|OT| This is GachaCouncil - Playing with money

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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A Gacha [OT] is something no one really asked for, so I had to create one ! :pleasedblob:
More seriously, while the genre has evident issues, some gacha can be pretty good time waster. For a time. Until you have to mortgage to level your waifu.
...
So, discuss.

I could see myself putting some of the good ones here, if there is a modicum of interest.

-

Myself, I'm playing...



EXOS HEROES

Korean turn based character battler, very inspired by Granblue Fantasy IMHO, good production value and a solid plot.
The game is pretty generous to free players, even more so a few weeks ago for their new season celebration or something.
Some badly translated lines but not that many, and I'm fucking anal when it come to that. Understandable plot and dialogs or get out.

Prospect of being able to continue playing not great though. The game difficulty seems to spike with chapter 10 and there is a stupidly delirious 'signature' system to gain bonus damage, which consist of sacrificing some of the best characters in the game, multiple times, the same characters that very rarely drop in the gacha.


I also tried/play/soon dropping...



DRAGON QUEST TACT

Tactical gacha where your waifus are Dragon Quest monsters (don't judge !).
It's... inoffensive, You would have to be a HUGE DQ super fan to invest time in it. The plot is not its strong point, but at least it's cute. But the battles are awfully easy with potential to become awfully hard. What I mean is the gameplay is clearly just an excuse for the gacha. Grind this, grind that, oh and there is that. Ok, I mean, why not. But it gets repetitive.

Bonus shitty move by SE : we know you will be bored by the grind, so super fast animation is locked under a monthly 5 bucks sub !

Not the same genre but all this monster collecting just gives me the will to retry Shin Megami Tensei Mobile. It's not a good sign when a game gives you the desire to play another one.

Note :
I would be remiss to not mention something I hate in DQT. Let's call it the low budget effect, or maybe the Retro JGacha plague.
Let me explain : I'm talking about the type of games consisting of 95% menus, with clunky UI, that connects to the server every time you change 'page'. It's not that these loadings are long, but they add up something fierce, and you don't even have eye candy to pass the time.
 
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EdwardTivrusky

Good Morning, Weather Hackers!
Dec 8, 2018
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Gacha almost works for me as i regularly see a few games i am interested in but then i remember that they usually require daily logins, timed exclusive items/characters etc and it starts to look like work. I like watching people play them now and then and seeing the enjoyment and interest they have but i don't think i have the attention required to keep playing for long. Hell, i think i lasted about 3 weeks with the Animal Crossing mobile game thingy before i forgot about it.

Also, as Li Kao said most of them seem to have insane difficulty spikes or you realize that if you don't min/max and study up then you're not "playing efficiently" which is one of the phrases that puts me off a game. Some of the mechanics and multi-currencies in these types of games are insane. I don't know how anyone can say that gacha is "casual" some of the posts i've seen read like technical manuals for a nuclear reactor. lol!

Oh, i almost forgot the obligatory wind-up phrase... "Why are you paying real money for a png file?"
 
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Li Kao

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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A lot of truths were spat in rapid succession ! [UWSL]:blobily:[/UWSL]

The 'feels like work' effect struck me a few times indeed. I really enjoyed games like the Star Wars battler or Marvel Strike Force until someday I took a step back and realized the amount of time they asked of me in the morning. The Megaten one is heavy on the time asked too.
I also can't fault you on the second point. After two months of playing Exos Heroes, I still don't understand whatever meta or end game there is. And a lot of the currencies source and use are just unknown to me.

If we are talking about our relationship to those games... I don't totally understand their allure to me. I think it's strongly rooted in their art. And why do I put up with this shit ? Because I have the natural tendency, sometimes involuntarily so, to get a spike of interest for free or low pricing shit like that when the money is low and times are rough. For other examples, see MMORPG, or Pen & Paper RPG.

But let me assure you, people that I strongly suspect of being gacha fans, this is not a place of hate, just differing viewpoints that are interesting in their diversity. You can come.
...
Discuss.
 

Cacher

Romantic Storm
Jun 3, 2020
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Oh boy, finally a place for me to post about Sakura Kakumei. Thanks Li Kao.
 
