Reviews Rate the game you finished/retired

Ge0force

Excluding exclusives
Jan 12, 2019
2,117
6,469
113
Belgium
In this thread you can rate the game you finished or stopped playing for whatever reason. Please be sure to mention:

  • The title of the game and the platform you played it
  • What kind of game it is (unless it's a well known AAA-game, you don't need to explain GTA5 :p)
  • The things you liked and disliked about the game
  • Your final score (for example 7.8/10)

This thread may help other members to decide what game to buy or play next.

Here's my first contribution:




Finished: Yuppie Psycho (PC)

Yuppie Psycho is the latest horror game from the creator of My Count Lucanor, and combines stealth and puzzle solving with a great story and charming pixelart. You play as Brian on his first workday in one of the biggest companies in the world. The building he works in is weird to say at least: there's blood and dead bodies everywhere, your chief is some kind of Napoleon who rides on a horse and your first assignment is to kill a witch who has been terrorizing the building for years.

What I liked:
  • Story, characters and dialogs are very well done
  • Creepy atmosphere and level design
  • Multiple endings
What I didn't like:
  • Some of the puzzles are hard to figure out what to do
  • The last part of the game could have used a few more checkpoints

Conclusion: the game was a great experience for me and is very recommended!
Score: 8.1/10


 
Last edited:

Joe Spangle

I lurk and I like.
Apr 17, 2019
944
2,702
93
Opus Magnum (PC)

A really nicely presented puzzle game about combining little blobs, or elements to create chains of molecule like things. Its got a bit of a story to it where you are an alchemist working for some dude and tasked with creating these various chains. Its fairly light on the story side and the meat of the game is progressing through increasingly more complex puzzles.

I love the start of each level where you have to work out how to convert your starting element into the required end product. You do this using a series of piston arms to move the blobs around, combining them with others. Its like a little machine automation game.

Only stopped playing due to Death Stranding taking up all my time. I'd give it 8/10

 

Prodigy

Sleeper must awaken
Dec 9, 2018
188
374
63
Finished: Ghost of Tsushima (PS4)

Open world, third person action adventure (RPG?). Mongols attack the island you are on, and you have to claim it back. Story starts simple but gets better as it continues, but never gets amazing. It has a couple great side quests as well though.

What I liked:
  • Beautiful open world, with great lighting and amazing grass. (ugly textures and repeated buildings though)
  • Fun Combat system, where you have stances for different enemies and tools
  • Main story was alright, with a few great side quests.
  • Unique setting.
  • Main story kept me interested.
What I didn't like:
  • Many missions are the same find brother/sister etc... follow footprints, and kill enemies.
  • Combat is fun, but is really easy- I had everything I needed before act 1 was finished.
  • Very Janky (especially for a 1st party game), had two missions where I had to reload to continue, things like no rag-doll on bodies means enemies clip through many objects and can float on a cliff by their foot.
  • Stealth feels barebones
  • Animations especially in cutscenes feel for stiff with jump cuts.
  • Filler collectibles like fox dens, bird following etc... fun for the first 10 times but then becomes a chore.
Score: 7/10
 

AHA-Lambda

MetaMember
Oct 9, 2018
1,264
2,724
113
Finished Carrion (Game Pass PC)

It gets by on the strength of its concept, but otherwise is a fairly standard metroidvania, so you won't see anything particularly mind blowing here.
That said biggest criticism is that it really could use a map of some kind; the navigation at certain points is needlessly frustrating in figuring out where to go.

6/10
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
862
2,581
93
32
Cardiff, Wales
www.playedthat.com
Death Stranding (PC)

I'm glad I waited for the PC version this. The game has been a spectacular demo of technology, and Kojima Productions originally wanted the PS4 version to play at 60fps, so I feel like I'm playing it as the creators intended. And boy, is it good.

I had some misgivings about it which still stand after the game released - Kojima bringing his friends and actors into the game to be face-scanned characters takes me out of the experience a bit. "Oh, that's Norman Reedus. And that's Geoff Keighley. Gillermo Del Torro too!" Some of the things that I like about games and animation is that recognisable faces aren't part of the experience; everything is bespoke. I don't deny that talented actors can make you forget they're acting, but I feel in a videogame, just like in animation, putting real faces into it is immersion-breaking.

