nearby lands. The temple was razed, the villains were imprisoned, and order was restored. The temple itself faded into distant memory...until now.

Recently, bandits have begun patrolling the roads outside Hommlett and wicked forces are rumored to be afoot, converging on the ruined temple at Nulb. Their purposes for such meetings are as yet unknown. The identity of these people are equally a mystery. Some claim they are bent on slaying monsters and maintaining order within the region, but no one can be sure.

It is an adventure that will lead to the source of a deep and abiding mystery, to the very core of evil itself.​



The Last Ninja Collection + Bonus Games

The Last Ninja Collection brings together seven iconic titles for the first time, celebrating the golden era of retro gaming and the preservation of pioneering games from the '80s & '90s. The Last Ninja series is known for its innovative gameplay, memorable graphics, atmospheric music, and groundbreaking reviews that captivated gamers worldwide, setting a new standard for action-adventure games.

This collection includes The Last Ninja, Last Ninja 2, Last Ninja 3, Ninja Remix, International Karate, IK+ and Bangkok Knights. These games were milestones in the gaming industry, pushing the boundaries of technology and making them available to play on Windows PC. The Last Ninja was developed and published by System 3 in 1987, navigating through beautifully hand-crafted environments, solving puzzles, and engaging in combat. It was a global commercial and critical success, earning numerous awards, including 'Game of the Year,' 'Best 8-Bit Graphics,' and 'Best Music Soundtrack.' Last Ninja 2, developed and published by System 3, follows Armakuni's quest for vengeance in modern-day New York against the evil Shogun Kunitoki, featuring atmospheric, isometric environments and challenging gameplay. Last Ninja 3 received a perfect 100% review score, marking an unprecedented achievement. Ninja Remix enhances the original experience with new soundtracks, updated graphics, and gameplay tweaks.

International Karate (rebranded as World Championship Karate in the USA) was the first European game to top the Billboard charts on the C64, setting the standard for martial arts games. IK+ is a multi-award-winning sequel with improved graphics and gameplay, featuring a three-player mode. Bangkok Knights was the first fighting game to feature large, distinct characters, inspiring Street Fighter's development. These games represent a pioneering time for video games and for System 3, a games company founded in 1982 by Mark Cale. Preserving these games is crucial, not only for nostalgic reasons but also for understanding the roots of modern gaming and the legacy of System 3's contributions, including The Last Ninja series, which sold over 23 million copies across the trilogy and influenced action-adventure games for decades.​



BioMenace Remastered

Explore the original 3 episodes (36+ levels) plus a brand new 4th episode (15+ levels), spanning a range of diverse environments including cities, forests, underground caves, and secret high-tech labs. Rescue hostages and encounter a variety of dangerous enemies and hazards, putting your fighting and platforming skills to the test. Snake Logan is a top-secret operative for the CIA ordered to complete missions that others would regard as suicidal. One day, Snake is called into headquarters and briefed on a situation that has arisen in Metro City. It seems that thousands of monster-like creatures are on a rampage of destruction through the city. Many thousands have already died, and Metro has declared martial law just before losing all communications. Right before the city was overrun, authorities received a message from a man calling himself Dr. Mangle. He stated that Metro is to be an example of what will happen to the rest of the world unless all factions of government comply with his wishes. Snake is ordered to take a plane, fly recon over the city and then return. While circling over the area, he is suddenly attacked by some kind of laser weapon, and the plane loses engine power! He's forced to make an emergency landing and explore the ravaged city on foot. It's now up to Snake - and you! - to save any survivors, find the source of this destruction, and stop Dr. Mangle.​


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This is kind of wild.

I believe MangaGamer tried to get the series on Steam back when Evenicle was approved and became a huge hit for them, but Steam banned 5D and VI.

