|OT| Oxygen Not Included (Klei) | Always Keep Yourself Breathing

prudis

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In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving...

Just make sure you don't forget to breathe.

Build Extensive Bases and Discover What it Takes to Survive:



Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.

It’s Mind Over Matter with Stress Simulations:



Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.

Avoid Boiling with Thermodynamics:



Temperature control is a constant concern in space; too cold and you'll freeze, too hot and you'll fry. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists.

Enhance Efficiency through Complex Gas and Liquid Simulations:



Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.

Take Charge with Power Grid Simulations



Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.

Always Keep Yourself Breathing:



Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.

Waste Nothing through Extreme Recycling



Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural bodily processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.

Explore Diverse, Procedurally Generated New Worlds:



Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate to death in them!




Hey everyone!

It's now been over two years since the first public Beta for Oxygen Not Included, and it's finally time to fully launch the game! The third Quality of Life Upgrade is coming to you on Tuesday April 16th, and then there will be one last update to complete Early Access.

In late May, we will be coming out of Early Access with new content (3 new biomes, new creatures, new buildings, and more), and official mod support, making it possible for players to create game content of their own.

With that, we feel Oxygen Not Included is ready for a full launch. After we've officially launched, we will continue to make quality of life improvements and bug fixes, while the bulk of the team will be moving on to building DLC for the game, where we can explore further ideas and expansions to ONI's world.

All in all, it's been a rather surreal journey for the team. The game is extremely intricate, with so many moving parts; when we first designed it, we weren't sure how many people would be interested in embracing their inner scientist, but 1.5 million players later, we're happy to say the experiment has worked out.

Thank you so much for playing our game. Thank you so much for all your bug reports, your feedback and all the wonderful support you have given us during this journey. We look forward to launching this game with you.

Oxygen Not Included Roadmap March 2019
Oxygen Not Included Roadmap March 2019
 
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prudis

prudis

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With the Quality of Life Mk III update now in your hands, we're full steam ahead towards release on May 28th!

Further details can be found sbovr, but rest assured we're not done with this game yet, and will continue absorbing your feedback and making the best colony management game that we can! As always, we're extremely grateful for all the detailed feedback and intense support you’ve given us.
 
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prudis

prudis

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delayed to July
Hey folks,

Just wanted to give you all a quick status update:

We are going to delay the launch of Oxygen Not Included for a bit. After working on the final major update for the game we felt that we weren’t quite where we anticipated that we would be.

We’re feeling good about the content of this final update and we really think you will like what we have cooking but if we launch as scheduled, the update would not have seen much testing and it’s just not as polished as we (or you) would like.

Rather than launch something we’re not feeling great about, we’re just going to hold off a bit. We are moving release to July and we expect to open for testing around the end of June.

Our apologies for making you all wait a bit longer and once again, thanks for all your support!
Oxygen Not Included :: ONI Launch Date Moving to July
 

Nabs

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I'm glad Klei is in a place where they can delay and polish their games for release (and completely rework others from scratch). This might also give us another opportunity to get it on massive discount before release :smiling-face-with-smiling-eyes:
 
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prudis

prudis

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Hello friends!

Next week, July 30, Oxygen Not Included will be launching out of Early Access! Here is a brief list of the things we've added for launch, a full list will be available on launch day.

  • New asteroids to explore, with their own rolled traits
  • Three new biomes complete with plants and critters
  • New buildings to process and upgrade the materials you'll find there
  • Colony goals for the duplicants to strive for
  • Balance and polish passes on food, temperature, Duplicant selection, and more
For us, launch means that the main features of the game are complete and we feel the general public can enjoy the game. Rest assured, we will continue to be working on the game post-launch. After July 30, we will continue with bug fixes and balance changes; we also have more content we want to explore with the game in the future, and we will let people know more about our plans when the time comes.

Thank you everyone for staying with us the past two years, and I look forward to continuing the journey with you!


 
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Dandy

Bad at Games.
Apr 17, 2019
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Looking forward to trying this after it launches! I bought it when it first launched ages ago, but havent ever played it. I prefer waiting for the finished product, but I like Klei, so wanted to help support them.
 

Joe Spangle

Playing....
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Hooray. Been waiting for this to get out of early access. I bought it a while ago in the Steam sale but have yet to try it. Sounds like its good.
 

Phoenix RISING

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Exciting!

This game has layers.

<_<
Seriously, though, I never thought trying to establish homeostasis on another planet would be so challenging. I stopped playing the preview build right before they introduced the germs update.

I stopped playing because there didn't seem to be an "endgame." With Rimworld, you eventually build a ship to escape (which is grindy AF btw). ONI didn't have anything at all.

