Community MetaSteam | December 2023 - Every game you ever wanted on Steam is coming in 2024, promise!

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PC-tan

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Crazy how SEGA hasn't updated the Steam pages for Yakuza, you would think that with how those games start with "Real Yakuza use a controller" that they would update the Steam page to say that they recommend that you play the game with a controller.
 
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Deku

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www.seikens.com
Godus will be removed from Steam
It is already delisted from Steam. Godus Wars is also delisted

22cans would like to share important news regarding our games, Godus and Godus Wars. Regrettably, due to an upcoming technical change to Amazon Web Services, affecting our ability to serve necessary game files to new users, these titles are to be withdrawn from the Steam store. Please be assured that existing players can continue to enjoy these games without interruption.

We sincerely appreciate the incredible support from our players over the past decade and extend our heartfelt thanks to you all.
Is the game dependable of AWS?
 
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Sobatronix

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Shame, the game is my GOTY. I wonder how it did on consoles.
meanwhile at ubi:




When I'm feeling nostalgic I fire up an emulator and relive all of those PS1 games from my childhood. Imagine kids nowadays whose gaming memories come from live service games, by the time they're 30 they probably won't be able to play all those dead online games, that must suck
 

Censored

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The digital future fucking sucks
If you want to have them on your store library. But if you sail the seven seas digital is the best way. You can find nearly any released game on consoles and PC on the seven seas.
f.e. is more confortable to play on your 16 bits console with your download rom with everdrive than your original physical cartridge or with your cfw'd PS3 and HDD full of downloaded games than broken BDs that they needed a day one patch to run.
God bless pirates.
 
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Censored

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Am I dreaming? a Discount more than 50% on FF12?
if you want to save a bit more:
 
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lashman

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The digital future fucking sucks
yes, yes it does :negative-blob:

If you want to have them on your store library. But if you sail the seven seas digital is the best way. You can find nearly any released game on consoles and PC on the seven seas.
f.e. is more confortable to play on your 16 bits console with your download rom with everdrive than your original physical cartridge or with your cfw'd PS3 and HDD full of downloaded games than broken BDs that they needed a day one patch to run.
God bless pirates.
unfortunately none of this applied to live service games :negative-blob:

The Crew will essentially be a digital brick come April
 

Derrick01

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Last Of Us Online Multiplayer Spin-Off For PS5 Is Dead (kotaku.com)

Seeing MP/live service continue to crumble has made this year so goddamn good on its own before counting any of the releases this year. Sony could have saved so much money if they listened to me. I remember the ps3 days, I saw how the MP push back then went for them. I also know that running into a brick wall hurts and to not keep repeating it unlike most companies. They wasted millions and years of work that they didn't have to waste.
 

PC-tan

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Last Of Us Online Multiplayer Spin-Off For PS5 Is Dead (kotaku.com)

Seeing MP/live service continue to crumble has made this year so goddamn good on its own before counting any of the releases this year. Sony could have saved so much money if they listened to me. I remember the ps3 days, I saw how the MP push back then went for them. I also know that running into a brick wall hurts and to not keep repeating it unlike most companies. They wasted millions and years of work that they didn't have to waste.
To be fair, I still think MP/Live Services games are good and Sony could have made a good one, but they do how ever have a big risk. Hearing Naughty Dogs explanation, I don't blame them for their choice, it sounded like if they were going to make a live service game, that they wanted to go all out (putting all your eggs in one basket), in which case it is better for them to stick to only doing SIngleplayer games. Other studios are able to make singleplayer games while also maintaining a live service games, so it is possible, but there is no guarantee that the game will ever take off.




It sounds like the only way to make a big in the live service market it too be their very very early or to be the one that starts the thing. A lot of companies that have failed is because they are chasing already existing formulas that exist and that have proven to work. The issue is how do you differentiate yourself from others,

Should Sony try to make a bunch of live service games? especially attached to already existing studios? I don't think that's a good idea, even though this is also a bad idea, it might be better to just have 1 new studio who's goal is to make a unique live service game and go from there, worst case scenario, the studio closes down having not even released one game at all, best case scenario they make a hit game and keep on working on that one game.


I still think that Konami years ago did a huge fumble. they should not have made Metal Gear Survive at all and rather just focused on Metal Gear Online 3. The shell of that game was AMAZING. but sadly it was never really expanded more on and it was just left to die after they only did one DLC for that game mode. Gamers were truly roped of something great back then.

Had Metal Gear Survive been a part of MGS 5 and was a lot easier, then maybe it could have done well.

RIP MGS
-----------------------------------
I'm guessing that they are going to leave it as is (assembled), otherwise they might have opened it up and make it match what the OLED model looks like now. (It would have been even crazier if they actually were able to add an OLED screen inside of that big Steam Deck)



Looking more into it, today is this stores Grand Opening, which is why there is a huge Steam Deck Display (this is in Yokohama). Otherwise the display would be way smaller. I'm guessing that Komodo was able to work something out. I doubt that it will be a permanent location though. But it maybe end up being up until at least the end of the year.


The more that I look at the Steam Deck corner, dang the space that they allocated to just Steam Deck is actually pretty big, it seems to be a far cry from what they have done in the past. Hell, the space that they gave it, seems to be half the size of a Gamestop store in the US (Gamestop stores are not that big to begin with).

The Steam Deck footprint at that store seems to be even much bigger than the Xbox footprint!!!!!!! that would be crazy if true.




