Discussion What are you currently playing? (Week 41 of 2025)

Cacher

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Jun 3, 2020
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New week, new thread! What are you playing?

Continuing Tears of the Kingdom. Passed 100 hours mark and beat all dungeons except the final one. Lighting Temple was really enjoyable, and the boss is also tougher to fight. Now most of the main campaign is completed, I have been wandering around to complete shrines and collect dragon tears. There is still a lot to do so probably take two more weeks to complete.
 
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I'm currently over 60 hours into FANTASIAN: Neo Dimension. It's the second JRPG this long that I ever got into to the extent where I am absolutely going to finish it. Really loving my time with the game although it's not without faults.
Other than that I'm continuing my NGU IDLE playthrough, hoping I can be done with it before the year is over as I'm slowly losing my motivation after like 18 months of playing this thing, it's easily the largest idle game I ever tried and it does a lot of cool things but it's just too big for it's own good.
 
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Been playing a bunch of Digimon Story: Time Stranger.
Quite liking the game with one caveat, the DigiFarm is a UX nightmare which is extra surprising given how streamlined the rest of the game is comparatively. Bit of a headscratcher. It looks like it might not be that necessary in this game though, so we'll see.
Only just unlocked the ability to get Ultimates, now I need to figure out what I want to work towards.
 
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I'm still playing Silksong, I guess I'm close towards the end of Act 2?

In coop, we're playing The Riftbreaker, which is very fun if you enjoy building massive bases and filling out huge tech trees.

And I haven't posted about this yet I think, but 1.5 months or so ago I started playing Reverse: 1999. There's a lot I could say about that one (I put 100+ hours into it and am caught up to the current end of the main campaign), but the most important part is that it's a gacha game that's not too egregious about wasting your time.
What's a bit sad is that the translation quality is notably worse around the beginning of the game, especially in early optional content. Which is a shame, because the story really isn't bad. The translation is much better for more recent content, but in terms of first impressions it would be great if they went back and re-did the earlier parts.
 
I'm currently over 60 hours into FANTASIAN: Neo Dimension. It's the second JRPG this long that I ever got into to the extent where I am absolutely going to finish it. Really loving my time with the game although it's not without faults.
I just went through the games on my wishlist that have a new best price on Steam and this is one of them. You are making it hard to resist buying it even though I'd always rather avoid giving S-E money :P
 
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I just went through the games on my wishlist that have a new best price on Steam and this is one of them. You are making it hard to resist buying it even though I'd always rather avoid giving S-E money :P
I tried the demo and by the end of it (around 2h) I was hooked and had to get the game. You can transfer saves from the demo into the full game by just moving the files around so I definitely recommend checking it out.
 
Decided to use my Switch 2 today, I have only played 1 hour of Bananza and 1 min of MKW. I delayed using it for over a month due to the sheer amount of games that keeps releasing on Steam that I wanna play, but I realized that I cannot keep delaying playing Bananza and MKW because the Steam games I wanna play never ends.

So right now Im fully focused on Bananza. Fun game so far.
 
I just went through the games on my wishlist that have a new best price on Steam and this is one of them. You are making it hard to resist buying it even though I'd always rather avoid giving S-E money

I tried the demo and by the end of it (around 2h) I was hooked and had to get the game.

I love Fantasian, of course. And I also understand where RPGSite were coming from when they gave the game 10/10 score. However, it can be a hard game to recommend to someone who didn't spend their formative years playing Squaresoft's RPGs. Not only because the difficulty is significantly ramped up from the second act onwards, but also because it also requires near complete understanding of the specific character mechanics to be able to go past boss encounters. It feels a lot like SaGa games in some ways, albeit less flexible.

But if you enjoy the kind of challenges in SaGa games, I bet you'll have a fantastic time with Fantasian.
 
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Mainly Silksong.

Multistage bosses are really starting to grate on me. Even more if the "stage 0" is actually a multiwave mob rush. Games need like a thing where multistage bosses and such have checkpoints where if you beat the first stage at full health for x times, it will automatically continue from there next time.
Currently banging my head on the Bilewater boss.


Another thing that's bugging me is that it's hard/impossible to gauge how much damage sub weapons do, or like when you are adding poison to sub weapons, what kind of actual effect it has.
 
Yeah, the lack of information on different subweapon effects is not great. I'm not sure how I would fix it, because introducing something like damage numbers would greatly affect the (stellar) overall feel of the game, but it does greatly reduce my willingness to experiment with different weapons/skill :/
 
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Silksong, made it to Act 3, and close to the end 99% completion (that's a bit of a lie, since like with HK it doesn't include the bestiary).
But I'm close to wrap the game I don't know If I'll make it today but the journey is ending.
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Man, that final boss took me more tries than I care to admit. And i ended up using a cheese strat I found online. I enjoyed the game but that last boss (and some you need in order to reach the end) made me enjoy it a bit less overall.
 
Some thoughts during the clean-up stage of Tears of the Kingdom: while the game has a good-to-great main campaign and fun mechanics, the Depth is honestly a huge miss. On the ground, shrines and caves are good deviations for the players to do puzzle-solving and exploration during the travel, but the Depth provides no such moments: the players are just going from one root to the other. The things that break up the endless travel are combat and mining, and both of them go stale really fast.

On a positive note, Gleeoks are really fun to fight. They are easier than Lynels but make use of more mechanics in the game.
 
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