|OT| Persona 4: Golden - steam megami tensei | OUT Now!

Ugh, stop enabling, you guys. Lack of ultrawidescreen support is the only remaining negative for this game, I think.
 
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Cross-posting to this thread where it probably makes more sense for others to see it:
Kaldaien (of Special K mode fame) is working on P4G and already has some tweaks he is testing including:
-a 120 FPS optimized version
-Use of an outside tool (Special K does not distrbute patched executables) to make the game Large Address Aware on 64bit systems. The real fix would be for Atlus to release a 64 bit version of the game instead of this 32bit one.
-some hacks to reduce the amount of motion blur. Apparently eliminating it entirely would be very difficult given how it was coded.
-Other settings to fix framepacing, reduce stutter, etc.

See this link for what is being worked on.
 
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That is to say that video replacement is fairly easy.
Doesn't seem to support anything higher than 1080p videos, though I only tested with 4K and 1080p.

So at least in theory someone could rip the original videos from ps2 and vita and run them through some magical AI and might get better results than what the game has now.
 
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See this link for what is being worked on.
This kind of thing is why I keep hoping for more and more formerly console-exclusive games to come to PC.

BTW, just finished my first battle, and this game is pretty fucking cool. It's very stylish, and I love the music.
 
It's not really a supported use case (and please do not bother the DXVK developers about anything related to it, they have enough on their plate), but there's not much to document. Basically you just download the latest DXVK release (https://github.com/doitsujin/dxvk/releases), extract it, take the suitable dlls (from either the 32 bit or 64 bit folder) and drop them in.
Did you check how frametimes were when using dxvk vs dx11?

edit: I mean with the internal fps limiter thing you mentioned in the ign article, does it affect that.
Just curious.
 
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Lol.

p4g_2020_06_14_02_49_irj43.png


p4g_2020_06_14_02_51_pmjt3.png


(Look at the API string and framerate)

Wow

I have been having some hard lockups while playing Persona. Like 7 second freezes and then return to 144 FPS. Lets see if it fixes them.
No discernible bugs related to anything else?
 
I haven't seen anything, but I only tested it for a very short time. (Externally locked 120 FPS is still smoother, 240 has some dips even with Vulkan)

I haven't had any of those freezes though (just a repeatable ~15 ms drop every time an all-out attack is ready).

Did you check how frametimes were when using dxvk vs dx11?

edit: I mean with the internal fps limiter thing you mentioned in the ign article, does it affect that.
Just curious.
I haven't, but I'd be surprised if it was affected. I assume it's a CPU-side FPS limiter.
 
When I drop the 32-bit d3d11.dll into the Persona 4 Golden folder I get this error:
0E6308e.png
. How'd y'all get it to work?
 
Curious indeed...

fyi, since the credits for the PC port are now available: contrary to speculation that this was a sega europe project, it appears to have largely been developed in japan.

the director on the port was daisuke yajima from atlus, who was a programmer on p3/p4/p5/pq, and the art director was sachie tousuji, who did interface design for p4/p4g/pq/p5. most of the actual development work appears contracted out to preapp partners, which is a japanese dev house. all the programmers on the port apparently worked on the pc port of a hyperdimension neptunia game a few years back too, haha.

Plot Twist
 
Ugh, stop enabling, you guys. Lack of ultrawidescreen support is the only remaining negative for this game, I think.



In case somebody is interested, you can get the 3d parts correct for wider resolutions but it's a trade-off because you end up stretching everything else. And you can see people just walking in place "off screen" and who knows what other problems may come up in a playthrough.
 
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is there a way to reverse the camera rotation? i hate that if i push the stick to the right the camera moves to the left. it seems like the ability to change that option is greyed out?
 
is there a way to reverse the camera rotation? i hate that if i push the stick to the right the camera moves to the left. it seems like the ability to change that option is greyed out?
Since the game uses Steam Input, just use that to invert the stick.
 
is there a way to reverse the camera rotation? i hate that if i push the stick to the right the camera moves to the left. it seems like the ability to change that option is greyed out?
Weird, I was able to just change in the Gameplay options.
But yeah, Steam Input if all else fails.
 
is there a way to reverse the camera rotation? i hate that if i push the stick to the right the camera moves to the left. it seems like the ability to change that option is greyed out?

Yeah, I hate that too and I just found how to change it after 10 hours. For some reason, you can't rebind the camera controls in the Gamepad menu but under Game you can turn inverted camera on, which.... makes the camera no longer inverted. Not sure if it being inverted by default is an oversight or what but that's a weird quirk/nitpick about the port.
 
Has anyone noticed the voice audio quality sounds not great? The music and effects seem good, but there are times when someone is speaking that their voice seems to clip or have some kind of staticky artifact? I'm using the Japanese audio, if that makes a difference.

Never mind, just googled it and it seems to be a thing. FYI.
 
Has anyone noticed the voice audio quality sounds not great? The music and effects seem good, but there are times when someone is speaking that their voice seems to clip or have some kind of staticky artifact? I'm using the Japanese audio, if that makes a difference.

Never mind, just googled it and it seems to be a thing. FYI.

I believe the Japanese audio is just lower quality than the English. Try it out, but I have never had issues with the English VO, other than not liking 1 character's voice.
 
