He was an EA CEO years agso maybe it's him.Thinking about it, is the guy in charge of Unity the same one at EA that thought limiting a PC game to a maximum of 5 installations was a good idea?
Also (from 00:12 to 00:25):Thinking about it, is the guy in charge of Unity the same one at EA that thought limiting a PC game to a maximum of 5 installations was a good idea?
Pretty much all the mobile games are on unity lmao so unless they have some special contract (which may be i guess) it’s gonna be wildSo I am guessing Mihoyo will be looking to move over to UE5. I mean they won't be happy with the sudden bill they are going to get from Genshin and Star Rail.
Looking at some of the Mobile games as well, Fate Grand Order, Nikke Goddess of Victory, Hearthstone and the list goes on and on. These games bring in a lot of money and are installed on a lot of devices. I will quite often have the same game installed on both a mobile and tablet.
I know these are the sort of people they are probably going after. But these are the sort of companies that are raking in enough money that it's a no brainer to make the transition to another engine.
So a succesful indie is more likely to be screwed over than the companies they are targeting.
You forgot a serving of mass-delisting coming right up!Final thoughts. This is an absolute shitshow for consumers as well.
No more Demo's for any game in the Unity engine. That's probably going to reduce the amount of games in the Steam Next demo's (plus fuck dev's over as this was meant to be a big boost for them).
No more Gamepass/PS+/Nvidia Streaming for them. All of this counts towards an install, possible even every time you play.
No more free games on Steam/GoG/EGS.
So yeah, thanks Unity.
Apparently if you use the Pro/Enterprise edition the charges aren't anywhere near as bad. Having read a little bit more something like Genshin or Star Rail would "ONLY" be costing them $10,000 extra (think that may be a month).So is the angle here that you avoid this per-install fee if you buy a special license from Unity? Because this just sounds like they want devs to really not use Unity otherwise.
There's free to play games. I'm guessing they are eyeing the next Genshin Impact being made from a non-pro license, and thus them missing out on "revenue"The thing that I don't understand in this Unity nonsense is why is the fee tied to the instalation of the application? Why not tie it to the purchase? It would still be shitty and a burden most dev teams can't afford but at least it would be somewhat logical.
so once again anime is at the heart of all evilThere's free to play games. I'm guessing they are eyeing the next Genshin Impact being made from a non-pro license, and thus them missing out on "revenue"
This is some turbo enshittification.Demos count same as a full game install/reinstall. Fucking what I can't even this is just so fucking what? Are they on drugs?
You'd have to be insane to ever willingly do business with Unity ever again even if they reverse this. Even if they make the plan the opposite giving you money for every install. Everyone is going to have to slowly move off it.I bet the plan will be dropped within the next few days because every platform holder will fucking call Unity. No one will want to continue doing business with you if you want to piss off everyone in the videogame industry.
I said this elsewhere as well, but I imagine this is how a lot of devs feel. Even if and when they walk that back, lots of devs will feel that they can't trust Unitys management anymore.
Ricciatello is an inside man, a double agent. He probably works for Epic.
I am sorry, but charging a dev everytime the same person re-installs a game is fucked up.
I am guessing this must dial back to Unity as well, so does that mean they will get charged everytime a game is pirated and installed?
As already mentioned this impacts demos, probably any pirated games which use an exe compiled under updated Unity, and a ton of other stuff. After looking over the responses Unity had to questions I immediately assumed some bigger users were going to try to sue them if this went forward because it seems like an insane burden of changed terms - mainly because of it being retroactive (the install count isn't, but it applies to people who made games on Unity at any point).That unity announcement is so obviously stupid that i am sure the company is very well aware.
I'm certain this is a fairly typical case of bad news negotiation, where you announce something extremely shitty to pass of a less shitty deal (the one you actually wand to have) as a compromise afterwards
Yeah this whole ordeal is such a massive mess. In one hand, there's very little game engine competition outside of Unreal and maybe Godot, one which has really massive problems that have been ignored for a while, and the other that might shape up to be the Blender of game engines, in all senses of the word.Unity is Canceling the Runtime Fee
After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee, effective immediately.blog.unity.com
Fuck off Unity
So if you delist the game from storefronts you don't have to pay fees?
No matter what happens now, that's what important.I said this elsewhere as well, but I imagine this is how a lot of devs feel. Even if and when they walk that back, lots of devs will feel that they can't trust Unitys management anymore.
This is not noteworthy at all. Executive compensation is often in the form of stock and they are not allowed to sell in bulk (to protect share prices). So they sell small amounts often. In fact, there are probably mandatory regulatory filings to ensure there is no stock price manipulation.Worth noting the CEO sold 2,000 shares of Unity less than a week ago. Also the CEO has ONLY sold shares since he's been at the company, and Unity has had announcement after announcement be incredibly unpopular.
I am well aware of stocks being a common award for executives, although it is rarely the sole benefit. It is noteworthy here because of the timing, also the fact it's a pattern, given that Unity has had made multiple negatively received announcements since he took over and he has sold significant amounts of stock preceding each. The laws around insider trading are intended to curb that behavior but of course, decades of erosion on regulations (and defunding enforcement agencies). As you say he sells small amounts often except right before a big announcement that tanks the value, where he does a bigger sale. This is well within the textbook definition of insider trading, but it is unlikely anything will come of it (despite being a clear pattern and bigger than usual by a factor of 2-10x depending on which time this happened, it's probably under some loophole limit).This is not noteworthy at all. Executive compensation is often in the form of stock and they are not allowed to sell in bulk (to protect share prices). So they sell small amounts often. In fact, there are probably mandatory regulatory filings to ensure there is no stock price manipulation.
It's certainly a blow to Hollow Knight Silksong. But they are so far in development or maybe soon complete I don't think they will go back and change the engine to something else. Or maybe they just drop the gameI wonder what this means for Hollow Knight Silksong or any upcoming games
I don't think this was realistically have any effect on games already far ahead in development.I wonder what this means for Hollow Knight Silksong or any upcoming games
Source 2 is dead in the water as far as third party licensing goes. To be a middleware vendor you need a dedicated team of developers delivering consistent improvements on a reliable schedule and you need good communication with and support for your customers (in this case, developers). Valve does exactly none of this. Some of these ideas seem like an anthesis to the way they believe business works. So no, Source will never be a viable alternative.What's the state of Source 2 these days? It seems that Unity is about to leave a sizable gap in the market.
Okay I'm not sure how it works in whichever country Unity is incorporated in but in my country there are mandatory regulatory filings where you have to inform the securities and exchange board about stock divestment. I'm certain this is how it works everywhere. The stocks he sold are likely scheduled and regulated. This is a completely normal occurrence and not a case "Let me get that bag before I tank the share price".I am well aware of stocks being a common award for executives, although it is rarely the sole benefit. It is noteworthy here because of the timing, also the fact it's a pattern, given that Unity has had made multiple negatively received announcements since he took over and he has sold significant amounts of stock preceding each. The laws around insider trading are intended to curb that behavior but of course, decades of erosion on regulations (and defunding enforcement agencies). As you say he sells small amounts often except right before a big announcement that tanks the value, where he does a bigger sale. This is well within the textbook definition of insider trading, but it is unlikely anything will come of it (despite being a clear pattern and bigger than usual by a factor of 2-10x depending on which time this happened, it's probably under some loophole limit).
This is assuming they are still headquartered in San Fransisco which I believe they are, I know they started out in an EU country.