exclusivity is by definition of monopoly, not of fair competition, just reminding
exclusivity is by definition of monopoly, not of fair competition, just reminding
So how long before they start using "it didn't sell on pc so no future ports" argument when a game doesn't sell on some obscure store front? Maybe little overly cynical.
exclusivity is by definition of monopoly, not of fair competition, just reminding
You point that out and you getyou'd think ... and yet, reading some of the posts in all those steam/volvo threads recently .........
Coffee Stain released a Q&A video regarding their decision on being a 12-month timed-exclusive on the EGS
So how long before they start using "it didn't sell on pc so no future ports" argument when a game doesn't sell on some obscure store front? Maybe little overly cynical.
As it was already mentioned, exclusive third party content will lead to more piracy, just look what is happening with the video streaming services.
One of the biggest problems with this discussion is how many people forget that the world isn't their country. "It's just another client!", ok you're technically right, but don't ignore the fact that this new client doesn't support many countries and the game that is only $25 may not be that cheap for people living in poor countries.
I know sometime in the future Epic will support regional prices, but based on a Tweet by the steamspy guy it will be up to the devs to set the prices and if more devs thinks like the one on the infamous Polygon article ("regional price is a discount!") I can already see the stupid prices for us. At least on Steam Valve has suggestions for regional prices and if you want you can set the price in US$ and the other prices will be adjusted automatically for the other countries.
This thread should really be business people are turning gaming into a mess. because that is what it really is.
I just had a literal shower-thought ... *snip*
if thats a true there has been problems with the education in some parts of the world as this is definitely not what I was taught ... and i was taught at the times the country was styl in the "post-commie honeymoon period" and we still did all these economical theory terms pretty deeplythey're just repeating that because that's what they've been taught ... that's what we've ALL been taught really ....
it's just that some people don't really bother to give it any deeper thought
From what I've seen when people say "competition!", they're not referring to competition between devs, they're only talking about Steam.
They only care that Steam is probably going to be shaken by these competitors.
If competition is inherently "good," then why are these same people arguing for curated stores?
Anyone know how to open a storefront launcher where the devs get 99%? We can split the 1% and then have Half-Life 3 be Meta Exclusive for 100 years. We win. Oh! We’ll need a free to play game with loot boxes, too.
Isn't that what epic is essentially doing by moneyhatting?i'm opening a store and giving 110% to the devs ... it's only fair
Isn't that what epic is essentially doing by moneyhatting?
I think that's what's probably annoying me most.you know ... i think for many of those people saying competition is good - they're just repeating that because that's what they've been taught ... that's what we've ALL been taught really .... capitalism, ho
it's just that some people don't really bother to give it any deeper thought .... hence competition must be good because it leads to better product or something ... free market etc. etc.
I think that's what's probably annoying me most.
Even in the most capitalist oriented intro Econ class you could take in a college setting, you're still going to get a better understanding of this stuff than what people are parroting around the internet.
Not sure how its elsewere in the world but i am pretty sure we had these basics even in 9th elementary grade annd again in 3th grade of high school So way before getting to college settingEven in the most capitalist oriented intro Econ class you could take in a college setting, you're still going to get a better understanding of this stuff than what people are parroting around the internet.
I didn’t have any required Econ classes in high school, but they were optional classes you could take. Not sure how that differs by state or region, but that’s how it was here.Not sure how its elsewere in the world but i am pretty sure we had these basics even in 9th elementary grade annd again in 3th grade of high school So way before getting to college setting![]()
I didn’t have any required Econ classes in high school, but they were optional classes you could take. Not sure how that differs by state or region, but that’s how it was here.
Either way, in high school, college, or just via reading adult books, it seems like people should have acquired a better grasp of this stuff at some point, or we wouldn’t have people throwing around words like “monopoly” with no basis.
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Isn't that what epic is essentially doing by moneyhatting?
when you give them "cash money" (as the GoatSim dev said) to exclusive ... then definitely
Their "better deal" is A) A better split and B) monetary payments to reserve exclusivity for certain lengths of time a la consoles.Wait, offering a better deal is "moneyhatting"?
Huh.
Regional Pricing
Steam has it and others don't.
Also, to hell with the publishers that don't follow the Steam's regional pricing standards and inflate their prices 2 or even more than 3 times that.
It's like they think gamers only live in US (and sometimes in Europe)
I've read about this across various Steam forums. I really hope Valve considers it in its regional pricing standard.It suck for many europeans too. I live in Greece and and prices are usually the same as those in Germany or Sweden, despite the average wage being way lower.
Steam used to have multiple EU regions, but AFAIK that is not allowed according to EU law:I've read about this across various Steam forums. I really hope Valve considers it in its regional pricing standard.
Although for big publishers they will ignore that anyways. I know that South Asia has its own cut at regional pricing, with most games priced half or lower of USD. For Activision or Bethesda, they don't make that change.
As an EU national or resident you can't be charged a higher price when buying products or services in the EU just because of your nationality or country of residence.
Steam used to have multiple EU regions, but AFAIK that is not allowed according to EU law:
While the intent of that law is good, it also has unfortunate side-effects such as this.
It's still on the same platform, unlike consolesTheir "better deal" is A) A better split and B) monetary payments to reserve exclusivity for certain lengths of time a la consoles.
It's still on the same platform, unlike consoles
This then breaks down into - are stores and clients the same thing? do you care more about the games or the subset of client features that go with it/friends list?Ah but it's not in their preferred digital library.
This then breaks down into - are stores and clients the same thing? do you care more about the games or the subset of client features that go with it/friends list?
I do agree that the publishers are going to use the 'it failed on our launcher' excuse to justify all kinds of anti-pc gaming shit in the future, but don't see more stores as bad thing, so long as exclusives are only timed. I'm still sitting at my pc to play, so for me, anything that isn't actually anti-consumer (refund policies, drm,etc) or bad for data privacy is not going to stop me from firing up another launcher to play a game I want.
See this, I can completely empathize with and see as a very legitimate reason to avoid any store that doesn't have it.In my particular case, the biggest issue is regional pricing. After years of paying dollar prices for games in a country where I earn US$500 per month as a teacher (which, while not the best paying job by any stretch, isn't the worst paid either), Steam finally introduced support for the Argentine Peso last year, and with the Peso we also got regional pricing for most games that actually takes into account our economy. None of these "competing" stores offer that. Some don't even let me buy keys on other sites, so I can't hunt for a better deal either.
In my particular case, the biggest issue is regional pricing. After years of paying dollar prices for games in a country where I earn US$500 per month as a teacher (which, while not the best paying job by any stretch, isn't the worst paid either), Steam finally introduced support for the Argentine Peso last year, and with the Peso we also got regional pricing for most games that actually takes into account our economy. None of these "competing" stores offer that. Some don't even let me buy keys on other sites, so I can't hunt for a better deal either.
This then breaks down into - are stores and clients the same thing? do you care more about the games or the subset of client features that go with it/friends list?
Guess it would depend on 1)Do you argue that client and store are one and the same, because steampowered.com in a browser or on my phone doesn't feature either of those things but it's still 'the steam store', The steam client has tons of features no other client doesI play using Steam's Big Picture Mode and a Steam Controller. As far as I know, no other clients have a TV interface and most of them don't support navigation with a controller. Is that a good reason?