It seems like they might not have had the Japanese audio in anything other than the Vita-compressed version.
(I'm lucky in that I'm really bad at hearing audio artifacts, so I never noticed)
 
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Yeah, I didn't notice the audio thing until I played using headphones. Now after that, it's really obvious to me when using speakers, too. Sigh.
 
I love that the time stands still when you are in the TV world, because just grinding hours and hours has become my goto podcast thing.
Once you've cheesed the in-game economy by completing some of the Fox side quests you can pretty much grind dungeons indefinitely. It's definitely a great way to kill a few hours. May try a podcast or two myself while doing it.
 
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I'm trying to 100% all the achievements like I did with Catherine Classic because I guess i'm dedicating myself to 100% whatever Atlus puts out on PC because I hate myself that much.

The thought of trying to get Hardcore Risette Fan and Legend of Inaba is giving me a headache already
 
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I'm trying to 100% all the achievements like I did with Catherine Classic because I guess i'm dedicating myself to 100% whatever Atlus puts out on PC because I hate myself that much.

The thought of trying to get Hardcore Risette Fan and Legend of Inaba is giving me a headache already

The Risette Fan trophy/achievement is the reason I never 100%'d this game on the Vita. Just no way am I going to grind that out. Nope!
 
On Vita I earned Hardcore Risette Fan by accident. Didn't have to do anything extra to get that one.
 
Yeeees finally beat the strong shadow card king in Yukios castle, only had to grind to level 30.XD
That one is notoriously difficult. I mean, all the optional bosses are hard, but that one kicks your ass more than any other.
 
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What is everyone's favorite tactic against the gold hands? I feel like early on the items that do 50dmg are fine, but after like the 2nd dungeon that doesn't cut it anymore. They are really annoying but holy cow worth so much.
 
What is everyone's favorite tactic against the gold hands? I feel like early on the items that do 50dmg are fine, but after like the 2nd dungeon that doesn't cut it anymore. They are really annoying but holy cow worth so much.
Hit with Persona physical attacks. Use ones that hit multiple times and depending on your lineup, use all target attacks or have your whole team focus on a single hand. Doesn't always work, but usually does.
 
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What is everyone's favorite tactic against the gold hands? I feel like early on the items that do 50dmg are fine, but after like the 2nd dungeon that doesn't cut it anymore. They are really annoying but holy cow worth so much.
Always start with Revolution, if you have Chie she should have it quite early. Use physical skills with multiple hits like Rampage. Other than that, it's all luck.

They key is to get them down with crits so that you can finish them off with all-out attack.
 
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Yeah, revolution + physical skills is the way to go (potentially combined with Masukukaja) until you get Megido(la).
You can actually get the latter earlier than you might think if you actively work on it. Personally I was really lucky with it, I got Megido and had it be upgraded (by card) just a few battles later.
 
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Good stuff everyone! I'll try the revolution/multi-hit physical skills and then Megido/la ones when I get them.

Also for those interested. it looks like there are a few Cheat Engine tables out there already that let you freeze time (doesn't advance time after completing activities) or set S.Links to whatever levels. So they are getting advanced if people just want to break the hell out of the game.
 
Good stuff everyone! I'll try the revolution/multi-hit physical skills and then Megido/la ones when I get them.

Also for those interested. it looks like there are a few Cheat Engine tables out there already that let you freeze time (doesn't advance time after completing activities) or set S.Links to whatever levels. So they are getting advanced if people just want to break the hell out of the game.
I'm not a Cheat Engine person at all, but I'd sure cheat in something that made it so that if I'm going to spend my time with someone the s-link would always advance.

I almost finished a playthrough now and as much as I've loved it, I'm getting frustrated with the same things as I did with the Vita version and also P5.
Unless you have pre-knowledge of how a week is going to pan out in terms of things not in your control then its frustrating to plan something that gets ruined because the game takes a day and an evening away from you.
It's pretty ridiculous that on many occasions you can't even leave the house in the evening, to do an evening job, because you got to watch the TV at midnight.
 
I'm not a Cheat Engine person at all, but I'd sure cheat in something that made it so that if I'm going to spend my time with someone the s-link would always advance.

I almost finished a playthrough now and as much as I've loved it, I'm getting frustrated with the same things as I did with the Vita version and also P5.
Unless you have pre-knowledge of how a week is going to pan out in terms of things not in your control then its frustrating to plan something that gets ruined because the game takes a day and an evening away from you.
It's pretty ridiculous that on many occasions you can't even leave the house in the evening, to do an evening job, because you got to watch the TV at midnight.
Persona has always done that thing where it frustratingly wrestles control from you at the least good time, while also making your progress feel slow, especially with the social stats and S.Links. I feel like P5 Royal finally got the balance a little better, but it also loses something in the process.

But P4G definitely has its moments of annoyance, especially over the summer, where I wanted to cram more into the four weeks I had. But to a degree it also adds to the life sim aspect of the game. We never have time to do everything we want, make all the friends and do all the activities. Persona 4 acknowledges that and turns it into a gameplay mechanic. It's not really made for maxing out every Social Link and stat, especially not on a first run.

I feel the game would be a far less interesting experience if you could do everything in one run.