And the plot is bonkers. It kinda makes sense in the bounds of its own fiction, but it is absolutely bananas. It feels like this is the game Kojima wanted to make with MGS5 - a lot of the style, imagery and art direction is taken from that game almost wholesale and used in Death Stranding, only without the constraints of the MGS series holding it back. It embraces the supernatural without bullshit, it doesn't feel like it has to give a straight answer to every question (though the game does answer a lot of them), yet maintains that signature MGS style in the process. It's almost uncanny at how like MGS it is and isn't.

It doesn't stop with the plot or the aesthetic of the game. The gameplay, too, also builds on Kojima Productions' previous work, yet feels distinctly different. What's new, and amazing, is that Kojima Productions have managed to create compelling gameplay around fetch quests and basic item delivery quests. Each journey feels perilous, with the world and its inhabitants out to kill you and steal or destroy your precious cargo. It's basically delivery quests with actual depth, and that's amazing.

I mentioned the world and its inhabitants. It's got that signature Kojima detail - lots of different ways to deal with challenges. Do you sneak? Run and gun? Or just run? All are valid, and each have their own consequences tied to them.

But despite all of this, the bit that stands out the most to me in Death Stranding is the community. The game is about bringing people together to achieve a common goal, and the system of contributing materials to roads or building little structures to help yourself and other players out is a masterstroke of design. The amount of times I was exploring the world and bumped into a rain shelter or a zip wire that was pretty much perfectly placed. And since I spent a lot of my time building roads which were then shared with thousands of other players, I received a lot of "likes" from them that showed they appreciated what I'd built. It felt good to know I was helping someone, somewhere.

And this gameplay ties back into the game's theme of people staying connected. If we bunker ourselves down and allow ourselves to be divided, that will be our inevitable decline. But if we work together, stay connected, "become whole", we can accomplish great things.

9/10
 
OP
Ge0force

Ge0force

Excluding exclusives
Jan 12, 2019
2,117
6,469
113
Belgium
Horizon Chase Turbo

Very well done retro racer with gameplay similar to classics like Outrun. Besides becoming first in every race, you have to collect fuel canisters before you run out of gas, and you need to collect coins to unlock more races and cars. If you don't like this, you can pay classic championships or endurance races as well.

I liked:

  • Tight controls
  • Over 100 tracks, themed with locations from all over the world
  • Great soundtrack
  • Lots of unlocks and upgrades
  • Short races
  • Leaderboards for each track and online/offline multiplayer

I disliked:

- You can make many races rather easy by playing upgrade races from future locations first

Score: 9.0/10; Very recommended!
 

Wibblewozzer

Robot on the inside
Dec 6, 2018
638
923
93
Finished Carrion (Game Pass PC)

It gets by on the strength of its concept, but otherwise is a fairly standard metroidvania, so you won't see anything particularly mind blowing here.
That said biggest criticism is that it really could use a map of some kind; the navigation at certain points is needlessly frustrating in figuring out where to go.

6/10
That largely matches my thoughts. I feel like there needs to be some sort of Rogue-lite-esque naming for Metroidvania-lites. It's a bit tough to argue it's not a Metroidvania if you simply think of it in bullet points. Yup, you get abilities. Yeah, there's optional upgrades if you backtrack. It's an open world based on a hub area. Your character grows (literally!) as you play.

But all that said it's designed in an extremely linear way. Outside of popping back into the hub to then enter a new area there's no actual designed backtracking as you steadily move forward. I didn't pick up on there even being optional upgrades if I had returned to the previous areas until near the very end of the game and realized Containment Unit was something tracked on the level's summary board thing.

Thus the lack of a map rarely was a problem with there being only two reasons I could have benefitted from one: When returning into the hub the game sometimes is real bad at making you aware where the next entry point is, and in one late level I completely missed a door that was blended into the background too much for me so I wasted 15 minutes scouring every area going back through all the rooms trying to figure out how to progress (and if there were a map I'd assume doorways would be shown on it).

