Community MetaSteam | July 2019 - Racing Towards Empty Wallets

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derExperte

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(and sale)

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yuuuuuge update (and sale)

On that note - we'll be having our biggest ever discount at 10am PST on the 30th July: 40% off. It'll last for 48 hours and is your last chance to get the game before we increase the price by $5. It won't be this cheap for a long time, so we wanted to give you a heads up. For all the details on that, check out this post:
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yuraya

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I find it interesting how people distinguish this as its own genre.

They are action games of slower pacing. So instead of DMC and Bayonetta which reward players for doing infinite combos, these games take the methodical nature of standard boss fights where you are only supposed to get in one hit at a time, and made entire games out of them.

Folks growing up in a generation that don't remember NES-hard.
Who cares about combos? There is nothing rewarding about repeatedly mashing buttons. There aren't any stakes in those regular action games. Dying means nothing in them. Enemies are just fodder and bosses are mostly just setpieces. You only play them to see cutscenes or the ending credits.

Compare that to losing 800k souls/amrita because you got too greedy and made a mistake. Regular action games can't replicate that feeling.

Souls games come with stakes and misery. Every enemy is a threat. Not knowing whats around every corner is the adventure. Traps and enemy AI are an actual thing.

Items, loot, armor and builds mean so much more in Souls than any regular hack/slash action game.

Look at what AssCreed gameplay has turned into.
Look what Team Ninja did with Nioh.
CDPR straight up said Dark Souls was a big influence for Witcher 3.
Look at God of War. It literally abandoned the old boring hack and slash genre in favor of a more new/ fresh Souls like combat.
All the double AA and B games inspired by Souls.
All the indies. etc etc.

It is absolutely its own genre. At this point I would say Dark Souls is 100x more influential in today's industry than any DMC or Bayo game.
 

Deleted member 113

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yuuuuuge update (and sale)
Came here to post about this myself. ;)
For those interested in the game, it may be a good time to "jump in".


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I'm torn. I buy pretty much any pinball game or hybrid I can find, but that may be a bit too "anime" for me ("hanging" with lashman has turned me into an anime hater :grinning-face-with-smiling-eyes:).

What do you make of it, bobnowhere ? ;)

---

For those who own the April 2019 Monthly, your "A Short Hike" key is available.
Thank you for the heads-up! (y)
 

prudis

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Deleted member 113

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so now literally everyone will be able to play it ... except for people who refuse to use epic's shitty store ...

gee, thanks Tim ...
lashman, don't get worked up about it. :)

Relax, take a deep breath, look at your insane backlog (really, the games you bought this month alone would probably take you a decade to finish :grinning-face-with-smiling-eyes:), play something from it, and laugh at good old Tim's tactics.
 

AHA-Lambda

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Progressed further in Thief 2014, and am now halfway. I spent about an hour doing the Bank Heist DLC mission. It was quite decent IMO.
The overall game, well it works; long as enemies don't outright detect your presence with a red eye on them it means you've been stealthy.
Opportunist is similar to Ghost, except for Ghost it is mainly about going in and out to complete the main mission at least without stealing from enemies or interacting with a lot of the safes etc.
So basically Opportunist is being a stealthy thief that is and out with the looty loot~

Haven't had much issues navigating the town hub so far, but one section keeps feeling risky because I could alert the guard while moving behind him.

I am not talking about Acti games, I'm talking about general steam releases that have mtx in them
Rage 2 has mtx for example

Mortal Kombat 11 has MTX as well

I don't see how MTX would prevent a steam release.
Yeah I don't see it either, not sure why MTX prevents a Steam release.

ATVI haven't got a consistent PC release strategy right now in general wrt steam vs bnet. It's easy to see mtx as that distinguishing factor but correlation is not causation and all that when there is such little info to go on.

CTR may well go to bnet, but it could also be indicative of ATVI testing the waters outside of Steam in general and not just for its biggest IP.
 

Phoenix RISING

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Who cares about combos? There is nothing rewarding about repeatedly mashing buttons. There aren't any stakes in those regular action games. Dying means nothing in them. Enemies are just fodder and bosses are mostly just setpieces. You only play them to see cutscenes or the ending credits.

Compare that to losing 800k souls/amrita because you got too greedy and made a mistake. Regular action games can't replicate that feeling.

Souls games come with stakes and misery. Every enemy is a threat. Not knowing whats around every corner is the adventure. Traps and enemy AI are an actual thing.

Items, loot, armor and builds mean so much more in Souls than any regular hack/slash action game.

Look at what AssCreed gameplay has turned into.
Look what Team Ninja did with Nioh.
CDPR straight up said Dark Souls was a big influence for Witcher 3.
Look at God of War. It literally abandoned the old boring hack and slash genre in favor of a more new/ fresh Souls like combat.
All the double AA and B games inspired by Souls.
All the indies. etc etc.

