Community MetaSteam | December 2019 - Halo! Is It Me You're Looking For?

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Durante

I <3 Pixels
Oct 21, 2018
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Hmm, just spent a few more hours in Steins;Gate. Maybe not reading further than the end of the relative slog that is chapter 1 was an error in my last two failed attempts. Things accelerate already, or you could say shit is clearly taking the direction of the fan.

But I'm back with my eternal issue. I don't like playing a 100% text game on a desktop, and don't have a GPD. So that leaves me with...
  • Moonlight for Vita, but I never even could get the fucking POS to recognize dpad inputs.
  • Steam Remote Play on iPad, but then I will get the giant black bars from hell thanks to Apple dumb ratio.

Thinking about it, the death of my mobile is the perfect opportunity to buy a 16/9 android phone and finally play VN under warm blankets.
But I don't really have the money for what I want, a 150-250e mid-budget phone.
Think of the black bars as a feature, you can put extra controls in there! (At least I think you can, I never really used remote play on anything not a PC)
 
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Wok

Wok
Oct 30, 2018
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Hey, at least Mixer legitimately has more features than Twitch. Not something that you can say about EGS versus Steam!
That is why Tim does not not fight Gabe with features: he knows features do not attract users. What is interesting is that exclusivity only brought 15% of the audience from one platform to another. So, you have a platform with more features and an exclusivity contract, yet you cannot convince people to switch over.

What is funny is that Microsoft seems to be able to disrupt Steam's market with Game Pass, but might be having a harder time vs. Amazon's Twitch.
Who would have thought that getting people to use another launcher would be easier than changing people's habit to visit a website in their browser?
 
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Sygmaelle

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Sep 8, 2019
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Entertainment should be accessible. Period. Accessibility is more then just disabled, but more honestly needs to be done in that as well. You don't need to make things "easy" by making it accessible.

I mean honestly the souls game difficulty is pretty much overrated.
Not everybody can understand / play Risk, its perfectly fine
 

beep boop

MetaMember
Dec 6, 2018
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Hmm, just spent a few more hours in Steins;Gate. Maybe not reading further than the end of the relative slog that is chapter 1 was an error in my last two failed attempts. Things accelerate already, or you could say shit is clearly taking the direction of the fan.

But I'm back with my eternal issue. I don't like playing a 100% text game on a desktop, and don't have a GPD. So that leaves me with...
  • Moonlight for Vita, but I never even could get the fucking POS to recognize dpad inputs.
  • Steam Remote Play on iPad, but then I will get the giant black bars from hell thanks to Apple dumb ratio.

Thinking about it, the death of my mobile is the perfect opportunity to buy a 16/9 android phone and finally play VN under warm blankets.
But I don't really have the money for what I want, a 150-250e mid-budget phone.
I played most of 428 on Vita. The d-pad worked alright on my end. IIRC what I did was enable Playstation support in Steam (maybe not necessary) and rebound the buttons in some menu. I’ll update Moonlight again and see if it still works.
 

Dandy

Bad at Games.
Apr 17, 2019
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I don't need an Easy mode because I game on PC and can just make my own with a trainer or Cheat Engine.

I'll never know the "joy" of throwing myself at a boss for 3 hours only to succeed by sheer luck. You can't make me git gud. Suck it, Souls Snobs. :face-throwing-a-kiss:
 

EdwardTivrusky

Good Morning, Weather Hackers!
Dec 8, 2018
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I don't need an Easy mode because I game on PC and can just make my own with a trainer or Cheat Engine.

I'll never know the "joy" of throwing myself at a boss for 3 hours only to succeed by sheer luck. You can't make me git gud. Suck it, Souls Snobs. :face-throwing-a-kiss:
You are cheating not only the game, but yourself. You won't grow. You won't improve. You take shortcuts and gain nothing. You experience a hollow victory. Nothing is risked and nothing is gained. It's sad that you don't know the difference.
 

Ruvon

Chaotic writer
May 15, 2019
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cabinetdechaologie.wordpress.com
Never played a Souls game, but I don't understand how giving more options to players might be a bad thing.

Reminds me how some people were crying over Prey by Arkane because they had the possibility to quick save.

Let the people play the way they want. There's plenty of room for various gaming experiences, as long as it doesn't involve cheating in a multiplayer game.

On another topic : Risk may be the board game I despise the most, due to bad experiences and because there's plenty of better board games that doesn't rely on luck with dices. But hey, it doesn't bothers me that some people enjoy playing Risk.
Maybe it was not about another topic after all :unsure:
 
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beep boop

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Dec 6, 2018
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Li Kao About the Vita Moonlight stuff. Just checked and I had set up the controller inputs by launching Steam through moonlight, opening up BPM, going to controller settings > detected controllers > define layout. If you haven't got anything mapped yet, you'll want to sit by a keyboard/mouse to properly access this menu.