My other main complaint for the game is the combat can just feel quite random and ultimately doesn't feel particularly great. I never had a good sense how much damage things would do as sometimes I'd get shot and lose a pip of health and other times I'd look and I'd lose six pips. Fire had a similar random damage speed. But also just grabbing people, things, whatever was just messy. Shield guys in particular would either block me 100% or while scrambling around them I'd sometimes be able to grab them. I just never knew.

The more I think about the game the more frustrated I get remembering it. But it's not some horrible game! I think the 6 out of 10 is completely fair. It just has some flaws.
 

spiel

Junior Member
Apr 17, 2019
3
8
3
Finished The Messenger. My wrists are hurting.

Would have been an easy 10/10 for the hilarious writing and solid action-platform gameplay, but I spent the second half of the game almost perpetually angry.

  • I hate insta-kill spikes/floors, because I'm not the best at games, and unfortunately The Messenger has several sections set above bottomless pits. Upon death you are returned to the last checkpoint (which can be a few screens away) meaning you have to repeat brain-dead platforming sections until you finally return to the actual spot you were having trouble with.
  • There was a lot of backtracking for not a lot of payoff.
The final boss fight was great, though! Story wrapped up nicely too. So I think it was worth all the frustration.

Final score: 8/10
 

fantomena

MetaMember
Dec 17, 2018
3,840
8,439
113
Finished


Took me 6.6 hours. I liked it a lot. The gameplay was quite fun and the upgrades were really nice. My problems is pretty much that the game needs a map, had to check a walkthrough on YT to see where to go. But when the monster got really big it was kind of difficulty to move it, especially through tiny vents and grabbing enemies that had those red shields was quite annoying at times, especially those damn flame throwers, fuck the flame throwers. Didn't rreally care that much for the origin of the monster and the ending was kinda "meh". However, the graphics, sound and gameplay overall made the game very good and fun for me.

Score: 7.5/10
 

Ascheroth

Chilling in the Megastructure
Nov 12, 2018
2,603
6,536
113
A Short Hike

Pretty, great music, full of adorable characters and super fun exploration and traversal in a map that has just the right size. Finished it in one sitting.

10/10

Skautfold: Moonless Knight

Another solid entry in the Skautfold series. Back to a metroidvania-lite again. Fun combat and bosses, neat "metroidvania-upgrades", story continues to be interesting.

8/10
 

mssq

lurker
Apr 22, 2019
32
95
18
The Gallery - Episode 1: Call of the Starseed

You can feel that this is earlier VR title with some jank and technical problems but under that there is dark atmospheric world, intriguing story with pretty decent puzzles. The first episode is really short though so hopefully the second episode has little more meat on the bones.

Oh and the ending of the episode is pretty damn cool but that's honestly mostly because VR can be so immersive.

7/10
 
Last edited:
Dec 5, 2018
287
544
93
MO: Astray

A platformer with slight puzzle elements and cool bosses. I liked that you learn about the world by reading your enemies minds (kind of).

I disliked that, moslty on the early game before you can double jump, since you have to aim the jumps some times it's hard to know if you'll reach an area or fall to insta death, but it's not that much of a big deal.

7/10
 

gabbo

MetaMember
Dec 22, 2018
1,707
2,576
113
Toronto
Call of Juarez

Certainly some interesting ideas and the story was worth playing, but the mechanics let the game down and it becomes a frustrating slog for stretches.
By modern standards, average, maybe a 6 out of 10, mostly because the bow was awesome and putting an arrow in an outlaw's face at close range is just murderous joy

5.5-6/10
 

Milena

Lost in VR
Jan 4, 2019
510
1,506
93
The Last of Us 2 (PS4)

I didn't particularly like this game. I haven't felt such a strong disconnect with the actions of a character in videogames since the ending of Mass Effect 3.
I don't want to spoil anything and I won't go into details, but I don't think the game did a great job in making me emphatize with some characters.
A problem that I never had in The Last of Us: while Joel did some awful things along the way, I always understood his point of view and what motivated him.
In contrast, multiple times throughout The Last of Us 2 I refused to carry out some of the forced actions at first, even resulting in game over screens.