It is absolutely its own genre. At this point I would say Dark Souls is 100x more influential in today's industry than any DMC or Bayo game.
You mention Team Ninja, but choose Nioh instead of Ninja Gaiden, which was the hella hard game of its day.

Bayo and DMC are not "regular." They were, are genre-defining. Bayo, in particular, gets 10/10 gameplay. They are not beat-em-ups like Streets of Rage or hack and slash games like Diablo. Weapon builds change how you take on enemies and bosses. Underestimate an encounter, and you die.

The only real difference between Demon's Souls (which, I always laugh when the point of reference is the sequel, rather than the PS3 original, because that's always a dead giveaway as to how hardcore Souls fans really are) is what appears to be the atrophy of experience points upon death. But those can be grinded back, so nothing is really lost...except interest in the game because now you're grinding.

The only real impact is psychological.

Sekiro improves upon the DS formula by turning back toward fast-paced action. Now, you can get your "negative growth" and intentionally indecipherable story without the game moving at a snail's pace.
 

prudis

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bigger drop

Trailers Summary 30. 7. 2019 #3 - Contents:
  • We Happy Few - Nick Lightbearer DLC - released
  • Garfield Kart Furious Racing - announced
  • You Don't Have Time - Launch trailer
  • A Short Hike - Launch trailer
  • Giants Uprising - Early Access reveal trailer
  • Here Be Dragons - Early Access timeframe announced
  • The Dark Pictures: Man of Medan - Curators Cut trailer
  • Griftlands Alpha - Save the Yote railer
  • Maneater - Dev Diary 1
  • The Blackout Club - v 1.0 release trailer
  • Merchant of the Skies - EA release trailer
  • Secret Government - Reveal trailer + timeframe
  • Oxygen not Included - v 1.0 release trailer
  • Abandon Ship - Sword of the Cult trailer
  • Georifters - Reveal trailer
  • Cris Tales – Developer Response to Demo trailer
  • Borderlands 3 - Zane Character Trailer
  • Lashman Kagura: Peach ball - PC date revealed
|OT| Games trailers news and such - Trailers Summary 30.7.2019 #3



+ few new threads:
 

Amzin

No one beats me 17 times in a row!
Dec 5, 2018
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Who cares about combos? There is nothing rewarding about repeatedly mashing buttons. There aren't any stakes in those regular action games. Dying means nothing in them. Enemies are just fodder and bosses are mostly just setpieces. You only play them to see cutscenes or the ending credits.

Compare that to losing 800k souls/amrita because you got too greedy and made a mistake. Regular action games can't replicate that feeling.

Souls games come with stakes and misery. Every enemy is a threat. Not knowing whats around every corner is the adventure. Traps and enemy AI are an actual thing.

Items, loot, armor and builds mean so much more in Souls than any regular hack/slash action game.

Look at what AssCreed gameplay has turned into.
Look what Team Ninja did with Nioh.
CDPR straight up said Dark Souls was a big influence for Witcher 3.
Look at God of War. It literally abandoned the old boring hack and slash genre in favor of a more new/ fresh Souls like combat.
All the double AA and B games inspired by Souls.
All the indies. etc etc.

It is absolutely its own genre. At this point I would say Dark Souls is 100x more influential in today's industry than any DMC or Bayo game.
I disagree with a lot of this, including your premise of the "importance" of dying. I actually prefer the combat style of the slower games like AC: Odyssey and Dark Souls, but I really hate how the DS games disrespect your time. Bayonetta is probably the only combo-heavy action game I've enjoyed till the end, and it was absolutely hard and move choices / item choices mattered a lot, but the checkpoints were largely respectful of your time, if you failed at something you didn't have to wade through 15-30 minutes of stuff you can easily wade through again.

The older DMC games I disliked because every enemy felt like a HP mountain, Bayo balanced it a bit more, and maybe the newer DMC games are more towards that end, I'm not sure. DS has a mix of both, but the thing that keeps me from playing more of those games is simply the terrible checkpointing system. You say it makes it more threatening, and seem to give it more meaning for you, but I totally disagree. Having to replay and refight the exact same path and fight 1, 2, 3, however many times is not meaningful, it's pointless. One of the things I like about AC: Odyssey is how dynamic the encounters are, there's only really like 3-4 kinds of enemies but the terrain / amount / layout / traps / your loadout dramatically change how one fort plays from another fort, and you never really need to do the same fort twice, if you die you have to redo some but the game is so screwy you might not :p

I enjoyed the old God of Wars as much as the new one, although I can respect the new one is incredibly more refined and polished and a much better story teller. The new GoW is also way better at respecting your time than the DS games. I can't really debate the influence of "slower" 3rd person action games vs "faster" ones, because the history of video games is incredibly broad and the influences can be hard to track and I don't feel like digging into it. DS certainly has had an impact, but I don't really agree that DS is a different genre than DMC anymore than FF6 is a different genre than FF12 or Diablo 3 is from Path of Exile. It's a different sub-genre maybe, sure.

