News Resident Evil 3 remake covers appears on PSN

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Echoes

"My destiny is to continue fighting"
Oct 31, 2018
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Can these screens mean the release date is sooner than expected? I am not versed in how psn database works in advance so I am really curious how this develops...
 
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Aelphaeis Mangarae

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Apr 21, 2019
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I'm curious who is developing it. According to rumours, it isn't by the same team as RE2 Remake. But the specifics are fuzzy. It could be by another Capcom division. It could be by a third party developer. We'll find out soon enough, I guess.
 
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gabbo

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Dec 22, 2018
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So, is this shocking in that it's finally been revealed as real or that it's coming soon? The whole capcom indecision business was not something I followed closely
 

ISee

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Controversial opinion: I enjoyed RE7 more than REmake 2. I'll play REmake 3, but I really hope we'll get a new, horror RE8 in the footsteps of 7.
 

Aelphaeis Mangarae

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Controversial opinion: I enjoyed RE7 more than REmake 2. I'll play REmake 3, but I really hope we'll get a new, horror RE8 in the footsteps of 7.
I'm of the opinion that third person horror games (mostly) stopped being scary when they decoupled themselves from terrible controls. I consider REMAKE and Resident Evil 7 to be legit scary games, with RE7 being especially scary in VR. RE2 Remake failed to scare me. It's popcorn horror. You can calmly jog away from everything. The third person camera removes the fundamental "WHERE IS HE?" unkown that drives good horror. At no point did I feel personally threatened by the game. At no point did I not want to open a door and walk down some stairs.

IMO, the primary reason this is controversial is because Resident Evil is a Japanese series and Japanese console game fandom has a huge amount of baggage around (read: resistance towards) first person cameras. (It's not just Japanese fandom, granted, but it's closely tied because first person game design is so closely associated with PC gaming, wheras consoles favored third person for a long time. The whole reason Ubisoft made Ghost Recon third person was because they felt console gamers couldn't handle the series in first person.) The amount of baggage around the topic is troubling because it results in people talking past each other. Resident Evil fanbase discussions are super annoying, IMO.

For a lot of people, the choice between first and third person horror doesn't boil down 'which produces scarier experiences" but rather "I don't like first person because it makes me motion sick" and "I want to be able to see my character" and stuff like that. And if there's one thing the Resident Evil fanbase is known for, it's thinking that the only fanbase that should be catered to is yourself. And this annoys me because it's basically "coherent arguments around horror design" vs "Yea, but I don't like first person games."

It's my hope that RE8 returns to what made RE7 scary, but I'm not overly optimistic. Especially since RE7 being so scary, especially in VR, is actually offputting for some audiences.
 

ISee

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It's my hope that RE8 returns to what made RE7 scary, but I'm not overly optimistic. Especially since RE7 being so scary, especially in VR, is actually offputting for some audiences.
I agree, but I'd would like to state that another important reason why RE7 works so good is that every part of the map had a different horror trope. The home is a different theme from the lucas "jiggsaw" part or the nasty mother insects part. Those parts do not reinvent the gameplay wheel everytime, but it felt varied. REmake 2 has different locations but it always feels the same. As said, it's not bad I just hope they do not give up on a true RE8.
Getting chased was nice in RE7, a bit annoying in REmake 2 and we'll see how it is in REmake 3 but it may start to outstay it welcome.
 

Aelphaeis Mangarae

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I agree, but I'd would like to state that another important reason why RE7 works so good is that every part of the map had a different horror trope. The home is a different theme from the lucas "jiggsaw" part or the nasty mother insects part. Those parts do not reinvent the gameplay wheel everytime, but it felt varied. REmake 2 has different locations but it always feels the same. As said, it's not bad I just hope they do not give up on a true RE8.
Getting chased was nice in RE7, a bit annoying in REmake 2 and we'll see how it is in REmake 3 but it may start to outstay it welcome.
RE7 is a very well structured game. I also like the shift in pace and aesthetic on the Boat, but some people don't like it. I'm not entirely sure why. It seems to me like some people really push back against games shifting gears into a different playstyle throughout the story. They want the entire game to be more of the same. I liked how RE7 shifted pace/tone even in the DLC where it turned into a gator punching simulator.
 
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