It was certainly too long. Probably because I don't like this particular gameplay style (the main thing I didn't like about The Last of Us 1 as well), but I could have done with less combat and stealth encounters.

Graphics were ok, sound design was great (but next time please less bone-crunching), soundtrack was not memorable for me, unlike the first game.

I did like in particular one part of the game and some characters, but I can't say much without spoilers.

Overall, 6-7/10 (depending on which part of the game we're talking about)


Children of Morta (Steam)

On almost the polar opposite of TLoS2, here is my Steam review for Children of Morta:
This is a really beautiful and wholesome game. I don't particularly love rogue-like games, so this liter version was much more to my liking. As you still keep the exp and money even if your character dies, the game keeps a feeling of constant progression and never feels frustrating.

Gameplay itself is fun and each Bergsons has distinct abilities and skills, so I was never bored, despite facing the same enemies multiple times (there are 3 main areas, each with 2-3 dungeons).
The game kinda punishes you for selecting the same character over and over, so you'll have to level several (if not all) family members along the way.

I loved the narrator's voice and the little story bits each time you returned to the house. I was also really impressed by the art style, great job there!

All in all this is very good game and I'd recommend it to anyone looking for a more relaxed rogue-like game with a nice story.

Overall, 8/10
 

Linkark07

IDKFA
Apr 18, 2019
15
41
13
Persona 4 Golden (PC)

I'm going to rate the Steam version, because the quality of the game is still excellent. Overall, it is an excellent port. There are some flaws, like the video quality or the Japanese dub sounded weird, or that sometimes FPS dropped, especially when you were going to start an All-Out Attack. Glad this game came out, and looking forward if Atlus ports Persona 3 and Persona 5 Royal. Persona 3 is an instabuy if they port Portable (most likely) or port FES and add FeMC route (less likely). Persona 5 Royal is another instabuy.

Overall: 9/10. The game has aged well.
 

MJunioR

Will kill for a Sleeping Dogs sequel
Mar 13, 2019
1,759
4,247
113

I love Destroy All Humans. I'd say that DAH 2 is easily on my top 10 PlayStation 2 games, maybe top 5, even. The original game, though, not so much.

You see, the first DAH never felt like a full game. It's "small", or better saying, it's the standard console AA experience from the PS2 era, and the remake feels no different. Unfortunately, or not, the Black Forest team made clear that they were remaking that same experience without major changes other than in the graphics department (and a new mission that was scrapped from the original game), as well as some gameplay tweaks, and that's what they have done. Is it worth it? If you have nostalgia for the series, of for these kind of games from three generations ago, yes, it's. Now, otherwise, it might be a 50% off pick for later. It's good to see Crypto back, now I at least hope to see a remake of DAH 2 - that's where the fun is at.

What's good about it?

  • It plays well, using a gamepad everything felt really smooth
  • Graphic-wise, it's pretty decent
  • Doesn't overstay its welcome like many games from the era did
  • Challenges can be fun
  • Crypto
  • Good regional pricing deserves a shout out

What is not?

  • Repetitive mission structure
  • Almost no variety of NPCs
  • Spikes in difficulty
  • Stuttering issues every now and then

Score: 7.0 / 10
 

MJunioR

Will kill for a Sleeping Dogs sequel
Mar 13, 2019
1,759
4,247
113

Incredible. Originally, I was a bit skeptical of DS but with the PC version being announced almost right after the PS4 version launched last year, and since I absolutely love MGS, especially MGSV, I ended pre-ordering it during this year's Summer Sale.

The game is simply great, and I loved almost every minute I spent on it - be during a struggle to climb a windy, rocky mountain, or while reading some emails you get from connecting with people in the game, or from story bits. I really enjoyed it.

What's good about it?

