Steam Next Fest, List of "Meh..."
I may not have given my full attention or due consideration to many of these 
My list of demos I enjoyed most is in the other thread
Aethermancer - rogue-lite monster catcher with turn-based combat. Seems like it would be extremely repetitive. Seems like you'd just do your moves in the optimal order over and over again because of the mana system. Nice art though.
Ail - stealth game as a boy with telekinetic powers. It was too frustrating because it plays like an early Alpha. Could be something in several years.
Axyz - a mind-bending platformer in the sense its awkward to navigate. Brain-straining 3D navigation is the name of the game. I was disappointed it was grid-based and not a free movement 3D marble game. But wait! There is jumping and gravity switching. It play more like a casual puzzle game. It's really not a platformer. Not what I expected or wanted. Fun for 15 minutes, then I ceased to care.
Bambas - very slow and boring. Manually "walk" as shoes about an enclosed garden with nothing obvious to do or see. I would rather eat a paper towel.
Claire a la Mode - cute arcade platformer with multiple characters. A bit dull, but it has potential. Undecided.
Coin Push RPG - Seemed like a clicker with unsatisfying coin physics. They seem plastic, not metal. No idea what I was doing. Was I winning? Was this an infinite battle? Still not sure if it's a clicker or an actual game and didn't care to find out.
Descenders Next - I knew how to carve from the tutorial. But I didn't carve in the exact pixel precise way the tutorial demanded--at least not for every skiing gate in succession. It kept resetting me to the beginning. I alt-F4'd.
Desperate Place - it's a turret defense. Everything rebuilds between waves which makes it too easy I think. I have several amazing TDs, don't really need another standard one.
Dirtbag Mahjong - I partially learned how to play Mahjong. I swear multiple times I had a complete hand, but a button to declare Tsumo never revealed itself. So, I guess I did not learn Mahjong. The CPU players kept poisoning each other and "messing with" each others' decks. I could cast "Lightning Strikes" which reduced their health bars. None of this seemed to change a thing. I think I recommend checking this out if you want to learn Mahjong??
Fellowship - jeez, I could tell the dungeon group I had played MMOs. They behaved exactly as I remember people behaving when I last did 5-man dungeons in FFXIV. Being able to do 5-Mans without the monthly membership and grinding is tempting. But it's still less polished WoW. With abilities you've seen many times before. I remain unconvinced, but may keep an eye on this. I tanked on the not-WoW-Monk. It was fine. I enjoyed the 10 minutes I spent figuring out my rotation on a target dummy.
Gothic 1 Remake - I'm stupid and didn't know TSR meant Temporal Super Resolution. I thought the optimization was poor. But I uninstalled before I realized my mistake. Oh well.
Haste: Broken Worlds - a rogue-lite runner that may have too few mechanics for my taste. Also has items like "6% extra something on Wednesdays". Why have items then? The demo run was pretty brainless, I felt like I didn't need to pay attention nor perform to win. The demo completely dissuaded me, but its store page has given me hope. It has GIFs on it with levels packed densely with obstacles, so that gives me hope that the full version is more challenging.
Hypogea - kind of interesting platformer with a moveset based off utilizing a shepherd's crook looking walking cane you carry. Could be pretty good, but I'm wary that it's too barebones. I liked GearGrit's platforming a lot better.
Isopod - Rolly Polly bug takes down environmentally destructive corporation. Vaguely like 3D Sonic but with semi-open area adventure platforming. It was alright. I dunno.
Level Devil - wouldn't recognize my controller. Had to map the keyboard to my controller with Steam Input. The game kept crashing. Seems to be designed around being annoying with its hidden trap design. Meaning the obstacles are impossible to see coming. So, it's like watching a bad Looney Tunes cartoon, and then you play the level once you've memorized all of its BS. Not a fan.
Monaco 2 - Like the original, I played the demo and didn't care for it. I don't think Monaco is meant to be played solo. Sleep inducing.
Monster Train 2 - I love Monster Train, but this seems to be extremelely similar to the first game except it looks slightly different. I'll just play more of the original, thanks.
Reign Breaker - it's Hades but with stuttering performance issues. I'm waiting on Hades II. Don't want to burn out on it, so I won't play this game.
Scaravan 66 - The game's overlay says Pre-Alpha. It feels like it. It's gonna take some time to find the fun here. It's a vehicle combat rogue-lite. I couldn't tell why I took damage or if I was doing anything well or correctly at all. Cool aesthetic though.
Shadowveil: Legend of the Five Rings - An auto-battler rogue-lite. You assign abilities, equipment and starting positions, but everything else you simply watch play out. Progression is Slay the Spire multi-path node lattice style. It's cool, but the "difficulty" increased 10 fold only a few battles in. There's very few decisions to make, so I feel like I was missing something huge. Quit out after being decimated and seemingly having no counter actions to take.
Shield Strike - I forgot what this even is... Oh, okay. It's Towerfall, but not as good. Pass.
Streetdog BMX - This felt better than I expected it to. But it still feels a bit too indie. Tragically this genre needs a large budget, but it's no longer profitable enough for AAA devs to undertake
Tides of Tethys - I resent having to learn a strategy game I don't own. I put zero effort into playing this. You shouldn't have read these last few sentences.
Tom the Postgirl - The demo is simply too short to get an accurate read. Not a clue what the full game is going to be. It's wild. You'll enjoy it if you like things similar to the movie
Poor Things etc.
Twilight Monk - not bad at all. But not nearly enough to grab my attention. The indie metroidvania genre is oversaturated. This game makes Nine Sols feel AAA. (Nine Sols is amazing, I'm just bringing it up for illustrative purposes)
Unyeilder - its high fidelity PS1 graphics are sick. Love that part. Ummm. I can't tell what's happening. There's so many particles. You can run out of ammo with no way to get more other than to melee counter an enemy. Some enemies are very easy to counter, you'll do it accidentally. Some have microscopic counter windows, which is why I ran out of ammo. That disparity is very frustrating. Was almost a fan of this, but that drastic difference in enemy design put me off it.