I tried Ray's The Dead demo (it's probably the first game I've ever wishlisted: 27.09.2013)... and man am I disappointed! Visually the game is great... the rest was unfathomably meh.
Unresponsive UI (disabling V-Sync seems to slightly improve things)... it behaves as if the UI was only reacting to events in a very narrow time window coupled with only listening to key presses (and ignoring events fired when you're holding the key down). Oh, wait... are they using Unity? I had that very problem with their awful frame-dependent input system. Basically Unity becomes blind to input events depending on where the engine is in its execution cycle/loop (or whatever the correct term is). Thankfully they're trying to fix this with a brand-new input system (which has also been flagged "at risk" for ages).
SLOW. Slow character, slow and uninteresting fights, slow to unlock anything.
Uber-glitchy. After 20 minutes (and beating the first boss) the game crashed before I could even unlock the ability to control other characters (which afaik should be one of the core gameplay features of the game...). So yeah, maybe the game is fun once you unlock the actual game, but currently I'd say that what I played is roughly equivalent to playing Recettear's dungeon crawling segments in slow-mo).
Another example of how buggy it is, is when I bumped into my mouse and the UI switched to showing K+M inputs... but when the game tried to revert back to the controller, the button sprites became a pink square and it stopped responding to both controller and K+M events.
To be fair I haven't followed its development. Maybe, despite the KS, they ran out of funds and they're continuing development as a side-project? But even then, after 7 years I'd at least expect them to be able to show something that doesn't feel like a hastily cobbled together alpha.
Unresponsive UI (disabling V-Sync seems to slightly improve things)... it behaves as if the UI was only reacting to events in a very narrow time window coupled with only listening to key presses (and ignoring events fired when you're holding the key down). Oh, wait... are they using Unity? I had that very problem with their awful frame-dependent input system. Basically Unity becomes blind to input events depending on where the engine is in its execution cycle/loop (or whatever the correct term is). Thankfully they're trying to fix this with a brand-new input system (which has also been flagged "at risk" for ages).
SLOW. Slow character, slow and uninteresting fights, slow to unlock anything.
Uber-glitchy. After 20 minutes (and beating the first boss) the game crashed before I could even unlock the ability to control other characters (which afaik should be one of the core gameplay features of the game...). So yeah, maybe the game is fun once you unlock the actual game, but currently I'd say that what I played is roughly equivalent to playing Recettear's dungeon crawling segments in slow-mo).
Another example of how buggy it is, is when I bumped into my mouse and the UI switched to showing K+M inputs... but when the game tried to revert back to the controller, the button sprites became a pink square and it stopped responding to both controller and K+M events.
To be fair I haven't followed its development. Maybe, despite the KS, they ran out of funds and they're continuing development as a side-project? But even then, after 7 years I'd at least expect them to be able to show something that doesn't feel like a hastily cobbled together alpha.
Crash was released in June 2018 and Spyro in September 2019. Maybe there's still a chance!Crash Bandicoot 4: It's About Time leaked by Taiwan ratings board
Crash Bandicoot 4: It's About Time has been leaked by the Taiwan Digital Game Rating Committee.www.eurogamer.net
Apparently no Switch version
Given no CTR on PC I find it unlikely this will come either