Now, all that being said, about 90% of this is personal opinion and preference. Influence is something that could likely be tracked down but I would bet you haven't put in any more research into it than I have, but I wanted to contrast your absolutist statements with my own perspective as someone who enjoys the core mechanics of the Souls-esque games but doesn't play them because of their other design choices, and similarly has issues with most of the more combo-heavy action games. GoW is largely the exception for slower ones and Bayo for faster, for me, in that they both fulfill the excellence of the core gameplay while not bogging it down with unnecessary grinding (in combat or otherwise) or wasted time.

You mention Team Ninja, but choose Nioh instead of Ninja Gaiden, which was the hella hard game of its day.

Bayo and DMC are not "regular." They were, are genre-defining. Bayo, in particular, gets 10/10 gameplay. They are not beat-em-ups like Streets of Rage or hack and slash games like Diablo. Weapon builds change how you take on enemies and bosses. Underestimate an encounter, and you die.

The only real difference between Demon's Souls (which, I always laugh when the point of reference is the sequel, rather than the PS3 original, because that's always a dead giveaway as to how hardcore Souls fans really are) is what appears to be the atrophy of experience points upon death. But those can be grinded back, so nothing is really lost...except interest in the game because now you're grinding.

The only real impact is psychological.

Sekiro improves upon the DS formula by turning back toward fast-paced action. Now, you can get your "negative growth" and intentionally indecipherable story without the game moving at a snail's pace.
This is another good perspective on it. I died a ton in Bayo vs normal fights (more than in GoW, even vs. Valkyries) but it was OK with me because you just got dropped back into that fight and could use what you just learned. Grinding in SP games is always a delicate balance, it either needs to be entirely designed around it (e.g. Minecraft, where all you do is gather stuff to build stuff) or it needs to be minor at most, otherwise why does it even exist?


Edit: I complain about grinding and retreading as someone that love metroidvanias and tactics RPGs, the first of which has inherent backtracking and the second of which usually rewards grinding. The difference in metroidvanias is that when you revisit an area, it's with upgrades and you are exploring and you are usually stomping on stuff that used to give you challenge, and it's often optional. For grinding in tactics RPGs, it's usually optional to unlock more flashy skills or classes or something or to mess around with new builds. In both cases, dying and being forced to redo something you just did always sucks still and you want to avoid dying even in the same room you restart in.
 
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Tizoc

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Just wanna rant out that I missed Bethesda's incredible Steam sales.
I really wanted Evil Within 2 and DIshonored 2 Deluxe.


27 hours to go.

GOG also have a Bethy sale too if you'd like to have them on there.
 
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Tizoc

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Came here to post about this myself. ;)
For those interested in the game, it may be a good time to "jump in".


---



I'm torn. I buy pretty much any pinball game or hybrid I can find, but that may be a bit too "anime" for me ("hanging" with lashman has turned me into an anime hater :grinning-face-with-smiling-eyes:).

What do you make of it, bobnowhere ? ;)

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Thank you for the heads-up! (y)
Hang out with me more. I'll reconvert you back into an anime lover.
Just like I did with lashman.
 
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InquisitorAles

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I won't be very active for the next 2 weeks because I'm currently on vacations, currently visiting Krakow! But before leaving, a few days ago I somehow managed to edit another long video and I finally had time to finalize the details and publish it! Info in that video is probably nothing new for the majority of folks from here, but still, it was a nice practice for my english and video editing skills. Hope you'll enjoy it!
 

prudis

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bigger drop #2

Trailers Summary 30. 7. 2019 #4 - Contents:
  • W40K: Inquisitor - Prophecy - Launch trailer
  • Towertale - Launch trailer
  • Raiders of the North Sea - Launch trailer
  • Wind Runners - Reveal trailer
  • Elo Hell - v1.0 FULL Launch trailer
  • Zombieland: Double Tap Roadtrip - announced
  • Tracks : The Train Set game - v1.0 launchdate reveal
  • Pilot Sports - Launch trailer
  • Lightman - Release date reveal
  • Bulletorium - Teaser Trailer
  • Legend of Tetrarchs - Launch trailer
  • KIN - (Non)VR version reveled
  • Militia 2 - Launch trailer
  • Exception - Gameplay & date trailer
  • Hedon v1.4.0 trailer
  • DARQ - Release date trailer
  • Cthulhu Save Chrismas - announced
  • Blast-Axis - released
|OT| Games trailers news and such - Trailers Summary 30.7.2019 #4



+ few new threads:
 
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MegaApple

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27 hours to go.

GOG also have a Bethy sale too if you'd like to have them on there.
Bethesda sale is up on Fanatical.

Prices also look cheaper than Steam's Quakecon sale, on quite a few titles.
No regional pricing for either of them, which is why us Indians have to largely rely on Steam only :( .
 
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