With that set, I launched games both directly from Moonlight and also by selecting Steam from the Moonlight menu, and it all worked fine in both. To get the guide button to work right (mapped to the top right of the touch screen for me), I did have to disable the "mapping file" for the Vita. This can be found under Moonlight's settings. Only minor thing is that games recognize it at a 360 controller, including Steam itself. I seem to recall it being seen as a PS controller in some games, but I don't remember how that happened.
 
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Ruvon

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My family had to ban ourselves from playing Risk because the arguments threatened to tear us apart.
I was more thinking about these times I almost bored to death, but that may happen too :p

Less often than when you play Munchkin though...

I'll give a lot to find 5 other players to play Dune on a regular basis... There's even an online version of the boardgame...
 

Stone Ocean

Proud Degenerate
Apr 17, 2019
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I have a complicated relationship with accessibility. On one hand, I think theres zero reason to gatekeep people from enjoying PVE games with proper difficulty options. Play it your way, whether you just want to get through the story or you want a challenge, who gives a shit? This isn't the 90s and games shouldnt be Ninja Gaiden hard unless people want it to be.

On the other hand, as someone who has had his favorite genre constantly lobotomized in the name of "accessibility", I'll be forever against any difficulty measures in competitive games that aren't just "better tutorials" or "proper skill based matchmaking". Seeing competitive games kill skill expression is fucking disheartening.
 

Kyougar

No reviews, no Buy
Nov 2, 2018
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I have a complicated relationship with accessibility. On one hand, I think theres zero reason to gatekeep people from enjoying PVE games with proper difficulty options. Play it your way, whether you just want to get through the story or you want a challenge, who gives a shit? This isn't the 90s and games shouldnt be Ninja Gaiden hard unless people want it to be.

On the other hand, as someone who has had his favorite genre constantly lobotomized in the name of "accessibility", I'll be forever against any difficulty measures in competitive games that aren't just "better tutorials" or "proper skill based matchmaking". Seeing competitive games kill skill expression is fucking disheartening.
Let's take Aurora 4X or Dwarf Fortress for example. where does accessibility start and dumbing down begins? There is a point where it just becomes another game, and then you can just play Rimworld (which is still very complex) or Stellaris instead.
 

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I haven't lost a game of Risk in the past 15 years. Nobody in my immediate family wants to play it anymore.
Not that I particularly liked Risk, so :shrugblob:
I was, until very recently, unbeaten at Monopoly.
Decades of straight wins. :giggle:

But the last time I played it (with my brother and a friend), they "fixed" that, and I lost two straight games.
Since they were tired of me winning, they essentially tag-teamed, made some ruinous (and barely legal) transactions between themselves (so that one of them ended up with a lot of properties), and I lost. Badly. :LOL:

Yeah, I'm still pissed. :grinning-face-with-smiling-eyes:
 

EdwardTivrusky

Good Morning, Weather Hackers!
Dec 8, 2018
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By the way, i'll fire up a trainer or edit the hell out of files or enable a console and feel absolutely zero guilt about it. I actively avoid higher difficulties after playing so many games where it just turned everything into a bullet-sponge and that's no fun at all.

I also don't have the muscle-memory for these types of game and my reflexes are not frame perfect anymore. I actually bought Fallen Order because people debunked the rumour it was a Souls-like. I did enjoy the hell out of Code Vein though and can't wait to get back into it after the latest updates.
 

yuraya

MetaMember
May 4, 2019
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I don't need an Easy mode because I game on PC and can just make my own with a trainer or Cheat Engine.

I'll never know the "joy" of throwing myself at a boss for 3 hours only to succeed by sheer luck. You can't make me git gud. Suck it, Souls Snobs. :face-throwing-a-kiss:
People don't finish Souls games because they were lucky tho. They finish them because they were patient. They accept the fact that they will die dozens of times before beating it. They learned the mechanics, they learned to dodge and they learned boss patterns. They climb that mountain and they persevere.

Sadly other people equate dying in video games with difficulty in video games. So they die a lot and they ragequit using it as an excuse to demand easier options/accessibility etc.

That is how SoulsborneSekiro games are designed. 10hrs into Sekiro you will face a boss that you can only beat if you play a certain way. The devs let you know that you will have to make adjustments and playing the game the way you played their previous game won't work. People refuse to learn and adjust so they want it to be easier. Its complete disrespect to brilliant and punishing game design. It was the same thing in bloodborne. One of the first bosses in it is much more aggressive towards you than most Souls bosses. So the only way you will beat him is by dancing/dodging around him constantly in circles. And its made possible to do so since there is more stamina in the game than previous Souls games. People are just impatient. They don't want to learn or adjust. They want an easy button.
 
