News Starpoint Gemini 3 (Early Access) - Now in Beta

prudis

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Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...

RELEASE DATE: TBA 2019
DEVELOPER: Little Green Men Games
PUBLISHER: TBA

Get ready for an open-world space action single-player RPG. Enter the cockpit of captain Jonathan Bold, a flippant hero traveling the vast universe of Starpoint Gemini 3.
Engage in action-packed space battles, visit amazing worlds and meet interesting characters to find the answers you seek.

For the first time in the franchise, Starpoint Gemini 3 brings 3D, animated NPCs that you can interact with and this time your path leads beyond Gemini as you get to explore two new planetary systems.

You are not alone on this journey. You have ADAH, a digital consciousness that runs your ship's computer and can download itself onto your drone. That way you can accomplish the tasks you wouldn't otherwise be able to do.

Buckle your seatbelt and immerse yourself in the world of a space adventurer. Visit diverse locations, from pubs with shady characters, through high-tech facilities, to sparkly and noisy nightclubs, pick your targets and choose your allies. Your journey awaits you.

Key features:
  • Adrenaline packed dogfighting combat
  • Brand new tri-system universe layout
  • Immersive gameplay and an engaging story with an abundance of encounter quests, characters and activities
  • Detailed visitable interiors
  • New out-of-ship drone control and exploration of space structures
  • Rich and versatile free-roam content
  • Modular ship upgrading system

 
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prudis

prudis

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some further info from what some people would call toxic forums

Similarity to SG Warlords:
It's more similar to Starpoint Gemini 1 & 2 as it focuses on a personal story instead of 4X elements like Starpoint Gemini Warlords. It continues to explore the fate of the galaxy though individuals living in it, rather than exploring "what if" scenarios like warlords.​
Perspective:
Both fully playable 1st and 3rd person perspectives will be available in the new title.​
Also, we've really managed to get both the controls and UI a lot better this time around, and will support M&KB, gamepads, joysticks and HOTAS to the fullest for both views.​
Flyable ships:
Players will get to experience a modular combat platform that will scale between Gunships and Corvettes. You'll get to customize between lighter and heavier ship parts which will noticeably impact your dogfighting experience.​
As is custom in the main series, both lighter ships (Fighters, Bombers and interceptors) as well as heavier ones are still in the game, but their roles will be different to make full use of the plethora of new features we've planned.​

Starpoint Gemini 3 :: Starpoint Gemini Warlords General Discussions
 

Alextended

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Looks nice. That series played a lot like an even more RPG-like Freelancer, right? Nice cursor driven controls, skills on cooldown, external cameras to aim your weapons all around the ship, all that jazz? I hope the FPV bits in the video mean they retain the RPG-ness but at the same time have it feel more like a proper space flight & combat game this time. Kind of like Rebel Galaxy Outlaw (FU EGS) attempts after the original was also a lot like these (but was on a 2D plane).
 
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texhnolyze

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It's releasing in early access. Just noticed it when I browse my whistlist earlier. I never put early access title in my whistlist, so they must have just updated it today.
 

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The game will apparently have some Early Access bonuses (large digital artbook, soundtrack and few unique weapons for the in-game ship), and probably some discounted launch packages for those who own the previous games.

Looking forward to it!
It seems they took some cues from Freelancer, in terms of character interactions on planets/stations/... , and have some RPG systems in place in terms of character progression, so I'm hoping it's going to be a significant step up from the previous games.
 

Deleted member 113

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The Early Access version will launch tomorrow.
There will be a promotion in which purchases will get a free, giftable copy of Starpoint Gemini 2.

The developers just posted an early roadmap with their plans for Early Access:


 
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The developer has released their pricing plans.

The game will be priced at launch at:

19.99 USD
16.79 EUR
2050 YEN

When certain Early Access milestones are reached, the game will increase it's price.

There will be a special release package that comes with a free, giftable copy of Starpoint Gemini 2.

There will be a Supporter Pack, priced at 9.99 USD, that will include an extensive digital artbook, the soundtrack, and a package of special in-game weapons.
 
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prudis

prudis

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now in Beta
As one awesome man once said: „ That's one small step for a man, one giant leap for mankind. “, our Starpoint Gemini 3 development process is currently at one such crossroad. With Roadmap milestone 5 being reached, we're entering the second half of the entire process.

First of all, you've probably noticed there was a longer pause between the last two updates. That was planned since the amount of assets and features needed for this cross into the beta stage was really huge. After all, you'll get the chance to check it all out!

The roadmap originally called this milestone „Narrative“, but we'll call it „Beta“, since the size of this update grew significantly in the past months. Everything planned for the Narrative update is here, but so is a lot of other cool stuff.

So, what's new? Well, to check this out, you'll need about 5 seconds of playtime - starting with the main character. Jonathan Bold was given a complete overhaul, from the 3D model to animations. The old model has been removed, since, you know... Gemini isn't big enough for two Bolds.

What's more important is that Bold's journey continues further with this update. For the first time after Early Access launch, the main campaign is unlocked several steps further. There are new places to visit, new characters to meet, new intrigues to uncover... In the new missions you'll be able to start noticing changes in the main character’s personality. These changes will become more and more significant later on as we near the final stages of the campaign. The beta game version does not enables the entire storyline, but pushes it several steps ahead.

All of you that already played through the game, will also notice that the first part of the campaign has also been upgraded with new animations and scenes. This is the plan till the end of development - to upgrade and polish everything, including the already implemented game elements.

For destruction-oriented addicts we also have a couple of treats. The first is the arrival of anti capital ship combat mechanics. You now have weakpoints to target and exploit on these juggernauts, but beware - they also bite back and usually aren't alone. Note here that this system is just a small part of what we'll need later for player commanded capital ships. The second treat in this category is the addition of ADAH combat mechanics - our sweet drone can now encounter bad drones and waste them. ADAH can also find and gather loot on her away missions. Oh, and did I mention that the ADAH model is also replaced with a new enhanced one?

Of other important news - we've revamped the loot reward system, mining rewards including „rich asteroids“ system, made changes to the UI and added a number of UI elements, added lots of events, encounters, between-faction events... Basically, the freeroam dimension of the game is also getting a serious boost. More places to visit, more stuff to see and more events to participate in. All of that will generate more opportunities for experience and level gains and ship improvements.

Before we post the intricate details of this mega update, one information for all players - as we already mentioned as expected situation earlier - from this update you, unfortunately, you won't be able to use your old saves. We tried our best to keep the consistency of save files throughout all updates since September last year, but this massive update simply changed too much, both in the campaign and the freeroam mode. Forcing old saves to work with this version would cause a lot of unforeseen issues, so it was unavoidable. If all goes according to plans, this will be the only such situation during development, and we figured it's better to do this synchronization now rather than later when much more gaming hours could be in jeopardy. We hope you understand why we had to do this.
 
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