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Vantr

Junior Member
Feb 15, 2021
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I think there is a lot of 'FOMO' when it comes to dailies/events since dailies are how you get premium currency. I've gotten into that mood a few times but then I take a step back and realise it isn't a big deal and I'm not actually competing with anyone so it is fine to go at my own pace.

I think there is a lot to enjoy in gacha games as some of them are really well made. I think gachas like Genshin Impact have shown people that there can be an amazing high-quality experience to be found in these games.

I typically play gachas with original IP and not ones based off an existing series since I feel like they're just trying to make money based on the IP (Anime gacha games I'm looking at you). The original ones that survive usually have a combination of good story/soundtrack/art/gameplay.

I'm currently balancing 4 gachas right now:
Honkai Impact 3
Arknights
Girls Frontline
Destiny Child
 
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Li Kao

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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Worth noting : Disgaea gacha comes out on April 13th.
I don't have much hope, never really played a tactical gacha that held my interest, but hey, you never know.

I'm just replaying the first one and it's the only one I ever played, but for fans of the series the fanservice material should be good.
 

Ascheroth

Chilling in the Megastructure
Nov 12, 2018
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I dabbled in some Gacha games every now and then, but could never really stick long to them, since they eventually turned into chores and often the gameplay was essentially "click on the auto-battle button and let the game play itself". (Well and I don't really like playing on mobile and while mobile emulators are an option, it's still an extra hassle)

Right now I'm still playing Genshin Impact though, that game has managed to definitely grab me, even though there's some criticism I have and the previous big update was kind of a dud.

The base of it is just super appealing to me. Great production values and exploration is absolutely fantastic. Story is "okay", but there's a lot of care put into world-building and NPC dialogue. Combat's fun and in general the game is pretty stress-fee.
It's not really difficult outside of 1 single end-game activity and there's no PVP stuff, so there's no realy need to "follow the meta" or min-max stuff, every character is viable. The daily routine doesn't really require much time/effort too.

It also helps that I regularly co-op with a friend and am in a small Discord, the community aspect definitely helps.

As I said, the last update was a bit of a dud, but they have already shown they can make really good content (the one area released post-launch was really good, in general there's a clear upwards trend in quality for every area) and the current update is already more interesting as well.

Well and a native PC client definitely helps too, lol.
 
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Ascheroth

Chilling in the Megastructure
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Genshin Impact is going to get a Genshin Crossing update at the 28th.
The housing system looks really god damn cool. Might be almost more accurate to call it a "towning" system if the stuff in the trailer is true :blobeyes:








I tried again to get back into Honkai Impact recently (Played for a bit when it came out), but man it feels impossible.
The main menu is plastered with a billion different events and notices, exclamation marks everywhere, seven thousand different subsystems, stores and currencies.
I just ALT+F4ed right out of it again.


Still playing Another Eden though! Actually on mobile though, since the Steam port is kinda crappy unfortunately, at least it was around release, not sure if they already fixed things.
Having no time pressure and just doing the content at your own pace is nice. The gacha is kinda shitty though.
There's no pity safety net for F2P - you're never guaranteed to get a character you want or even a 5* at all (outside . Free units are technically "viable" and they and some 4* from the gacha can be upgraded to 5*, I guess, but it looks like that'd require a lot of grind to bring them up to par with any random 5* you pull.
I feel like if I didn't have ridiculous luck with the few pulls I did so far I might not be playing anymore. (And I mean ridiculous, I have 5 5* already and the current anniversary event will guarantee me another one in a few days, it's crazy).
It's pretty easy going with my team right now, but I feel like I would have needed to grind at some points if I were less lucky and had worse chars.
 
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Vantr

Junior Member
Feb 15, 2021
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I tried again to get back into Honkai Impact recently (Played for a bit when it came out), but man it feels impossible.
The main menu is plastered with a billion different events and notices, exclamation marks everywhere, seven thousand different subsystems, stores and currencies.
I just ALT+F4ed right out of it again.
You should check out the Threshold Breach event. It's a rogue-like mode that's pretty easy but it's fun since you get powerful pretty easily at it lets you used overpowered versions of some of the older underpowered characters.

