Discussion What are you currently playing? (Week 16 of 2025)

Cacher

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Jun 3, 2020
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New week, new thread! What are you playing?

Spent 4 hours to go through the new main story event of Girls' Frontline 2. Posted my impressions in the OT. It was great!

Did not put much time into videogames as I was itching to watch some movies and invest into personal projects. Waiting for Expedition 33 to re-ignite my videogame wants again. :crystalblob:
 
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I don't really know why, but I've been playing less in the last few weeks, not sure why.
But still I got i've played a bit.
Shotgun King: Finally cleared a few runs and got all the weapons. I'm not sure If i'm gonna play much more of the game, it's interesting but the only thing left seems to be to make each run with more penalties and I'm not much into that. I need to look on what to play next.

Street Fighter 6: Back to playing online after some time.
 
Replaying Lies of P. Maybe halfway through. This is new game + +. Seems about the same or perhaps a little easier than New game +. Though I'm cheating, hehehe. I'm using a mod that increases the parry window from 9 to 12 frames, which matches Sekiro supposedly. There's no way to tell if the mod's working, but I remember parrying being very hard in this game and I'm better at it this run through. The idea was to make the game more reactable, and reduce the memorization requirement somewhat.

When I first played this game, it was when I just got in to the Souls-like genre after having bounced off of it for over a decade. So, maybe I've just gotten better or those 3 frames make a massive difference. BRB gave me no trouble this time. But CV gave me more trouble than ever before.

Some P-ing (requires H.265 playback support): https://cdn.steamusercontent.com/ugc/58091631556841782/204AA95419B86E4C423AAE2EE0A58561BE6FBA48/

Replaying Half-Life: Alyx with developer commentary on. I was disappointed by the Half-Life 2 commentary they added recently. It turns out they were right, when early on in the commentary they bring up that it's been decades, so it was difficult to know what to talk about. The Alyx commentary is higher quality and more pertinent to where you are in the game. There's even a handful of museum exhibition style ones that pop extra assets into the world to demonstrate something. I'm enjoying Alyx again quite a bit. This is my third playthrough.

My first two playthroughs, I remember the performance being shockingly good. Though the ending sequence is insanely heavy and destroys your performance. Outside of that I remember it being performant. But I have stalled out several times trying to start a third playthrough, because it seems the performance has degraded over time--and I had worse hardware for plays 1 and 2! I had to read a bunch of threads and implement a bunch of launch options. But these changes really helped, it performs way better. Moving the game to my fastest SSD also helped a little bit.

"-console -vconsole -novid +vr_msaa 0 +vr_fxaa 1 +vr_fidelity_level_auto 0 +vr_fidelity_level 3 +volume_fog_disable 1 -nowindow"

I wouldn't touch the MSAA setting if jaggies bother you, it's very obvious in outdoor scenes. This command list turns off dynamic resolution, so the ending sequence of the game is going to explode my PC, I expect. We shall see.

I need to get back to the Workshop custom campaigns. The one that apes Bioshock was pretty entertaining. Alyx translates well to that scenario.

I'm just a quiet guy who at times transforms into an annoyingly loquacious one, aren't I? Dr. Taciturn and Mr. Garrulous.

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I started playing Frontier Hunter: Erza’s Wheel of Fortune (On Steam Deck).

In short, it's a Chinese Metroidvania that leans more towards the RPG-end of the subgenre (i.e. the Igavania style). Nothing very special, unusual, or unexpected about it. Luckily, that's also not what I expected -- this particular genre is something I can pretty much always just go for as a game to relax and play a few hours, as long as it's somewhat decently constructed.

I'm not too far into it yet (20% map completion), but I'd say that from what I've seen so far, if you want this kind of thing, play Afterimage first. For some reason, that has a slightly lower rating on Steam, but IMHO it's a very good Metroidvania, I'd even put it into my all-time top 10 in the genre. Comparatively, this one is more middling, but I'm still enjoying it, and if you've already played Afterimage (and Iga's own Igavania obviously) but want more then I can recommend it.
 
