Community The MetaVerse VR thread (hardware/software/etc, all platforms)

Alextended

Segata's Disciple
Jan 28, 2019
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New page killing the old. Sucks cos there was so much cool stuff by the end of the last one. Anyway, Praydog released his RE Engine VR mod for the new year!
  • A fleshed out scripting system using Lua
  • Generic 6DOF VR support to RE7, RE2, RE3, RE8, DMC5, and MHRISE
  • Full motion controls in RE2 and RE3 (when using FirstPerson, it is not enabled by default)
  • Physical knife damage in RE2/RE3
  • Physical grenade throwing in RE2/RE3
  • Early WIP motion controls for RE8
 
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Alextended

Segata's Disciple
Jan 28, 2019
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Alextended

Segata's Disciple
Jan 28, 2019
3,789
6,041
113
pastebin.com
 
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Alextended

Segata's Disciple
Jan 28, 2019
3,789
6,041
113
pastebin.com
 
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EdwardTivrusky

Good Morning, Weather Hackers!
Dec 8, 2018
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Well my stupidly expensive Christmas Present to myself turned up. I didn't buy Index Lighthouses at launch and have missed everytime they were available so when they were in stock over Christmas i bought two which arrived today. They're still in stock now. Dammit. Oh well, i'm sure if i hadn't bought them that they'd be out-of-stock now just to spite me.

I think one of my Vive lighthouses is not quite right so i think i needed to get new Base Stations anyway. Time to get the Index setup again and see how much of my "VR Legs" i've lost after 8 months of not using it. Going to dabble in VR Chat too and it's an excuse to look into making a simple avatar etc.
 
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Alextended

Segata's Disciple
Jan 28, 2019
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pastebin.com
 
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Alextended

Segata's Disciple
Jan 28, 2019
3,789
6,041
113
pastebin.com
 
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Alextended

Segata's Disciple
Jan 28, 2019
3,789
6,041
113
pastebin.com
 
Last edited:

Alextended

Segata's Disciple
Jan 28, 2019
3,789
6,041
113
pastebin.com
 
Last edited:

Alextended

Segata's Disciple
Jan 28, 2019
3,789
6,041
113
pastebin.com
 
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Anteater

⚡ Giant Pikamee Fan ⚡
Sep 20, 2018
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I see a lot of negative reviews for Hitman VR, is it completely shit or just something with issues that could be fixed? I see a few saying it's unplayable.
 

Alextended

Segata's Disciple
Jan 28, 2019
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I see a lot of negative reviews for Hitman VR, is it completely shit or just something with issues that could be fixed? I see a few saying it's unplayable.
To me it's unplayable unless someone is really dedicated into working around its issues. Performance is great so far actually (I'm reading in the patch notes they did fix issues related to that) but the controls and the gameplay are all weird and wrong. Some things almost work, like picking up and letting go of or stashing items with the grip trigger, but only with your right hand, the grip on the left hand is set to run. To strangle someone you press not the grip but the triggers with both controllers and tap them the same way you tap the choke button/key out of VR which clearly doesn't feel right. Firearms other than pistols really suck, putting your second hand at the front does grip visually but it's just cosmetic, all movement/aiming is with the right hand like they're all pistols so you have a hard time lining up iron sights properly, the pistols also seem weird in their own way. Reloading is a button and plays the normal animation using both hands so there's a lot of disconnect with that and other such actions. It's just really clunky and weird and just not fun to play in this way, even though I avoided the room scale issues (it doesn't work, moving around just puts your view inside/outside the character model and things so you have to reset by pushing the left stick in, crouching doesn't activate either, it's set on a button instead) playing seated so that I don't move in relation to the character and turn with the right stick, so just look around with my head, which isn't my preferred way to play VR games. Throwing items has some nice aiding with locking on characters the same as out of VR by holding the left trigger then just doing the throwing action with your right hand and letting go of it and it goes where intended, I'm sure it'd be too hard for the game's gameplay if you were supposed to aim every throw manually 1:1. Instict is set to a button on the left hand so you can't be moving with it on. I think it can be fixed with a controls overhaul but I don't think they will do more than minor improvements and call it a day which would really suck. The way it works now I'd almost prefer the option for normal mkb/controller play in VR, it'd work better than this. Otherwise I'll just be playing it flat if at all. What a damn shame.
 
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Anteater

⚡ Giant Pikamee Fan ⚡
Sep 20, 2018
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That sucks, sounds like an awful experience and more of a gimmick at its current state. Thanks for the post!
 

Alextended

Segata's Disciple
Jan 28, 2019
3,789
6,041
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