But now, apparently, you can go from the core of the planet to space.
 

Joe Spangle

Playing....
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Gave this a few hours today. First impressions are positive. Looks like it can get pretty complex. Also feels like many hours can easily drift by when playing it. I only fired it up for a quick look and ended up playing for about 2-3 hours.
 

Phoenix RISING

A phoenix always RISES!
Apr 23, 2019
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Gave this a few hours today. First impressions are positive. Looks like it can get pretty complex. Also feels like many hours can easily drift by when playing it. I only fired it up for a quick look and ended up playing for about 2-3 hours.
Like all sims it's a mega time sink.

I think it's more intuitive than a game like Rimworld though.

Once you figure things out, though, you gotta fight your own OCD. Oxygen production stable? Not good enough because it's not efficient enough. Or pretty looking. And so on.

Just wait till you create a sewer system to get your showers and toilets to filter into the unclean water...then try to filter that unclean water into your clean water supply.

Game has layers.
 

Joe Spangle

Playing....
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Like all sims it's a mega time sink.

I think it's more intuitive than a game like Rimworld though.

Once you figure things out, though, you gotta fight your own OCD. Oxygen production stable? Not good enough because it's not efficient enough. Or pretty looking. And so on.

Just wait till you create a sewer system to get your showers and toilets to filter into the unclean water...then try to filter that unclean water into your clean water supply.

Game has layers.
I did really enjoy Rimworld so this seems right up my street. Ive started a few new games just to get a feel for it and I think tonight Ill have a proper crack at it.

Also its great that they have a UI scaling option for those of us on comfy couch play. Nothing more disappointing than being unable to read tiny text on a sim type game.
 
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Krakn3dfx

Sean Murray Apologist
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Bought it today, ended up cheaper than the regular sale price to buy in the Klei bundle since the only thing I didn't own was Don't Starve Hamlet, so I got both for $15 and some change.

Time to go watch a tutorial on how to play this I think.
 

lashman

Dead & Forgotten
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Bought it today, ended up cheaper than the regular sale price to buy in the Klei bundle since the only thing I didn't own was Don't Starve Hamlet, so I got both for $15 and some change.

Time to go watch a tutorial on how to play this I think.
good luck and have fun ... it's REALLY cool
 
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Joe Spangle

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I keep getting a load of polluted water slopping around the place making everyone sick. Is it best to just dig a big pit to dump it in at the early game stage?

Also i seem to constantly have a warning saying im not generating enough O2 but i have loads of diffsuers.
 

Phoenix RISING

A phoenix always RISES!
Apr 23, 2019
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I keep getting a load of polluted water slopping around the place making everyone sick. Is it best to just dig a big pit to dump it in at the early game stage?

Also i seem to constantly have a warning saying im not generating enough O2 but i have loads of diffsuers.
yes.

If you have a drip, create a hole it can go into. This will buy you time for a permanent solution.


I HIGHLY RECOMMEND NOT LOOKING UP GUIDES AND SOLUTIONS, ESPECIALLY IN THE OPENING HOURS; FIGURING OUT THIS STUFF ON YOUR OWN IS PART OF THE FUN!

After all, you'll miss out on all the reactions of your clones when stuff goes crazy, lol.

I won't shame anyone from wanting to become a power-user tho.
 
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Joe Spangle

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I am a chronic re-starter in these types of games. I like experimenting with layouts before having a proper crack at it. So far the 'dump it down a big hole' method of waste management seems to be working.
 
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prudis

prudis

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in these titles i always like art first go YOLO and do some random things until it fails while slowly learning how it works through failure and experiments. Not really the "preplanner everything must be effective and perfect" kind of gamer, just having a blast through trying instead of overthinking (probably just side effect of having a thinking job)
 
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Ge0force

Excluding exclusives
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I'm curious how you guys are cooling the exhaust liquids of the metal refinery? I'm trying to use the heat spreader to warm up my plant farms, but that thing overheats immediately.
 

EdwardTivrusky

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Phoenix RISING I seriously doubt anyone will get many tips from the video i posted,
... unless they want tips on how to turn their colony into a living hell.



It's like that only with piss instead of fire! :D
 
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prudis

prudis

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Phoenix RISING so did you managed to get back into it?

Banhi's Automation Innovation Pack is a FREE content pack, available now! This includes several new sensors and automation buildings, as well as improvements and bug fixes to many of the existing automation buildings. These new tools will let you increase the effectiveness of your automated contraptions, improve your control and awareness of colony operations, and maybe even let you express your creative side.

To help you get started on this computer-controlled journey, we've introduced Sweepy, a sweet robot caretaker to help you keep your floors tidy and dry! Not the brightest little bot, but it'll get the job done.