A year ago, wadaholic released the original version of Total Chaos, to significant acclaim. However, he had a bunch of content that had to be cut due to time constraints, and this has resulted in a new version which was supposed to release in April this year but got delayed. The Direct's Cut adds a bunch of new enemies, new weapons, and adds a few hours of extra story content. A more polished version is coming in a few weeks with NG+ and bug fixes, but the beta is content complete AFAIK, and I'm pretty sure wadaholic has no plans to further develop it beyond bug fixes since he has other stuff going on.
www.moddb.com
If you've never heard of Total Chaos before, it's basically a survival horror game in a slightly similar vein to stuff like Penumbra, but with combat that isn't a complete dumpster fire. You have melee weapons, some which break, some which don't, and also firearms. Running away is also a viable tactic at times. Sometimes it's the only sensible tactic.
Total Chaos has a bit of a novelty reputation due to the fact it runs on GZDoom, but looks (and plays) far more sophisticated than your average Doom II-based Total Conversion. Yes, the trickery involved in making the game look and play the way it does despite being built on a 2.5D game engine from 1993/1994 is admirable. But it's a pretty solid horror game in its own right.

Total Chaos - Directors Cut Beta (1.15.5) file
DOES NOT REQUIRE DOOM2.WAD TO PLAY. Expansion pack for Total Chaos, containing lots of content cut from the original release of the mod. This is a BETA release. Final release expected in a few weeks from now.
If you've never heard of Total Chaos before, it's basically a survival horror game in a slightly similar vein to stuff like Penumbra, but with combat that isn't a complete dumpster fire. You have melee weapons, some which break, some which don't, and also firearms. Running away is also a viable tactic at times. Sometimes it's the only sensible tactic.
Total Chaos has a bit of a novelty reputation due to the fact it runs on GZDoom, but looks (and plays) far more sophisticated than your average Doom II-based Total Conversion. Yes, the trickery involved in making the game look and play the way it does despite being built on a 2.5D game engine from 1993/1994 is admirable. But it's a pretty solid horror game in its own right.



