Mr. Sleepy Man: I'm at least halfway through this.. It's a solo developed, 3D platformer collectathon. The developer is a musician, so the music is uniquely good. It is rough around the edges with some janky controls. But the creator knows what makes these games fun to those who like 'em. It's fun to explore this wacky dreamscape with its dark sense of humor. Provokes the explorer and the mischief maker within.
Relooted: I recently completed this. A South African developer made a game about reclaiming historical artifacts looted by former colonial powers. It's a bit underbaked in the gameplay department, and is over-tutorialized. Given the levels have limited complexity until near the end, signposting every single thing you should do and in what order is a decision I don't agree with. Partway through, I turned the game up to maximum difficulty which turns off the drone's pathfinding (i.e. telling you exactly what to do) and restricts crew member assists, so you actually have to plan around a chosen route. The max difficulty should be the default. It's not even a game on the lower difficulties, you just follow a list of instructions basically. There should have been more of the complex levels with analysis required and less tutorial ones.
However, they priced the game well. I think it's a good game with nice production value for its price. Has solid voice acting and an okay enough cast. It takes too long to fully unleash the game mechanics. It's drip-fed to you far too slowly. The architecture is really nice looking. It's a good length.
The game has frame pacing issues. Lossless scaling's frame generation smoothed its hiccups out nicely on a controller. The built-in frame generation has frame pacing issues too, don't use that.