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Recommend this. Two lovely little games. Good price.
NO ENGINEERING, ALL PROCRASTINATION!
I dont know why but Im getting the impression you don’t like FFIXFor myself, FFXII is a great memory, but I wouldn't replay it. The combat is meh. What I really remember from the game is the awesome Intro, and most of the story. Especially the dubbing was great.
Overall:
8 >> 10 > 12 > 13 > 6 >>> 7 >>>>>>>>>>>> 9
Setting: (as in: I wanted to experience the world first hand)
8 >>>> 10 >> 13 > 6 > 12 > 7 >>>>>>>>>>> 9
Battle system
10 >> 13 >> 6 > 8 > 7 > 12 > 9
overall Music/BGM
10 > 8 > 13 > 12 > 6 >>> 7 >>>>>>>>>>>>> 9
Intro
10 > 12 > 13 > 8 >>> 6 >> 7 >>>>>>>>>>>>> 9
Songs
Eyes on me (8) >> 1000 Words (10-2) > Suteki da ne (10) > Liberi Fatali (8) > Serahs Theme (13-2) > Maria and Draco (6)
Epic CGI
8 >>>>>>>>>>>>>> 10 >> 12 >> 13 >>>>>> 7 >>>>>>>>>>>>>>>>>>>>>>>>>> 9
In all of my dozen restarts (and sometimes full playthroughs!) of 8, I was always playing to get to the CGI. This is something that feels it was lost through the advancements of technology. CGI sequences always felt special, until they were not, just indistinguishable from gameplay, nothing really special.
What gave it away?I dont know why but Im getting the impression you don’t like FFIX
Just a feeling really. A modest guessWhat gave it away?
Then you are ready for the little mod named "Roguetech"I just want to say that I'm finally starting to understand Battletech, how you manage positioning and your armor, how you handle aggro and more or less getting a handle on the early campaign. Still, I'd welcome any advice! I feel like a monkey trying to pull levers in a 60t hulk of steel and death.
Here are some things I learned throughout my playthrough on the hardest setting that might help:I just want to say that I'm finally starting to understand Battletech, how you manage positioning and your armor, how you handle aggro and more or less getting a handle on the early campaign. Still, I'd welcome any advice! I feel like a monkey trying to pull levers in a 60t hulk of steel and death.
I don't know, your TERRIBLE TASTE?What gave it away?
Heck no, I've heard of that one haha. I'm already struggling at the very beginning of the campaign on Normal mode with Extended. No way I'm going to that place of darkness and despair.Then you are ready for the little mod named "Roguetech"
Why can I like a post only once? Than you so much for this invaluable advice. That will help a lot . A few questions if you don't mind, while the expert is in the room :Here are some things I learned throughout my playthrough on the hardest setting that might help:
- Always bring a pilot with scanning ability and make sure he's in your highest initiative mech. Being able to scan an enemy before they are able to have line of sight of you gives you an enormous advantage;
- It's better to equip a big gun than to have a lot of small ones;
- It's better to have fewer guns and a lot of armor than being a glass cannon, at least until the late game when you'll have the means and instruments to keep your heavy hitters away from harm;
- Light mecs are useless;
- Make sure your mechs can jump;
- Aim for the legs in order to maximize your chances of salvaging good mech parts;
- Prioritize salvaging mech parts over any other loot;
- Prioritize salvage over cash in missions untill you have 4 fully equiped medium mechs and a couple medium mechs in reserve. After that start hunting heavies;
- I don't remember if it's stated but be aware there are height bonus/malus;
- More often than not it's better to face your enemy sideways than show them your front;
- Long range rockets are annoying but mostly useless till the end game. The only one worth using are the 20 rocket barrages and sometimes the 10 if you have spare space/tonnage in your mech;
- Always use the trees;
- Melee is always a good choice as long as you make sure you won't finnish in the open and your mech is heavier than what it is hitting;
- Laser are always meh but are the best way to ensure you can always attack;
- Ballistic weapons are godly if used at the appropriate distance;
- Don't neglet stability damage, on yourself and on enemies. Knocking a mech down is a sure way to garantee aimed shots at your desired parts (legs if you want to salvage it or torso/arms if you just want ot disable it);
What can I say, it is one of my Top 20 Final Fantasy games.I don't know, your TERRIBLE TASTE?
Batman Season 2 is really good.I am enjoying the Batman games by Telltale. Currently done with:
- the first game (against Penguin),
- and with the first chapter (against Riddler) of the second game.
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Yeah in a world where XIV doesn’t exist maybeFFIX is best FF
Yes. If the mech is standing up you need to use your inspiration but if it's on its back every attack you take on it will be aimed. To knock them down you can either:
- Aiming for the legs means using that inspired ability, or knocking them down, correct?
Basically you can only attack what you can see. This is true for both you and your enemies. So if you can scan them from far away with a scout you'll be able to attack them with long range weapons and possibly destroy the mech before it comes close and provides LoS for his team to do the same. Earlier in the game these scouts will be light mechs so the tag & kill in a single turn is easy to do.
- What's the advantage that scanning before they get LoS provides and/or denies them?
It's a tough question to answer because there's no real answer. Every weapon has it's uses and can be mix & matched with others depending on what you need your team, and individual mech, to do.
