Some pages ago someone mentioned a survival/crafting? game he was playing. What was the name of this game? I can not find the post. HELP!!!
Grounded?Some pages ago someone mentioned a survival/crafting? game he was playing. What was the name of this game? I can not find the post. HELP!!!
What's the setting, at least? There are millions of them on Steam.Some pages ago someone mentioned a survival/crafting? game he was playing. What was the name of this game? I can not find the post. HELP!!!
No, it was not Grounded.Grounded?
No idea. I forgot to check out the game right away and now it's mocking me from the shadows of my mind. lolWhat's the setting, at least? There are millions of them on Steam.
Wouldn't that serve to make people buying P4G much more likely to review it, though? Dragon Quest XI and even Trails of Cold Steel 1 are far less popular games than Persona 4, which is the most popular release in a fan favourite series. I also belief because of that huge popularity, people would be more likely to boot it up around the release, inflating the CCU numbers too.Still, the growth is quite ludicrous, especially if you consider that anyone who takes reviewing seriously and didn't play the game on PS previously probably hasn't reviewed it yet.
Because developers choose to make them exclusive or tied to certain event, in this case the steam summer festival, however, once it's done (the event) they can totally keep them if they want, however, they won't as it's a marketing thing and there's an strategy behind :/Yeah why are the demos timed?
I think there are factors in both directions. For example, usually more expensive games (like DQ11) get a much higher percentage of sales actually playing and reviewing the game. Ultimately it's all just estimates, but I think it's pretty likely that the P4G PC release already made around 5 million USD.My point is that the ratio of CCU to owners, or reviews to owners, might be very different for P4G when compared to other games on Steam, making it hard to get a good approximation of the sales, just based on those numbers.
I'm pretty sure price point is a big factor. Persona is 20€ (or 13/14€ in some stores) while the other are 60€ releases and have yet to reach this price point, even during sales.P4G is now up to ~10000 reviews. For comparison, DQ11, which released almost 2 years ago, sits at ~6800, and that was rather successful on Steam too.
(Or, perhaps even more poignant, Trails of Cold Steel 1 was really successful too, and that has < 3000 reviews)
Thanks, loved UnEpic.
Spanish indie dev behind Unepic and Ghost.
So that people play them. Otherwise, it is obvious people add the demos to their never-ending backlog and never get things done.Yeah why are the demos timed?
Nice! :smile:
Spanish indie dev behind Unepic and Ghost.
Oh for sure, I would expect the game to have made significant amounts of revenue already. Just saying that there is too much "noise" in the number (CCU, number of reviews) that people are using. It's more complex than "10 times bigger number = 10 times as many sales", one should treat this with more caution than that.I think there are factors in both directions. For example, usually more expensive games (like DQ11) get a much higher percentage of sales actually playing and reviewing the game. Ultimately it's all just estimates, but I think it's pretty likely that the P4G PC release already made around 5 million USD.
Yeah, the graphic options are really limiting. Explosion also heavily impacted frame rate. Over the course of 5 hours, the game also crashed twice and there is a bug in menu. Basically, the game is not optimized so we can only give them time to fix it.Sadly, Hardspace: Shipbreaker is nearly unplayable for me. When i'm near the hull of a ship or inside a ship, the GPU (GTX 1070) usage jumps to 99%. It goes from smooth 60 fps to 35-40 fps. CPU (i5 6500) usage is at 45%.
The TOTAL lack of advanced graphic options surprised me.
here, let me help you out:Found Steam Rewards Season 1 package - SteamDB Unknown App 1263950 · Steam Rewards Season 1 · AppID: 1263950
Possibly related to upcoming Steam sale, has animated backgrounds and avatars for Steam profile - https://steamcdn-a.akamaihd.net/steamcommunity/public/images/items/1263950/9394e4bf0c98d266e30520853a74c084e12293e0.webm
Thank you for the review, I'll definitively wait then. The time limit in career more is what worried me. I loathe time pressure and, given the feedback I've seen, this is one of the most common complaints.-snip-
yup ... pretty much half of the threads in steam forums is about the time limit, lolThank you for the review, I'll definitively wait then. The time limit in career more is what worried me. I loathe time pressure and, given the feedback I've seen, this is one of the most common complaints.
Thank you for the review, I'll definitively wait then. The time limit in career more is what worried me. I loathe time pressure and, given the feedback I've seen, this is one of the most common complaints.
Yeah, it is. Which also means If they can fix this, the game will truly shine.yup ... pretty much half of the threads in steam forums is about the time limit, lol
I think you mean 5 million pirates playing the games for free.I think there are factors in both directions. For example, usually more expensive games (like DQ11) get a much higher percentage of sales actually playing and reviewing the game. Ultimately it's all just estimates, but I think it's pretty likely that the P4G PC release already made around 5 million USD.
i dont think you are misunderstanding .. looking at his early posts , he has got aslmost as big hateboner for valve as Greyson does. I've come to expect games media to not give Valve a fair shake more often than not, but I'd say it's probably a misunderstanding on John Walker's part in this case.
its easy , volvo doesnt do PR , like at all ... they even barely marketed Alyxdon't know why the argument it's always ''Valve screws up people'' when devs make time limited demos all the time.
My guess would be to give the customer an incentive to try the game right now and not forget about it or leave it for later. It probably leads to more impulse purchases.Yeah why are the demos timed?
Damn, this will crash the market of static profile backgrounds.Found Steam Rewards Season 1 package - SteamDB Unknown App 1263950 · Steam Rewards Season 1 · AppID: 1263950
Possibly related to upcoming Steam sale, has animated backgrounds and avatars for Steam profile - https://steamcdn-a.akamaihd.net/steamcommunity/public/images/items/1263950/9394e4bf0c98d266e30520853a74c084e12293e0.webm
Cute.here, let me help you out:
That's a "may" that I'd rather not have to deal with. This whole FOMO thing is anything but healthy and I'd rather I was allowed to tackle this at my own pace.Don't timed demos add a sense of urgency? Otherwise you may never play them
Game needs co-op :S If it had co-op where me and my buddy can go around cutting up space debris and screwing each other over, it'd be an insta buy for me.Hardspace Shipbreaker still looking good!
very goodOff the top of my head before i go shopping for lunch, Risk of Rain 2?
Ys VIIIWhat're 3rd person or such co-op campaign games on steam?
It's not your fault, mistakes happen and even people who know better do stupid things sometimes. You're not the machines you are building, cut yourself some slack .Atm, I don't feel like I deserve my job. How could I let this happen to my personal machine like this?
Stupid.