  • Graphically impressive
  • Amazing soundtrack, I can't take Anything You Need from my head
  • Loved all main characters, especially Deadman
  • Upgrading your equipment and properly getting ready for a delivery really makes a difference
  • The whole online system is great. It felt good knowing that a bridge you built, or a ladder you placed somewhere helped someone
  • BT encounters can be insane and exciting

What is not?

  • The final two chapters could've been shorter
  • Why there's no option to play music while I'm driving?
  • Lack of variety during interactions: I don't know how to properly explain this, but how many times I heard the same line when I was liking someone's else structure, or when soothing BB? How many times I saw the same scene after completing a delivery for I really wish there was more variety to small things like this.
  • Combat. DS isn't a combat-focused game, and I have really mixed reactions to the forced combat situations the game throw you in. Boss fights, with exception of one specific battle, aren't interesting at all, and I wish the whole deal with MULEs and terrorists would've been further explored.

Score: 9.0 / 10
 

Mivey

MeatMember
Sep 20, 2018
1,028
2,645
113
I recently finished Firewatch



Campo Santo greatly improves on the tried and true formula of the Walking Simulator, by making it into a Hiking Simulator, where in addition to just merely walking about, you can also jump over logs, jump down long falls, abseil down a wall, climp up a wall, fall down a wall, use an axe pulaski to open paths through thick roots and bushes.



But more seriously, the biggest innovation in this game is surely the radio. You point at various objects you see in the world, and get to start a dialogue with your fellow Firewatcher. While the surface plot is, initially, just about the duty of a lone firewatcher, trying to save a bunch of annoying teens from starting a forest fire, it quickly becomes more personal. I don't want to spoil the surprise here, for any who might not have yet experienced this game, but I really loved how the plot kept your on your feet, and how it reacts beautifully to all the weird crazy things you might end up doing in the game. I am not sure I would really call this an "adventure game", for that the experience isn't really as cerebral or about solving puzzles. But that's ok, Firewatch doesn't need to be put into some box, it's doing its own great thing.



Really hope Campo Santo will go back to making games, instead of "just" helping out with Valve in general. Valley of the Gods looked amazing.
 

AHA-Lambda

MetaMember
Oct 9, 2018
1,264
2,724
113
Retired Sunset Overdrive (Game Pass PC)

I can see why some people like this; certainly the traversal mechanics are fairly unique and rather satisfying.
Aside from that though it's just another typical open world action game, and I'm sick to the back teeth of them.
More minor, but the aesthetic doesn't do much for me either.
 

fantomena

MetaMember
Dec 17, 2018
3,840
8,439
113
Finished


Was very skeptical, didn't really find what I saw from videos from the PS4 version to be particularly interesting, but I took the risk and pre-ordered the Steam version and Im happy I did. I loved it, fantastic game. The story was less confusing and wacky than I expected which is good and I really liked the story overall with what the Death Stranding is, beached things and so on. Cliff (Mads) was amazing, such a tragic story, but I liked that he got to know who Sam was in the end, think I teared up a bit. Deadman (Guillermo), Sam (Norman), Fragile (Lea), Die-Hardman (Tommy), Mama and Lockne (Margery) etc. and the rest did a great job with the acting.

The gameplay was really engaging and fun and the environments are gorgeus, traveling by walking in the world was incredible. Only thing I didn't really enjoy which I found to be a bit repetive and annoying was avoiding BTs (beached things) and the rain (timefall). Also getting through the snow was a bit annoying, but snow is snow.

Connecting the world, upgrading stuff, using the different objects to traverse the world was an overall huge joy for me. It took me 34 hours to complete the game so I will definetly be back in the future and some point to do some of the orders I didn't do as they weren't required for the story to progress, like the Hermatic Grenade trial and orders like that.

Overall, a huge suprise, Kojima Productions and the actors and actresses did an amazing job.

Score: 9/10.
 