- How do you tell what actually does good damage and all? I get the feeling the damage numbers aren't really telling the whole story, and some things like lasers feel woefully underpowered... But then again the visual feedback may be misleading, and damage effects are only applied at the end of the attacking round, which means the weapon getting that gratifying kaboom isn't the one that necessarily did the most damage. I still get the feeling AC is the most powerful thing so far. Aaand your comment at the end kind of confirms it haha.
The idea is alternate between sides yeah. This way you'll double your effective Armour/HP at the risk of losing an arm and all the weapons and mods you might have in it. Still a better option than opening your torso to a direct hit and losing the pilot and the mech for the fight.
- Facing sideways is actually surprising, I assume you want to alternate, lest you loose all armor on that side and Bad Things start happening?
Correct. There's also the short range variant (SRM).
- Long range rockets, meaning LRMs?
I liked them a lot. One of my late-game mechs had an AC/10 and 2 PPCs (one with +direct damage and another one with +stability damage). High range, high damage killing machines that produce an insane amount of heat. Earlier in the game, if you decide to use them, be sure to not to use them every turn otherwise you'll risk internal damage and a shutdown. Later you'll find better equipment and skills that'll allow you to better deal with heat.
- PPCs, how do you feel about those?
Why would you choose to do this to yourself. Are you okay?FF XV is my favorite because it is the only one I've played
Even then it shouldn't be your favorite. The logical reaction should be to assume that Final Fantasy just fucking sucks.FF XV is my favorite because it is the only one I've played
The game is a fucking mess but I appreciate the honesty behind it. I don't know how to explain it. There are clear signs of love and care behind every aspect of the game but you can tell they just ran out of time. Hajime Tabata takes a lot of flak for it but IMO he took the right decisions.Why would you choose to do this to yourself. Are you okay?
As expected from someone who likes Korone.Just keep in mind I usually like bad games and can't deny it.
I really don't agree with this. Because the way this part of the critique is written it implies that e.g. JRPGs which make you press "X" a lot during standard battles (a whole lot of them) actually provide meaningful gameplay, and that having to press that "X" 1000 times while only thinking about what you are doing 5 of those times is somehow better than not having to press it.Lost interest even faster than the first time: you, the player, are just not needed. Point your bots in the vague direction of the enemy, and they will operate their program, you don't even need to touch the joystick.
Literally the worst gameplay of any RPG I have ever played.
Same here. The writing in the localized English version of FF12 is far more interesting and enjoyable to read than in any other game in the series, to me at least.Part of my the reason I like FF12 has to do with its writing
Alexander O Smith created an outstanding localization of FF12 which is reason for me to replay it again
Thank you for the wonderful reply! I just had one nagging question if you can - what's internal damage, exactly? Damage dealt to internals, the orange part of the HP, or is just lore to say that you are about to be shutdown?-snip-
I also played a shitload of Battletech and have opinions! You've gotten great advice thus far so I won't re-hash the questions but just drop in some more tidbits that I found helpful.Heck no, I've heard of that one haha. I'm already struggling at the very beginning of the campaign on Normal mode with Extended. No way I'm going to that place of darkness and despair.
Why can I like a post only once? Than you so much for this invaluable advice. That will help a lot . A few questions if you don't mind, while the expert is in the room :
- Aiming for the legs means using that inspired ability, or knocking them down, correct?
- What's the advantage that scanning before they get LoS provides and/or denies them?
- How do you tell what actually does good damage and all? I get the feeling the damage numbers aren't really telling the whole story, and some things like lasers feel woefully underpowered... But then again the visual feedback may be misleading, and damage effects are only applied at the end of the attacking round, which means the weapon getting that gratifying kaboom isn't the one that necessarily did the most damage. I still get the feeling AC is the most powerful thing so far. Aaand your comment at the end kind of confirms it haha.
- Facing sideways is actually surprising, I assume you want to alternate, lest you loose all armor on that side and Bad Things start happening?
- Long range rockets, meaning LRMs?
- PPCs, how do you feel about those?
Thanks!
Elden Ring stealth drop?March 26 2021
Save that day for your calendars and keep on eye on Steam.
The top sellers may surprises some people and stuff like the monthly and weekly sales charts sure will be something else that week.
I know this one! So when your mech is taking damage there are two layers essentially. There's the armor on top and then the actual components underneath. The armor is white and then when you take enough damage the part turns orange/red/whatever color that is (my color vision is not great). Armor is on top so it takes the damage first to any part. If someone shoots your mech's arm the damage they do removes that amount of armor first (if any) and then any left over is applied to the part underneath. Once your armor is out on a part you will want to shield it becuase if it blows off all the equipment and such on it is gone too (yes that means that sweet gun you liked or that really awesome missile launcher). And even worse when parts explode they run the risk of any ammo inside them exploding too. Ammo explosions are REALLLY bad for you they are under the armor so your parts are going to take massive damage and obviously all the ammo is gone too. Its really bad, but you can lessen the risk by keeping your heat down.Thank you for the wonderful reply! I just had one nagging question if you can - what's internal damage, exactly? Damage dealt to internals, the orange part of the HP, or is just lore to say that you are about to be shutdown?
Neah, that game is not lewd enough to get a stealth dropElden Ring stealth drop?
Rance?Neah, that game is not lewd enough to get a stealth drop