Reverie came in pretty hot and there were clearly a lot more mistakes in the localisation compared to CS4.
Yeah, It's the little things like Master Quartz descriptions, weapon names, quartz status effects, typos in books, and so on. These things, while small, it sort of adds up and becomes noticeable, especially when you spend a lot of time with the game like I do.
I personally wouldn't mind NISA delaying the game if it would mean that it will spend more time in QA.


), and based on that one of my co-workers was able to create a build which reliably reproduces the problem (basically by making the "Now Loading" rendering thread extremely misbehaved). Once he had it reproduced it was just "normal" debugging work o figure it out.