Not sure what kind of magic Kagura Games worked to get things approved or if they just got lucky with whoever was reviewing their application.

wat
 
Jesus, does the CEO of Kagura Games have some sort of massive pile of dirt on Gabe or most of Steam censorship guys?
They're like the one publisher that can release anything they want on Steam no question asked
 
  • Toucan
Reactions: sanhora and Cacher
Been traveling for a week, but finally back in front of my PC, feels good! But steam deck got lots of use, finished Dreamed Away which was great and played a ton of Megabonk which is great!
Megabonk is great but Ball X Pit is GREAT (check it out if you havent)
I need to play more megabonk. im half way through all the unlocks.
 
No more backing from a big successful company because they don't even consider it worthwhile anymore so they let the guy with lower aspirations have it huh.
 
  • Sad
Reactions: lashman

This is an interesting situation. The idea that corporations that spend hundreds of millions of dollars on hardware R&D, manufacturing contracts and software development for these consoles will actually delay their release by years because they're bothered by component prices seems a bit far fetched to me. It's the kind of idea that would come from the belief that consoles have to be cheap/subsidized for mass market penetration and I honestly do not think we're living in that world anymore.

I was watching some video by Steve on Gamersnexus and he cited an analyst prediction that console sales will drop by 4.4% next year. Possibly affected by price increases that are also coming down the line. If that trend continues for multiple years it will not be sustainable for Sony to just sit on the PS6 waiting for hardware components to get cheaper so that they in turn can sell it to customers for cheaper. Even typing that out makes it sound ridiculous. Nintendo got really lucky they released their hardware months before shit hit the fan so they're set for the next 8 years, although I'm 100% sure a Switch 2 price increase is coming within a few weeks. Microsoft may be dumb as hell but their strategy of putting their games everywhere (console, PC, mobile and cloud) might actually work out for them if people can't afford to buy new hardware that, in all likelihood, will be de-prioritized by them anyway. Of the three companies, Sony is the one that is the most fucked because they need the new generation to start more than the others do, but also I think they're only mildly fucked because even if they do put out the PS6 on schedule (2027/28), I'm convinced it'll sell out.

This is something I've been thinking about for a few months now. As much as we're all seeing and feeling the cost of living going up, there seems to be no stopping consumption. There was a Reuters report a few weeks ago saying that Black Friday spending in America hit a record ~12 billion dollars this year. My country had a couple of direct and indirect tax cuts this year and that led to record shopping during the festival season as well. I'm not sure what the trends are looking like elsewhere in the world but it really does seem to me that economic troubles aren't being reflected in consumption patterns. If this trend remains true, then I think Sony can just release a PS6 for 700-800 dollars and it'll sell anyway. And I'm confident that literally every game that is being developed now and for the next 5-6 years is going to be cross generation anyway, so people who don't buy new hardware will still get by with what they have.
 
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Why RIP? Seems like this dude was an original founder and plans to continue the store in the same way. It feels more like bad news for CDPR since they are selling (presumably to raise cash), and why would they need to do that except that things aren't going great.
They are not selling to raise cash. Gog is not making much money at all.
2024 net profit dropped 89%. Not sure about this year.
 

This is an interesting situation. The idea that corporations that spend hundreds of millions of dollars on hardware R&D, manufacturing contracts and software development for these consoles will actually delay their release by years because they're bothered by component prices seems a bit far fetched to me. It's the kind of idea that would come from the belief that consoles have to be cheap/subsidized for mass market penetration and I honestly do not think we're living in that world anymore.

I was watching some video by Steve on Gamersnexus and he cited an analyst prediction that console sales will drop by 4.4% next year. Possibly affected by price increases that are also coming down the line. If that trend continues for multiple years it will not be sustainable for Sony to just sit on the PS6 waiting for hardware components to get cheaper so that they in turn can sell it to customers for cheaper. Even typing that out makes it sound ridiculous. Nintendo got really lucky they released their hardware months before shit hit the fan so they're set for the next 8 years, although I'm 100% sure a Switch 2 price increase is coming within a few weeks. Microsoft may be dumb as hell but their strategy of putting their games everywhere (console, PC, mobile and cloud) might actually work out for them if people can't afford to buy new hardware that, in all likelihood, will be de-prioritized by them anyway. Of the three companies, Sony is the one that is the most fucked because they need the new generation to start more than the others do, but also I think they're only mildly fucked because even if they do put out the PS6 on schedule (2027/28), I'm convinced it'll sell out.