I think Honkai has quite a few events on right now since it was the CNY patch/1st anniversary (Global) so I can see why it's a bit overloaded. It will die down a bit next patch. The typical Honkai patch is every 1.5 months with event content at the front and story content being unlocked near the end of the patch although this patch it was just events only. As a veteran player I don't even look at half the stores. I just hoard all the currencies.

Anyways I was looking into upcoming games and there's a few I have my eyes on.

Punishing Gray Raven
Gameplay seems similar to Honkai Impact 3 but I'll check it out still because the setting interests me. Also as a NieR Automata collab which was released on the CN server. Not sure if they'll bring it to global when it releases.


Girls Frontline 2
I've been following this for a while and it's a sequel to the first GFL but the gameplay is very different from it's predecessor they've change it to be like X-Com. Some of the guns make a return but it will be a different roster of characters from what I've heard.
 

Vantr

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Feb 15, 2021
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Keeping this thread alive with a CBT signup for a new gacha game.

Tears of Themis
A romance x detective x adventure game by miHoYo (Honkai Impact 3rd, Genshin Impact). From the trailer it looks like it has some Phoenix Wright gameplay elements but I'm not sure how much of that would be a focus in-game. I've looked up a few gameplay videos and this seems to have the standard PvE battles as well which I assume will be the main focus of gameplay since it is a gacha game. So I guess collect husbandos and fight crime!

CBT Registration

Trailer
 
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Cacher

Romantic Storm
Jun 3, 2020
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Chapter 4 of Sakura Kakumei is coming next week, so maybe it's time to write about this game. This post will be rather introductory and I plan to write more in the future.

Many people know I am a fan of Sakura Wars. Not too many titles across manga, anime, books or movies can make me cried like a baby, and Sakura Wars is one of them. Somehow, I find that the pursuit of justice, friendship, dream, love and all other beautiful things of this world in Sakura Wars are so genuine that I can get teary eye by just one line of dialogue. Sakura Kakumei is no exception.

Quick summary of the premise: Due to a calamity in the past, all spiritual engines were rendered useless and Japanese development was halted. (In Sakura Wars lore, spirit is the root of everything and can be used like electricity). Fast forward to today, it's Taisho Era Year 100. Japanese government announced a new energy called Mirai ("future" in Japanese). Mirai can generate tremendous power, but all sakura trees around Japan somehow wither and cannot bloom anymore. You, the protagonist, was a former police officer but assigned to lead the Great Imperial Combat Revue "BLACK", a team which is consisted of girls who are singers and actors on the surface but combatants in the dark. In one mission, you are assigned to capture a terrorist group leader, Sakura Nadeshiko, who is working to destroy Mirai facility around Japan. Upon meeting Nadeshiko, a former superstar and leader of the original Imperial Combat Revue, she reveals that Mirai is using human's spiritual power to generate energy (in Sakura Wars lore, sakura tree is very sensitive to spiritual power, so they wither under the influence of Mirai) and the government is planning something great evil. Due to pursuit from BLACK members, she asked the protagonist to take care of her daughter, then you were pushed into a capsule and shot to Aogashima, an island south of Tokyo, to meet her daughter, Sakura Shino...

I left a few things from the summary due to spoiler. I highly recommend you watching this special anime episode (fan subbed) prepared by SEGA prior to the launch (although the story development is a bit different from the prologue in the game).

The games evolved around you, Shino and Shino's friend Fuka travelling around Japan to recruit members for the new-born Imperial Combat Revue and to destroy Mirai facility, ultimately taking back Japan. Different chapters locates in different regions: Kyushu region in chapter 1, Chugoku in chapter 2, Shikoku in chapter 3 and Kinki in chapter 4. Every chapter you encounter a number of girls who join the fight against the evil regime, as well as learning some extra history knowledge of the locales around Japan.

Honestly speaking, I never find the main story being the biggest strength of Sakura Wars. They are usually full of deus ex machina and rather predicable. What really separates Sakura Wars from the rest of waifu collection games / visual novels / dating sim are characters and music. However, it's a bit different in Sakura Kakumei: it has fantastic characters writing and music, as well as a pretty good main story. I will probably write more posts regarding these topics in near future. Hopefully there are people reading these posts:face-with-stuck-out-tongue-and-winking-eye:

At the end, let's enjoy one of the songs of Sakura Kakumei. I translated the monologue of Shino during the song as it is pretty representative of what Sakura Kakumei really is.