Last edited:

Alexandros

MetaMember
Nov 4, 2018
1,108
4,620
113
Finished


Was very skeptical, didn't really find what I saw from videos from the PS4 version to be particularly interesting, but I took the risk and pre-ordered the Steam version and Im happy I did. I loved it, fantastic game. The story was less confusing and wacky than I expected which is good and I really liked the story overall with what the Death Stranding is, beached things and so on. Cliff (Mads) was amazing, such a tragic story, but I liked that he got to know who Sam was in the end, think I teared up a bit. Deadman (Guillermo), Sam (Norman), Fragile (Lea), Die-Hardman (Tommy), Mama and Lockne (Margery) etc. and the rest did a great job with the acting.

The gameplay was really engaging and fun and the environments are gorgeus, traveling by walking in the world was incredible. Only thing I didn't really enjoy which I found to be a bit repetive and annoying was avoiding BTs (beached things) and the rain (timefall). Also getting through the snow was a bit annoying, but snow is snow.

Connecting the world, upgrading stuff, using the different objects to traverse the world was an overall huge joy for me. It took me 34 hours to complete the game so I will definetly be back in the future and some point to do some of the orders I didn't do as they weren't required for the story to progress, like the Hermatic Grenade trial and orders like that.

Overall, a huge suprise, Kojima Productions and the actors and actresses did an amazing job.

Score: 9/10.
The funny thing about Death Stranding is that when I first saw footage of it my initial thought was "what is this delivery shit, where's the action?". By the time I was nearing the end of the game my thoughts were "what is this action shit, let me deliver stuff" :smiling-eyes:
 

Mivey

MeatMember
Sep 20, 2018
1,028
2,645
113
I quit Fe



This game is absolutely beautiful, I really like its visual design, even if the bloom they use by default is a bit too heavy for my liking, The only problem is the developer seems to have no clue how to make an interesting video game out of their world.


The "singing" mechanic never feels interesting, it's just pressing a button to "make thing happen". The idea to use the Right Trigger analogue info (how much the trigger is pressed) feels super uncomfortable, and even in the four hours I played, I was just doing random things until "it worked". Beyond the singing, it just seems to be about slowly unlocking the standard movements you have in every 3D platformer. The issue is that most of the game is just about traversal, so hiding all the useful movements make the game really boring, and in my time playing Fe, it never recovered from that.
It's a nice and interesting world, but I can't be bothered to continue playing this game. The devs should have just made a nice animated movie or something, don't have the impression they really know how to put useful, and entertaining interactivity into this world.
 

Wibblewozzer

Robot on the inside
Dec 6, 2018
638
923
93
I quit Fe

This game is absolutely beautiful, I really like its visual design, even if the bloom they use by default is a bit too heavy for my liking, The only problem is the developer seems to have no clue how to make an interesting video game out of their world.


The "singing" mechanic never feels interesting, it's just pressing a button to "make thing happen". The idea to use the Right Trigger analogue info (how much the trigger is pressed) feels super uncomfortable, and even in the four hours I played, I was just doing random things until "it worked". Beyond the singing, it just seems to be about slowly unlocking the standard movements you have in every 3D platformer. The issue is that most of the game is just about traversal, so hiding all the useful movements make the game really boring, and in my time playing Fe, it never recovered from that.
It's a nice and interesting world, but I can't be bothered to continue playing this game. The devs should have just made a nice animated movie or something, don't have the impression they really know how to put useful, and entertaining interactivity into this world.
At four hours you had to be getting pretty close to being able to finish it, weren't you? It's a fairly short game overall.
 

Mivey

MeatMember
Sep 20, 2018
1,028
2,645
113
At four hours you had to be getting pretty close to being able to finish it, weren't you? It's a fairly short game overall.
Maybe? I unlocked the glide ability, and I realised how I really saw no point in continuing with this bore-fest.
Reminds me that my timer on Steam might be wrong due to card farming. Perhaps I was closer to 2 - 3 hours.
 

Wibblewozzer

Robot on the inside
Dec 6, 2018
638
923
93
Maybe? I unlocked the glide ability, and I realised how I really saw no point in continuing with this bore-fest.
Reminds me that my timer on Steam might be wrong due to card farming. Perhaps I was closer to 2 - 3 hours.
That could make more sense. I estimated my completion time at around 3 hours so being at 4 meant you either were just lost and meandering a lot (quite possible in this game) or you were doing a lot of extra collecting.