This is something I've been thinking about for a few months now. As much as we're all seeing and feeling the cost of living going up, there seems to be no stopping consumption. There was a Reuters report a few weeks ago saying that Black Friday spending in America hit a record ~12 billion dollars this year. My country had a couple of direct and indirect tax cuts this year and that led to record shopping during the festival season as well. I'm not sure what the trends are looking like elsewhere in the world but it really does seem to me that economic troubles aren't being reflected in consumption patterns. If this trend remains true, then I think Sony can just release a PS6 for 700-800 dollars and it'll sell anyway. And I'm confident that literally every game that is being developed now and for the next 5-6 years is going to be cross generation anyway, so people who don't buy new hardware will still get by with what they have.
They need delayed, doesn't even feel like devs have tapped into current console's powers yet
 
Delaying new consoles makes perfect sense. Games take 5+ years to make in the AAA space. That means 1 or 2 AT MOST per generation. That seems silly. Let them make 2-3 games per "generation" especially since the increases in each generation have plateaued. And PC will stay winning of course.
 
  • This!
Reactions: Lashley and lashman

This is an interesting situation. The idea that corporations that spend hundreds of millions of dollars on hardware R&D, manufacturing contracts and software development for these consoles will actually delay their release by years because they're bothered by component prices seems a bit far fetched to me. It's the kind of idea that would come from the belief that consoles have to be cheap/subsidized for mass market penetration and I honestly do not think we're living in that world anymore.

I was watching some video by Steve on Gamersnexus and he cited an analyst prediction that console sales will drop by 4.4% next year. Possibly affected by price increases that are also coming down the line. If that trend continues for multiple years it will not be sustainable for Sony to just sit on the PS6 waiting for hardware components to get cheaper so that they in turn can sell it to customers for cheaper. Even typing that out makes it sound ridiculous. Nintendo got really lucky they released their hardware months before shit hit the fan so they're set for the next 8 years, although I'm 100% sure a Switch 2 price increase is coming within a few weeks. Microsoft may be dumb as hell but their strategy of putting their games everywhere (console, PC, mobile and cloud) might actually work out for them if people can't afford to buy new hardware that, in all likelihood, will be de-prioritized by them anyway. Of the three companies, Sony is the one that is the most fucked because they need the new generation to start more than the others do, but also I think they're only mildly fucked because even if they do put out the PS6 on schedule (2027/28), I'm convinced it'll sell out.

This is something I've been thinking about for a few months now. As much as we're all seeing and feeling the cost of living going up, there seems to be no stopping consumption. There was a Reuters report a few weeks ago saying that Black Friday spending in America hit a record ~12 billion dollars this year. My country had a couple of direct and indirect tax cuts this year and that led to record shopping during the festival season as well. I'm not sure what the trends are looking like elsewhere in the world but it really does seem to me that economic troubles aren't being reflected in consumption patterns. If this trend remains true, then I think Sony can just release a PS6 for 700-800 dollars and it'll sell anyway. And I'm confident that literally every game that is being developed now and for the next 5-6 years is going to be cross generation anyway, so people who don't buy new hardware will still get by with what they have.

They need delayed, doesn't even feel like devs have tapped into current console's powers yet

Delaying new consoles makes perfect sense. Games take 5+ years to make in the AAA space. That means 1 or 2 AT MOST per generation. That seems silly. Let them make 2-3 games per "generation" especially since the increases in each generation have plateaued. And PC will stay winning of course.

On one hand, delaying makes absolute sense, not only from the current AI/RAM/Tariff situation but also from the "good enough" situation

The thing is: After 6-8 years, console sales fall off a cliff because you have exhausted your readily available customer base. That doesn't even takes into account the people who were priced out because consoles aren't 200-300 bucks anymore.

