Discussion What are you currently playing? (Week 45 of 2024)

Cacher

MetaMember
Jun 3, 2020
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New week, new thread! What are you playing?

Continuing Heaven Burns Red on steam. Chapter 3 and chapter 4 prologue done. Steam tells me that I have clocked in 75 hours so far. Geez, what a ride!

As stated before, the main story is full of high highs, and low lows. Thanks to spoiler reasons, I can't talk about the highs too much, but those scenes are really emotional (albeit sometimes overstay the welcome by talking too much). Unfortunately, apart from climax or big reveals, I needed to resist the urge to press the skip button during more than a few story sessions. These lows continue to be the military action scenes. I have difficulty grasping what the teammates are going to act and why they act such ways to counter their enemies. I have read some lightnovels where the actions are really well-written: just through words, I can feel the speed, the actions and reactions, and maybe most importantly the spatial relationships between the characters and enemies. Obviously, the writers here (likely Jun Maeda) are simply not good at writing action scenes and failed to deliver satisfying combat. Which is totally ok, IF they didn't put so many military action scenes into the main story...

Another thing I would love to see less would be the use of (huge spoiler) characters' sacrifice as plot device to advance the main story.
Yes, it is a story about survival, love and sacrifice, but using the same plot device twice (sacrifice themselves to save friends) cheapen their deaths. In addition, there are obvious death flags (that can easily spotted by seasoned anime enjoyers) before the tragic endings which made their sacrifice predicable.
I believe that the game is going to have a long run in the future so variations in story-telling should be expected in the upcoming chapters.

Meanwhile, my rant regarding the scope being too limited was destroyed by the beginning of chapter 4. I am excited to see what the characters are going to act in face of the big unknown. The side story events are also full of surprises. I have gone through four events so far and all of them have high-quality, concise and impactful writing. There are still so many of them left to do (2 years of content!) so I will go through them steadily. Very excited to put another 75 hours, or more, into the game!

On the other hand, I have also restarted Poison Control again on PS4 Pro. NIS makes niche but interesting games and this is definitely one of them. I have talked about the game before so you can read it here and here. I played it on Switch in 2022 but switched to PS4 in 2023 because of the atrocious performance of the Switch version. You can also tell my experience towards the game changed a bit between the two versions, likely due to the performance and my mood. Giving it another chance in 2024 so hopefully I can finish it this time.
 
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Ascheroth

Chilling in the Megastructure
Nov 12, 2018
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More Persona 5. Now at the beginning of Palace #4 in early August. Hit the "I've played this game quite a lot in a short amount of time and the loop is getting same-y" point though, so I figured I'd play a few different things here and there to "recharge".

Tried Jusant from the current Choice and it's interesting, not sure it's up my alley though.

Also bought Skautfold: Knight's End in the seal which is the 5th and final entry in the series. I greatly enjoy the series, it's a solo-dev endeavour and every game is kind of a different genre. The first one is Dark Souls-ish, the 2nd one is a straight up Metroidvania, the 3rd one is a twin-stick shooter, the 4th one is more Action-RPG and this 5th one is a ....turn-based JRPG?
So far I've enjoyed all of them, so it pains me to say this... but this 5th entry is crap :disappointed-face:. Story and atmosphere are still neat, but the combat system is one of the worst I've ever seen. It's pretty experimental, but the experiment did not pan out at all. I bailed after a few hours (about 2/3rds in I guess) and watched the rest on youtube to at least get the story conclusion.

Also tried McPixel 3 from the bundle but bailed basically immediately, lol. Not my kind of humor.

Thinking of playing the SCP: Secret Files for a little bit of post-Halloween spookiness and then I'll probably either continue with Persona or go back to Kingdom Hearts 2.
 
Dec 5, 2018
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Metaphor, in the final stretch of the game. I should be done either today or in a couple of days. I'm quite surprised how much time the games gives you to max out all social links and do the quests, I thought that based on what the devs said that you wouldn't have enough time to do stuff.
With that said, you can tell this is an atlus game, the game is not subtle in anyway.
 

Durante

I <3 Pixels
Oct 21, 2018
4,041
19,492
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I'm also still playing Metaphor. The art is still great, the story and characters are still pretty interesting if somewhat on the nose, and the performance and technical quality is still far worse than it should be. I also still appreciate that the pacing isn't nearly as terrible as all the modern Persona games, and I also still can't quite understand what people see in the find weaknesses -> load up on weakness-exploiting skills -> win gameplay loop of the battles. The best "innovation" in that regarding (in quotation marks since it's an innovation for the series but well established in the genre) is that you simply have to fight out far fewer battles.
 
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Kvik

Crossbell City Councillor
Dec 6, 2018
4,297
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Downunder.
After finishing Metaphor, I finally got the chance to finally play RomaSaGa2 Revenge of the Seven in earnest. Looks like we have yet another kamige in our hands, because I loved what they've done with this remake.

It's an UE4 game, so performance isn't an issue. The localisation is stellar. Yoshiro Ambe's art is godly, as well. But the real pièce de résistance is how they carry everything that is good from the original SFC release and brought everything to 2024 standard. The original difficulty is too difficult? There's a slightly easier difficulty option (although personally, this game really shines in its original SFC difficulty). Want to explore the world without worrying about quests? We can disable the minimap, quest markers and indicators. You can also make every encounter arbitrarily harder by disabling the HP indicators if you want to.

I've heard that the NG+ difficulties are quite punishing as well, if you're a glutton for punishment (I'm not). Not to mention additional new stuff like the Mr. S collectables, new quests and classes, the ability to switch between the SFC OST and arranged, EN voice directions that can stand evenly with Metaphor, etc. You can easily tell that the developers (Xeen Inc.) on some levels are fans of the original game.

If I had to knock off some points, it's mostly because of technical reasons. Lack of AA options (it's only a toggle) and the default FOV is too narrow for my taste.
 
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Parsnip

Riskbreaker
Sep 11, 2018
3,237
7,213
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Finland
More Assassin's Creed Valhalla.

The structure is a bit weird since you can tackle some areas in any order you want, so I've been pushing the obvious next big story region back and doing the other ones. While I don't mind it as such, there's a bit of a story disconnect there where you are supposedly in a bit of a hurry but can fuck around elsewhere for ages. Reminds me of Mass Effect 3 kind of with the whole invasion happening and Shepard doing random errands to people in the Citadel.

I even ended up googling a bit to see if there's an actual ticking clock in the background, seems like there isn't.
 
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