Why are we fighting against each other?
I am certain that we are both wanting to protect Japan
This is the katana to seize something from someone
This is the voice to threaten someone here
But!
I hate a world in grey
I hate a world without music
I hate a world where flowers do not bloom
I hate a world where dreams cannot be pursued
I want to laugh with everyone in a world where sakura dances around
That's why!
I am voicing out!
Raising the flag!
Holding up the sword!
Making flowers bloom under the sky without color
This is not the time to use Mirai ("future")
This is the time to create future ("mirai")
I fight
As I have comrades with me
We will raise the sakura revolution!
 
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ExistentialThought

Coffee Lover ♥☕
Feb 29, 2020
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Welp
Sega just announced that they will drop Sakura Kakumei
Stopping service on June 30
Holy moley, that is so soon. I knew it was sort of struggling out the gate, but I assumed they would push more to support it for at least the first year.

Honestly, it continues to reaffirm the issue that so many MMOs had after WoW that folks have too much time and money wrapped up into existing games that it takes something sort of shaking to catch the market.
 
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Cacher

Romantic Storm
Jun 3, 2020
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Holy moley, that is so soon. I knew it was sort of struggling out the gate, but I assumed they would push more to support it for at least the first year.

Honestly, it continues to reaffirm the issue that so many MMOs had after WoW that folks have too much time and money wrapped up into existing games that it takes something sort of shaking to catch the market.
Loving something that others don't love feels bad. The game has many lows, but its highs are really high. Sadly not many people recognize them.

I haven't been this sad for a piece of gaming news for a long time.
 

Ascheroth

Chilling in the Megastructure
Nov 12, 2018
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Punishing: Gray Raven is getting a global release for Android and iOS on July 16th:



Shame for no PC client, but it looks pretty cool and the soundtrack seems killer, probably going to give it a try on an emulator until Windows 11 is out and then that just works natively :blobeyes:.
 

Ascheroth

Chilling in the Megastructure
Nov 12, 2018
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Genshin Impact 2.0 is gonna release next week btw.


New area and main story stuff.
Also gardening for the teapot housing system and probably a bunch of other stuff.
 
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Ascheroth

Chilling in the Megastructure
Nov 12, 2018
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Been playing Punishing Gray Raven since Friday and it's hella fun.
Unsure for how long I stick with it, but so far I'm having a blast doing missions/challenges that are way above the recommended "Battle Power" of my team.



You get a ticket to select one of the 5 starter S-Rank characters at the start, which is quite nice. I picked Karenina (in the middle) cause her playstyle seemed super fun and it is. Swinging around a bazooka mainly as a melee weapon rules .
There's also the beginner banner that gives you another S-Rank character at less pulls than usual, but I don't have that one yet since it is not advised to spend the premium currency on it and the regular currency acccumulation for that one is rather slow. But whatever.

Combat is just super satisfying. It's a weird mix of Action-RPG with timing perfect dodges and ...Match-3 RNG skills. I don't even know how to really describe it, but it just works and gives combat an ever-present slight puzzle feel that has you adapting to the hand you're dealth with in real-time and makes every fight a bit different.

I've been doing story missions with a recommended BP (Battle Power) of 3200 with this team while they were weaker (Karenina at 1900 i.e.).
And the picture was from a really hard level 75 challenge (I don't really know what that level is supposed to be though, my characters are 40 and the BP recommendations is less than the level 40 story missions) that I just threw myself against and eventually succeeded.
It just feels really nice when you win while punching way above your weight class, because the difficulty isn't really via DPS-checks, it's primarily "can you even stay alive when enemies can one or two-shot you?" - and ifyou can answer that with true, you can generally win while being very under-geared and levelled. It's hard though. But satisfying.:evilblob:
 
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Vantr

Junior Member
Feb 15, 2021
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Resurrecting thread for

Heaven Burns Red

So far soundtrack has gotten me pretty hyped.



There was a stream as well.