There’s a reason they pushed the Steam release as hard as they didIt looks like Hades didn't do as well as some thought it did while it was exclusive to EGS.
There’s a reason they pushed the Steam release as hard as they didIt looks like Hades didn't do as well as some thought it did while it was exclusive to EGS.
Thanks for doing this, glad my spreadsheet was helpful, results are within the expected to be honest, as for the ???? I will check later, too bad we don't have the uncensored version, it would have been great.After cross referencing with Mor 's spreadsheet I think it works as follows (there are a couple of which I'm not sure or I couldn't find:
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??? above Omen of Sorrow is Dangerous DrivingAfter cross referencing with Mor 's spreadsheet I think it works as follows (there are a couple of which I'm not sure or I couldn't find:
[Hidden content]
45 Million!The recoup period for both The Division 2 and Anno 1800 was 24 months. Ubisoft got $45 million for just the two of them?
Has to be Control. The release dates don't match but I really can't imagine anything else from that time period that would cost 15 and make so little. Maybe it was internally delayed from the moneyhat date with their spreadsheet.Man, I really want to know what is the fourth game. $15 million guarantee, $300k sales.
Looking on EGS with the waybackmachine gave me nothing, the only game I could think of was the last season of the walking deadMan, I really want to know what is the fourth game. $15 million guarantee, $300k sales.
What a massive cunt, jfc hahahaNobody listened to K.L. Smith.
Also:
It's faster and easier to throw money at things that already exist instead of using it to create something entirely new that can potentially take years until there's even something to show.45 Million!
These are joke sums of money. If they have that much money to burn why not put some into the client development or funding 2-3 new games to attract customers? I just dont get it, they clearly have an abundance of cash, It it just a fundamental aversion to creating anything of value to the customer other than offering them an exclusive game?
They totally mis-read the PC audience. Must've thought people would just flock to wherever the game is being sold. Glad PC'ers have given eggs the cold shoulder.
Walking Dead is likely what it was. They had exclusivity on the whole series after they got relisted. Ontop of almost entirely funding the production of Ep 3/4 of the Final Season.Then they had exclusivity on the “Definitive Edition” rerelease later that year.Looking on EGS with the waybackmachine gave me nothing, the only game I could think of was the last season of the walking dead
A developer poking fun at them may help separate them further from any presumption of moral authority. Nobody wants to join a group of prudes that are being made fun of.
The whole Ooblets drama was wild. While Epic did steer them down that press release the original draft was written by the devs and the insulting tone was still there after the external agency and K L Smith advised to reduce it. Also another note that was that the devs did mention that anyone who was "trolling" Steam vs EGS drama wouldn't fit into the current/future fanbase. So I'd say the Ooblets devs knew what they were getting into.Reading those e-mails and seeing that the whole ooblets drama was design by Epic to fuck with people ia some next level sociopath, question now is, ooblets devs agreed to be the punching bags in Sweeney's fetich for money, or they didn't saw the backlash coming? Epic people cleary knew the post wasn't go well with the public.
That's how they get you, free games but the bundles cost full price. The multi-bundle future is here!meanwhile at Creative assembly :-D
LTD Recoup is the money epic/the game made.Any way to check how many copies a game sold in that "overview" sheet of wave 1 titles? I don't really understand what it all means. So recoup period means exclusivity period, right? What does "extended lifetime recoup %" mean?
You cant see how many copies the game sold because they only care about revenue and game price is different between regionsAny way to check how many copies a game sold in that "overview" sheet of wave 1 titles? I don't really understand what it all means. So recoup period means exclusivity period, right? What does "extended lifetime recoup %" mean? What is "MG"?
They also got in before Epic shifted over to lifetime recoups, so they truly made out like bandits if true.There’s a reason they pushed the Steam release as hard as they did
It says lifetime on Dauntless and the only place that’s available on PC is Epic. So all its money just goes to them? Seems a little wild.Recoup period is the period for which epic takes all the money that comes in (for early games it was the same as the exclusivity period, but as we learnt thanks to the trial most games have a lifetime recoup disconected from the exclusivity).
At least until they make it all back.It says lifetime on Dauntless and the only place that’s available on PC is Epic. So all its money just goes to them? Seems a little wild.
I'd say: 50% they agreed and 50% they were "manipulated" to agree.question now is, ooblets devs agreed to be the punching bags in Sweeney's fetich for money, or they didn't saw the backlash coming?
honestly - it most likely doesn't (as far as devs/pubs deciding to sign the deals) ... but it DOES piss off Tim and Sergey ... and that brings me incredible joyPeople, on other forums, told me that me complaining about Epic over and over again brings no results.