On the other hand,
Releasing a 1000 buck PS6 would make SOME kind of sense for Sony.
better to sell 10 million consoles at 1000 bucks in the first 12 months, than 5 million PS5s for 600-700 bucks (new RAM adjusted price) in the same window.

The thing is: yes, the hardcore following will pay (teeth-gnashingly) 1000 bucks for a PS6 at the start. but how many would? The PS6 would be a Gamecube level console with abysmal sales that gets dumped 3-4 years later for the ( with hopefully normal hardware prices) PS7

So the question is: what can Sony "survive" better?
  • 2-5 years of end-of-life sales of the PS5 (a few million max every year and getting lower with every year)
  • Releasing a bad value interim PS6 and possibly losing a big amount of their customer base who can't upgrade and looks elsewhere and does not come back for the PS7
 
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Top sellers for the year list is up.
I don't remember if this note was there last year, but I find it interesting (for the new releases page):
* List generated Dec 15th. Will update with final data on Jan 15th, 2026
and (for the global top seller)
* List generated Dec 1st. Will update with final data on Jan 1st, 2026
 
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Top sellers for the year list is up.
Super Robot Wars Y in bronze
What a time to be alive
You see it Bamco? The series can have a Digimon like growth if you start putting more effort in it. It's already running laps over your arena fighters which suck all of your marketing budget. You know what to do for the next one
 
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Why RIP? Seems like this dude was an original founder and plans to continue the store in the same way. It feels more like bad news for CDPR since they are selling (presumably to raise cash), and why would they need to do that except that things aren't going great.

I think there's cause for concern. We've known for years that GOG isn't particularly profitable but there has always been the safety net of an extremely successful dev/publisher behind it. That is now gone. It also reflects the notion that CDPR did not have enough confidence in the project to keep paying whatever it took to keep the lights on. And so you have to wonder how an individual will be able to keep funding it when a big company couldn't, and what possible changes might come to the service in terms of shifting priorities and such. They won't start accepting games with DRM, but what if they deprecate their game preservation program?

They need delayed, doesn't even feel like devs have tapped into current console's powers yet

Well, they don't need to do anything, and there's no way to quantify this sentiment of 'not having tapped into the power of hardware yet'. What happens in reality is that there are lead times of years where they sign contracts and pay money to companies like AMD to help with the design and then TSMC for fabrication. Any delay from their original plans cost money so they have to decide at what point they just go ahead with it anyway. With increasing software costs and declining hardware sales they're going to need to find ways to make money and not lose money. And so I suspect they will have to push ahead with their plans sooner rather than later.
 
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Delaying new consoles makes perfect sense. Games take 5+ years to make in the AAA space. That means 1 or 2 AT MOST per generation. That seems silly. Let them make 2-3 games per "generation" especially since the increases in each generation have plateaued. And PC will stay winning of course.
There's no need for new consoles to be honest. PS5 is still perfectly good.
 
Silksong being in the top tier while being 40% of the cost of E33 means it sold more than 2.5 times more units just on steam, which is absolutely massive.
You could argue E33 sold better on 3rd party stores than SS, which seems plausible, resulting in this gulf in the results. Either way I'm sure Team Cherry isn't exactly lacking funds to support their next release in 2036.
 
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Why RIP? Seems like this dude was an original founder and plans to continue the store in the same way. It feels more like bad news for CDPR since they are selling (presumably to raise cash), and why would they need to do that except that things aren't going great.
They’re selling because GOG is in trouble.

I think the site needs a new strategy or it’s gone.
 
They need delayed, doesn't even feel like devs have tapped into current console's powers yet

The PS5/XSX/SW1/2 has been by far the most boring and bland console gen so far for me. I even bought the Ps4 Pro (sold my original PS4) when it came out and to this day I still have no interest in the PS5 Pro.
 
So Steam's best selling list of the year is up.


Also for those curious the reason Kagura games get away with this and survived the Pornpocalypse unscathed is that they have never released an "Adult" game on Steam they are more like the console versions. Every single one has to be patched (sorry this is against steam's ToS) let's call it modded to be made an adult version.