Finished
Lacuna ( DigiTales Interactive / Assemble Entertainment, WhisperGames, Mayflower Entertainment, 2021)
A pixelart point and click
adventure game with a strong focus on deductive criminal investigations - there is not much classic point and click here (you don't even have an object inventory), instead it's all about gathering facts, carefully taking in information from conversations, paying attention to news - and reviewing and organizing it all in a dedicated information management screen and then making the right calls and decisions at key points in the story.
The story is a sci-fi political thriller with more than one nod to Blade Runner, but the inspiration is mostly style and visuals, the
world-building and plot is quite original and pretty good, too, culminating in no less than
8 different potential endings.
There is occasional voice-acting during cutscenes between chapters, but
for the most part, this game is about reading and that includes the conversations, of which there are plenty and which are lengthy - but you get to listen to a pleasant smooth jazz-fusion soundtrack (of which the publisher commissioned an
official Lo-Fi remix later on) while you are reading .
Taking in all this information takes time and slows down the pace and this
slow pace somewhat clashes with the story, which wants to be an exciting, hard-boiled thriller - some dedication of the player is required. I started playing this game all the way back in 2021 and finished the first chapter and then only picked it back up this year, but I'm glad I did.
Previously reviewed in this thread here.
3.5/5
Also finished
Adam Wolfe (Mad Head Games, 2016)
I had no idea what a "Hidden Object Puzzle Adventure" was when I started this game, but I'm glad my first game of this genre was a high-end entry. Subsequently I learned that this studio's games are apparently quite famous and well-liked in the casual mobile games space, of which I don't know too much about.
For the most part, this plays like a point and click adventure, only the elevated number of hidden object puzzles really gives it away.
But the production values blow 90% of actual contemporary point and clicks out of the water -
gorgeous, digitally painted high-resolution images and animations, great music and a full voice-acting cast throughout with great performances. It's this great production and the breezy casual-player-focused gameplay. which
takes great care to never frustrate the player - always be puzzling, but never be stuck - that really sucked me in and had me come back to this game every night for a week.
The story, a somewhat wild tale about a "detective of the supernatural" solving crime and looking for his missing sister, is nothing special, it's even a little silly at points, but it has just enough twists, turns and teases to keep things moving along smoothly.
Really good fun and evidence that casual gaming does not necessarily equal mindless or repetitive.
3.5/5
And finished
Chicken Police - Paint it RED! (The Wild Gentlemen / HandyGames, 2020)
I found this game completely by accident (the cover image randomly caught my eye in a GOG sale newsletter) and what an amazing find it turned out to be.
It's a novelty
visual novel that mixes a classic 20th century hard-boiled detective setting. a duo of main characters straight out of a buddy-cop movie, a highly stylized look, deep world-building, talking animals, an original jazz soundtrack and an amazing cast of voice-actors that deliver hours worth of lines peppered with zingers.
The
world-building of this game is quite extraordinary - during its course, you even get a brief world history spanning multiple centuries and a good idea of the world's shape down to the details of continents, countries and their respective cultures. The design of the animal people that goes for a sort-of photorealistic egyptian-pantheon look is incredibly good (and sometimes incredibly odd at the same time, particularly for the bird-based characters).
But
the best feature of this game is the voice acting. I often talk about voice acting in my posts here, but this game is
really special. The amount and quality of lines in this game put AAA games like the Life is Strange series to shame. Almost every object that can be looked at in a scene gets up to four conversations between the main characters on repeat looks - and when you come back to the same scene later in the plot, there's new lines waiting for the same objects. But a player in a hurry is completely free to not even take a single look and miss all of them, if they so wish, so a breezy casual playthrough is still possible.
I absolutely loved this game and the only criticism I have is that I figured out the big plot pivot before the game meant to reveal it - and that it goes on for a tiny bit too long after the game's climax. While writing this post, I found out that a big sequel is apparently in the works and a small spin-off game due to be released this month, I'm very excited.
Previously reviewed in this thread here.
4.5/5