Well, if you ever decide to return just to get it out of the way EA actually published some guides for all the crystals so you can gather them quickly and just be done: Fe - An Official EA Site - News
 

fantomena

MetaMember
Dec 17, 2018
3,840
8,439
113
I retired Kingdom Hearts Dream Drop Distance HD as part of Kingdom Hearts 2.8 HD Final Chapter Prologue via Xbox game pass. 2.8 HD contains Dream Drop Distance HD, Birth By Sleep - A Fragmentary Pass (a 2 hour prologue to KH3) and X Back Cover (2 hour movie).

I just couldn't get into the game at all, played for about 30-40 min, but nothing was motivating me. The KH series is weird for me. I bought KH1.5+2.5 HD on PS4 and enjoyed the first game, but have yet to beat the last boss, have yet to try 2, but then KH 2.8 HD and KH3 popped up on Xbox game pass and since they will leave at some point I decided to play them. I had fun and finished KH3 a while ago and Birth By Sleep - A Fragmentary Pass, but have zero motivation and interest in DDD for some unknown reason. Tried playing it many times, but just can't get into it.

I assume the more modern design of KH3 and A Fragmenty Pass is why I finished them and had fun with them. And I assume I managed to play the first KH game because it was my first time with the series, so the older games might simply not be for me.

If KH2.8 ever ends up on PC I will use cheats to finish them, but it's not a big deal as I have no clue what the story is about. :p

At least I spared money as I had 2.8 HD on my PSN wishlist, but then it showed up on game pass so I decided to play it there.
 

bobnowhere

Careful Icarus
Sep 20, 2018
1,011
2,432
113
Carrion - Short and sweet metroidvania-like. You play an escaped genetic creation trying to reach freedom. It can be difficult to work out what to do at times and when the monster grows very large fine control can be a bit unwieldy. Interesting mechanic where the monster has different abilities at different sizes requiring you to trim down or bulk up for various situations. Fights range from sneaky stealth to just random panic mashing! ★★★ 1/2

Iron Danger - Stunning looking and sounding RPG with a completely unique fight mechanic. You can freely wind time back and forward during fights to fine tune/edit your tactics. Die? Wind it back and put in a dodge or block. Controls aren't that great, selecting things is a little haphazard, clicks aren't always recognised, selected the right character finicky etc... Sadly it bombed hard and the story ends on a sequel hook unlikely ever to be realised. ★★★★ 1/2
 

spiel

Junior Member
Apr 17, 2019
3
8
3
Dropped Underhero. I've spent 10 hours on the game, am this close to the final boss fight, but I can't take it any longer. Was hoping for a short, focused experience but the game becomes a chore midway.

Combat: you start with a stamina bar with 7 points, and attacking costs 3-5 points depending on the weapon. You also get a shield to block enemy attacks, but if you time it right, you get a parry. Stamina regenerates over time, or through dodging/parrying enemy attacks. It's an interesting hybrid of real-time and turn-based systems.

But as enemies become stronger (read: tankier) it becomes a loop of waiting for stamina, attacking, waiting, attacking. Late mid-game I upgraded my stamina to 11 points but the rate of recovery was still the same. Furthermore, I was seriously struggling with the parry timings. Attacks are visually choreographed but there's a 2-3 second delay between the tell and the attack. The shield also isn't instant; I've encountered many moments where it looks like I've put up the shield in time, but the projectile landed anyway. (To be fair, the last part is probably on me; I am not a skilled player.)

So I did enjoy the combat initially but it turned into a slog as encounters started to take longer.

Platforming and level design: puzzles are the standard fare of switches and looking for keys/items to unlock gates. This also means a lot of pointless backtracking across rooms that have no business being this big. Controls are serviceable. It's not as tight as say, Hollow Knight but luckily this isn't a precision platformer.

The worst bits were water sections because the character moves like a snail in water. There's an entire world revolving around the gimmick of raising/lowering water levels and I groaned when I saw the size of the map. I think it was at this point when the tedium really set in because combat and movement were so slow.
 
  • Like
Reactions: lashman