I'm just waiting for the page dedicated to me and Wok.honestly - it most likely doesn't (as far as devs/pubs deciding to sign the deals) ... but it DOES piss off Tim and Sergey ... and that brings me incredible joy
at this point i'm almost certain Wok has a quite sizeable collection of rule 34 Tim artwork stashed somewhere on his HDDI'm just waiting for the page dedicated to me and Wok.
One thing I noticed is that they really scaled down their minimum guarantees for later titles. Tony Hawk was only $4 million for example. It makes me wonder how much they paid for the Square Enix titles.Yeah someone on the notoriously humourless r/fuckepic cross referenced them as well with the hilarious losses.
Ashen would have to be the lowest of the 3.
Might have been some delays top explain the missing names. Outer Worlds was october 2019.
I'm not sure if the MGs started dwindling down because of poor store performance or because the titles later on weren't as "big" I do recall Borderlands 3 having a big MG. But I get the feeling they're focusing more on big titles so I'd expect the SE titles to have big MGs.One thing I noticed is that they really scaled down their minimum guarantees for later titles. Tony Hawk was only $4 million for example. It makes me wonder how much they paid for the Square Enix titles.
Note: Us revealing a specifc $ # was a problem for Take 2 & Ubi as public companies.
For the love of god don't encourage him...at this point i'm almost certain Wok has a quite sizeable collection of rule 34 Tim artwork stashed somewhere on his HDD
it DOES piss off Tim and Sergey ... and that brings me incredible joy
:happy_tim: :cruel:For the love of god don't encourage him...
I agree, but it's hard for me to stay mad at a 2 person team being offered a MG in today's gaming landscape and then being thrown into the midst of an internet fight they clearly weren't well versed in.The Ooblets stuff was wild. The initial negativity could have easily been brushed aside. Just say you're a small, two person dev team, who can now self-publish and release the best version of their game with the extra funding. Let folks know that the 1.0 will hit Steam eventually, and everyone will be able to play it eventually. Instead, they went hard at anyone who may have an issue with it, fueling the fire for no reason. I'm still surprised by how terrible it was handled.
I'm extremely happy that Epic's money hatting resulted in a huge failure. I hope other billion dollar companies take note and won't ever try to do this again on pc.
Bonus
looking at all the egsclusives (and freebies) in 2021 - i'm gonna go with - the latterngl i am aghast at some of these numbers... even with some guaranteed minimums being cosmically overestimated, the ytd earnings are brutal. have to wonder if this trend continued and the influence it had on how they threw money at stuff. did they become more selective and strategic? or did the deals become far less honeyed, which saw less devs willing to ink those contracts?
Who knows, we'll see in the future. Maybe Epic decided to fund its own games through deals and acquisitions, or maybe they saw better results from the giveaways. Either way Epic's current strategy seems to be following the "winding down" model as presented in the Epic vs Apple trial documents. I do expect some sort of Hail Mary from Timmy before he's forced to admit defeat.ngl i am aghast at some of these numbers... even with some guaranteed minimums being cosmically overestimated, the ytd earnings are brutal. have to wonder if this trend continued and the influence it had on how they threw money at stuff. did they become more selective and strategic? or did the deals become far less honeyed, which saw less devs willing to ink those contracts?
I fart in their general direction. If you sign off on a corporate-written piece meant to specifically make people angry, don't go crying when it does its fucking job.The Ooblets doc was uh insightful. "Gee willikers, we did not anticipate our message crafted to be immature and flippant would result in a bunch of people responding in kind." Really though? I do feel bad for them, but.. yeah.
A mixture of bothngl i am aghast at some of these numbers... even with some guaranteed minimums being cosmically overestimated, the ytd earnings are brutal. have to wonder if this trend continued and the influence it had on how they threw money at stuff. did they become more selective and strategic? or did the deals become far less honeyed, which saw less devs willing to ink those contracts?
Yes. That's the reasonable, long term approach. Add good event sales, maybe exclusives discounts for hot new releases and you'd have a plan that doesn't involve antagonizing your future costumers.I don't think Epic need to "admit defeat". They're trying to break into a market that is dominated by Steam, they should have expected several years of losses before making any headway. What they need is to change strategy, to understand they can't make their store happen out of thin air by simply buying exclusivity. This is a game of patience and hard work, especially when going against an opponent like Steam.
They need to take a couple of years just working on their store and making it a viable product, rather than the horrible mess it is now. They also need to lose the curation and open up their store so that it can grow organically. They can easily keep funding the store with Fortnite profits in the meantime.