I'm playing
Atelier Firis (mostly on the Deck, but also on PC), and I'm still enjoying it a lot. There was a hiccup ~10 hours in when my container was full and I couldn't yet expand it which almost made me want to quit, but it's been smooth sailing since I finally got a recipe for an atelier item that gives extra space.
I also tried
Horizon again, which I never played since I got my OLED monitor (or 4090 for that matter). It's extremely beautiful in HDR, and between the patches and HW upgrade now runs extremely well. So I was enjoying it for a bit, but after playing for a few hours it's back in my mind on that pile of "decent game, but not really what I want to play right now".
I feel like it really suffers from the whole AAA open world bloat phenomenon. Tons of systems and things to do, and they are even decently well implemented when looked at in isolation, but just not enough incentive to keep doing them over and over for the entire content structure they planned out for this open world spectacle.
Started Hellpoint. Not sure how I feel about it yet. Feels a bit by the numbers, but I'm not sure I was really expecting anything else either.
It has some of the wildest platforming to secrets of any soulslike!