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Deleted member 113

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During the last winter sales (and Chinese new years sale), when they started giving those discount vouchers based on purchases made on Steam, I seem to remember a way of checking how much purchases one made since the previous sale, so we could potentially estimate who many discount vouchers we are getting (if they are still doing that).

I believe it was something using Enhanced Steam, or some website that has profile stats.
Does anyone remember the method?

thanks ;)
 

fantomena

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Dec 17, 2018
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Imo, there are 2 different sorts of accessbility. The type that let people enjoy the core game with help like susbtitles, colorblindness, cloud gaming help more people access the game, letting you play the game with different controllers and such things.

Another type of accesbillity is the type where you change the actual game for it to become another game or a dumbed down game.

Like, will adding a map or easy mode to Bloodborne simply just let more people access the game and if they do, will they play the same game the developer intended them to play?

In one way, a simple map in Soulsborne can be a simple thing, in another way, it might fundamentally change the game. What if the purpose the devs had in mind was that players had to discover where to go themself by reading signs and other stuff and by adding the map, the players own discoverability is gone?



Is that still Bloodborne or a different Bloodborne?
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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Ok just got out of a remote play session. It works, just some rare slowndowns.
But firstly me and Valve don't talk the same language, I can't for the life of me modify the on screen buttons needed to properly play Steins;Gate (mouse wheel), and second, my PC sound is now locked to some NVIDIA thingy, can't return to my speakers.
Uh.

Edit. A reboot solved the sound thing.
 
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Ascheroth

Chilling in the Megastructure
Nov 12, 2018
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I don't need an Easy mode because I game on PC and can just make my own with a trainer or Cheat Engine.

I'll never know the "joy" of throwing myself at a boss for 3 hours only to succeed by sheer luck. You can't make me git gud. Suck it, Souls Snobs. :face-throwing-a-kiss:
It took me 4 days to defeat the first boss in Dark Souls (the "tutorial" one) because my stubborn ass insisted on fighting it before you get a proper weapon once I've read online he drops his weapon when you do that :p
(And I don't think it was luck)

But in general my stance is: let developers develop the game how they want to. If I disagree, I'll just mod/cheat and fix the "issues" myself. ¯\(ツ)
It's maybe just a personal weird hangup, but for me there is psychological distinction between "game has an easy mode included" and "I make my own easy mode with Cheats".
 

fantomena

MetaMember
Dec 17, 2018
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CapCom should publish the RE3Remake store page so I can pre-order it already. I have that, TLOU2 and Animal Crossing to pre-order that I know I will get day 1.
 

eonden

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Dec 20, 2018
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So... I just realized something. The TGA sign-up said it was a beta to try and tell people, and taking into account that the event system still lacks the calendar to sign up for future events... Maybe it means they are testing the way to contat people through email / phone for events they sign up for in the Steam Calendar (tm)?
 
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Trisolarian

Junior Member
Jul 12, 2019
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I hate the term "dumbing down", its short sighted as fuck way of looking at games as a whole. Just saying "dumbing down", well what the fuck got dumbed down? The story, the experience, the dice rolls, the quick twitch experience? Is just your expert gaming experience dumbed down? What about the newcomers. A shitty gatekeeping term.

Also, it may come as a shock to some people, but maybe people like to play video games while they're injured/suffering from a strain or something.

And yes I feel strongly about this, sue me.
 
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Taborcarn

Battle Santa
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Then Bloodborne might just not be a game for you, and that's okay.

Yes I've come to terms with that. And it's why I enjoy the knock-offs like Nioh and the Surge more, they still have the combat challenge but they're much more straightforward.
 
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fantomena

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Yes I've come to terms with that. And it's why I enjoy the knock-offs like Nioh and the Surge more, they still have the combat challenge but they're much more straightforward.
Yeah, I can definetly see how someone would like soulslike games like Nioh and Surge more than Soulsborne games.

I hate the term "dumbing down", its short sighted as fuck way of looking at games as a whole. Just saying "dumbing down", well what the fuck got dumbed down? The story, the experience, the dice rolls, the quick twitch experience? Is just your expert gaming experience dumbed down? What about the newcomers. A shitty gatekeeping term.

Also, it may come as a shock to some people, but maybe people like to play video games while they're injured/suffering from a strain or something.

And yes I feel strongly about this, sue me.
I disagree. Games can be dumbed down in terms of design in order to appeal to more people and the danger is that the core design that made fans like the game in the first place can vanish.

Putting a map and objective markers into Bloodborne will dumb down the game design. However, as long as you simply just have the option to turn them off, I have no problem with it.