Closing in on finishing Yakuza: Like A Dragon. Currently in Chapter 13, and have finished almost all sub stories, just the two racing related are left that will presumably unlock in the Final Chapter.
Really loving the story of this one. Ichiban feels so much more at home in these games than even Kiryu ever did. The dynamic of the party is also such a great addition to the Yakuza formula, where instead of just one character we get to experience a whole band of friends. The only negative to me is the combat system, that continues to be boring. I like turn based systems, but YLAD just uses tradition as an excuse to avoid innovating. Even modern Dragon Quest games have more features, such as the ability to walk around and some (very limited) positioning.

Hit Act 3 in Trails Through Daybreak 2, currently in Route B. Still having a good time with the game, though from what I gather, most criticism seems to be with Act 3, so will be interesting how it pans out.
 
With SRWY "coming soon" I got a pretty big SRW itch, so I ended up playing SRW30 again. I already finished it twice and I'm not interested in doing a full 3rd run, but at least it will provide a nice distraction until sunday which is when the devs will most likely reveal the rest of Y's cast list
 
I finished the new Xenoblade X story content this week, don't really want to get into spoilers here but I thought it was mostly fine in a vacuum(although a bit rushed at times and I didn't like the new area as much as i'd hoped) but sorta disappointing in context

it did still get me to put a hundred hours into a new version of the game with most of the qol annoyances from the original ironed out which I very much enjoyed so that's still a positive either way too, I do still want to 100% complete the segments too so not quite entirely done with it

i'll probably jump back into Suikoden next week and also probably start Daybreak 2
 
Finished South of Midnight, pretty good storytelling, gorgeous graphics, great music and VA. Not enough variety in combat or platforming though.

Tried Crime Scene Cleaner, ended up playing it for 7 hours over listening podcasts and streamers. This genre is perfect for it. Installing Powerwash Simulator now.

Tried Eternal Strands for a few hours. Gameplay's not good enough for me. Pass.
 
I'm currently addicted to this....



Having such fun trying to guide my racing franchise, Spangle Corp Racing, to the top of the table. Its got some nice management features along with a fun race simulation.

Should be finishing up KCG2 but this has taken my attention away from it.
 

I have played through most of AI LIMIT in about 40 hours the last week.

It is a soulslike with cel shaded graphics and a post apocalyptic setting. It is obviously similar to Code Vein in several ways, but has several strengths and some minor weaknesses compared to that game.

The level design is pretty great for the genre, much better than Code Vein, and it arguably reaches the heights of some of the better From software games. It has been so much fun to pay meticulous attention to small details in the environments to find secrets, to beat many strategically placed non respawning mid boss enemies and to open up neatly placed shortcuts.

The setting and story are good for the genre. The cel shaded graphics are not used to force feed anime style cutscenes to the player like in Code Vein. In fact, there are only sparse cutscenes (mainly introductions for some bosses), but plenty of environmental storytelling and NPC interactions during real time gameplay to drive the world building and story progression. The world building is bleak and oppressive, but also colorful and magnificent in ways that makes sense. I personally found the setting and story to be more engaging than in most other soulslikes I have played, but maybe not on the level of the best From software games.

The gameplay is also good for the genre. Some of the more interesting features are no stamina requirements for actions (and thus no Stamina bar) and a system that rewards aggressive and elegant (not getting hit) combat with higher damage and more frequent spell and special ability uses. Using magic is viable, but either requires some farming to get items that replenish magical energy or a mixed playstyle due to having to go into melee combat to replenish magical energy.

The production values are not as high as in Code Vein or the modern From software games, which shows in some ways. While the level design in individual levels is outstanding, the connections between different parts of the world can be quite confusing, especially due to the frequent use of underground subway lines to bind different areas together. There are no multiplayer features. The music is ambient and subdued, for better or worse. The game was unplayable before the latest patch for me, due to a nasty bug after starting a new game with a persistent black screen. The game has a DLAA setting, but aliasing is worse than it should be, and ghosting is also worse than it should be. If you are not in a hurry to play another great game, it may be beneficial to await further patches.

In conclusion, I would recommend the game broadly to fans of the soulslike genre. Additionally, people who mainly enjoy From software games, but are hesitant to play other soulslikes, would probably enjoy this game if they gave it a chance.
 
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Thanks for the writeup on AI Limit. I thought it looked interesting on when it showed up for me on Steam and put it on my wishlist, but this provides a lot more context.

I'll probably wait until they've patched it.
 
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I'm playing Robocop, Core Keeper and just started a new game of V Rising- havent played since last year so thought I'd start fresh.
 
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