Sometimes, a type of game isn't for me or you and that is okay.
 

Alextended

Segata's Disciple
Jan 28, 2019
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Souls games are no more obscure than Symphony of the Night. Okay there's no knowing that there's (probably) a Dracula to defeat at the end but being a video game you can assume there's something. You're dropped in a huge unknown mysterious place that's more about atmosphere than story, just like SOTN's castle, and find your way around, finding items, defeating bosses, leveling up, encountering mysterious NPCs that don't really have much to say much like Maria and Richter and the librarian and the boatman and whoever, opening more pathways to yet more areas (as the alternative is to endlessly grind in the same area and not progress, surely it's not hard to get you need to find another). You don't need to read item descriptions or anything else or get into it as much as those guys crafting whole theory wiki websites did, or read their works. It's an awesome 3D metroidvania with wonderful atmosphere, exploration around beautiful or dreadful areas with an engaging combat system and enemies, that's all you need. Nioh has a ton of mission areas that are just there to get past them just because they came after the previous one with no story whatsoever, how's that better than having some potential nugget of lore to notice in cohesively designed worlds just because you don't care to look, you don't have to, you can just follow your zombie guy's journey from his humble jail cell beginnings to his interactions with cryptic friendly or hostile or unknown disposition characters that are just as obscure to him as they are to you and leave it at that with the finale. Just reach the end as in any video game whether someone is there to tell you the evil big bad lives there and you need to get him because you're good or just leaves you roaming a mysterious place that's cool to explore and defeat the challenges it throws at you. You don't need to piece the whole lore together.
 
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Trisolarian

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Jul 12, 2019
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Yeah, I can definetly see how someone would like soulslike games like Nioh and Surge more than Soulsborne games.



I disagree. Games can be dumbed down in terms of design in order to appeal to more people and the danger is that the core design that made fans like the game in the first place can vanish.

Putting a map and objective markers into Bloodborne will dumb down the game design. However, as long as you simply just have the option to turn them off, I have no problem with it.

Sometimes, a type of game isn't for me or you and that is okay.
Options are good.

Dumbing down is still a reductive term that is vague to the point of uselessness. Is the new super meat boy going to be dumbed down because you don't move the stick right to go?

Sometimes a game is for you but CORE DESIGN puts up barriers that leave you out.
 

Taborcarn

Battle Santa
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I wouldn't make that comparison, sure there are a couple spots in SoTN that don't make much sense in how to progress (I played it through for the first time this year and had no qualms about using guides for those spots).

But the exploration feels more cohesive by design in SOTN, and of course there's going to be a Dracula in there, it's Castlevania.

Also part of what put me off of Bloodborne was the Lovecraftian elements . I can't stand that type of thing and typically go out of my way to avoid (video and board) games that contain them.

Edit: fixed the formatting. And hey I'm a full member now!
 
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fantomena

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Options are good.

Dumbing down is still a reductive term that is vague to the point of uselessness. Is the new super meat boy going to be dumbed down because you don't move the stick right to go?

Sometimes a game is for you but CORE DESIGN puts up barriers that leave you out.
If a game's core design is what keeps you from playing it, then the game is not for you, imo.
 
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Trisolarian

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If a game's core design is what keeps you from playing it, then the game is not for you, imo.
We're going to go in circles about this, so I disagree but you're entitled to your opinion.

Just in general, and not you fantomena at all because in reading your posts we agree on a lot, but everyone, I'll always ding a game for accessibility issues and if that's a problem for you, sue me.

In unrelated news, spoilers for Rise of Skywalker are out, so be warned. Also, prepare your nether regions for Revenge of the Intra-fandom war across the Internet for the next two years. :)
 
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fantomena

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We're going to go in circles about this, so I disagree but you're entitled to your opinion.

Just in general, and not you fantomena at all because in reading your posts we agree on a lot, but everyone, I'll always ding a game for accessibility issues and if that's a problem for you, sue me.
Imo, it comes down to what sort of accessbility issues. Adding colorblind mode, more controller support (Xbox adaptive controller) and so on is fantastic.

Changing the core design to appeal to more players is another thing and certain game franchises has almost died by doing this. Settlers, Command & Conquer, Might & Magic comes to mind. They changed the core design to appeal to more players, the fans didn't like the changes so they abandoned the games or went back to continue playing the old ones and these game series have been dead for a long time. I do know that EA announced a remake/remaster of a C&Q game though.

However, there are knock offs like Surge and Nioh that changes the core design from Bloodborne, they give you a more lienar path in the world, so that might be for you.

So instead if changing the core design of a game, some people decided to make another game instead (Nioh, Surge) for people that Soulsborne does not appeal to due to the core design.
 
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