----------------------------
I saw an 3 year old Pyrocynical video about Far Cry 3 and yeah, it was both a good game and it did have it's flaws. the biggest issue is that it was "too good" and then Ubisoft decided to just keep remaking the same game year after year.

I also saw InternetHistorian (Story mode) video about Tomb Raider 2013 and wow that game is a lot longer than I remember it being. it was definitively a good game.
 
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PC-tan

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Sony goes hard in on 3rd-person Cinematic Single Player games because they are shit at everything else, ESPECIALLY Multiplayer games.

Change my mind.
This seems to be why they bought Bungie, but that hasn't been going well.

From my understanding, Sony has done some cool multiplayer experiences in the past, but those just never caught on to the same magnitude that Xbox or Nintendo games have.
 

dex3108

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Dec 20, 2018
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They simply had to make Factions 2 and ship it with TLoU Part 2. People wanted that. But no they had to go with GAAS route and on top of that ND couldn't ship MP game without any story so they got to figure out the way to make that work too, while figuring out how to extract as much money as possible from the players.
 
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Derrick01

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To be fair, I still think MP/Live Services games are good and Sony could have made a good one, but they do how ever have a big risk. Hearing Naughty Dogs explanation, I don't blame them for their choice, it sounded like if they were going to make a live service game, that they wanted to go all out (putting all your eggs in one basket), in which case it is better for them to stick to only doing SIngleplayer games. Other studios are able to make singleplayer games while also maintaining a live service games, so it is possible, but there is no guarantee that the game will ever take off.


It sounds like the only way to make a big in the live service market it too be their very very early or to be the one that starts the thing. A lot of companies that have failed is because they are chasing already existing formulas that exist and that have proven to work. The issue is how do you differentiate yourself from others,

Should Sony try to make a bunch of live service games? especially attached to already existing studios? I don't think that's a good idea, even though this is also a bad idea, it might be better to just have 1 new studio who's goal is to make a unique live service game and go from there, worst case scenario, the studio closes down having not even released one game at all, best case scenario they make a hit game and keep on working on that one game.


I still think that Konami years ago did a huge fumble. they should not have made Metal Gear Survive at all and rather just focused on Metal Gear Online 3. The shell of that game was AMAZING. but sadly it was never really expanded more on and it was just left to die after they only did one DLC for that game mode. Gamers were truly roped of something great back then.

Had Metal Gear Survive been a part of MGS 5 and was a lot easier, then maybe it could have done well.

RIP MGS
I truly don't think it's possible to have a huge success in live service anymore unless you are so extremely lucky you somehow create the next big sub genre which the odds of that happening are so low you may as well pray you start winning the powerball jackpot. Everyone who is into that junk is cemented in established games that are up to a decade old at this point. And sony has never been good at multiplayer in general (thankfully) so they're absolutely not going to be the ones who stumble into the next big thing.

Even when they bought bungie to me that just reinforced that they have no idea what they're doing. They vastly overpaid for a studio that was successful despite their best efforts to destroy themselves for years. Destiny is one of the most poorly managed "successful" games I've ever seen and I knew at some point things had to blow up on them like it currently seems to. I'm just shocked the player base put up with bungie's BS for so long.
 
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Censored

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unfortunately none of this applied to live service games :negative-blob:

The Crew will essentially be a digital brick come April
Yep but this problem is the same for the people who bought disc version

They will have a brick on their shelves xD
The thing is service games sucks? Totally, like when companies end services for gatcha games. Devs should do the same Capcom did with Megaman Dash offline.
 

C-Dub

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Dec 23, 2018
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I think ND killing the multiplayer game was the right thing to do (they are a single player studio, not a GaaS factory), but it sucks terribly for all the people who worked so hard on it.

Imagine just watching years of your life go down the toilet? Absolutely mortifying.

This is down to poor leadership of course and no one involved in making the game should be blamed, but we know the games industry has a chronic lack of accountability the higher you get.

With that in mind, and against a background of job losses, I wouldn’t want to be someone involved in a shitcanned project, and I hope everyone who worked on it is moved on to meaningful work asap.
 

Ascheroth

Chilling in the Megastructure
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I truly don't think it's possible to have a huge success in live service anymore unless you are so extremely lucky you somehow create the next big sub genre which the odds of that happening are so low you may as well pray you start winning the powerball jackpot. Everyone who is into that junk is cemented in established games that are up to a decade old at this point. And sony has never been good at multiplayer in general (thankfully) so they're absolutely not going to be the ones who stumble into the next big thing.

Even when they bought bungie to me that just reinforced that they have no idea what they're doing. They vastly overpaid for a studio that was successful despite their best efforts to destroy themselves for years. Destiny is one of the most poorly managed "successful" games I've ever seen and I knew at some point things had to blow up on them like it currently seems to. I'm just shocked the player base put up with bungie's BS for so long.
I don't entirely agree, but am also not really disagreeing.

I believe it's still possible to make a very successful live service game. Didn't The Finals just release a week ago and has been in top sellers since? Though to be fair, that still has to prove itself long-term. I'm also willing to bet the next Hoyoverse game next year is also gonna be very successful.
I imagine there's a general ebb and flow and movement between games anyway. Sometimes a studio will mess up and lose players. Sometimes players will just get tired of a game and want to try a shiny new thing.
However I agree that it gets increasingly harder the more games in similar genres already exist and it's a really big gamble unless I guess you already have a whole lot of experience and data in that space (so absoluely not Sony).

The west in general seems hyper-focused on live-service = multiplayer so that space gets ever more crowded, wich really doesn't help. (Imo part of the reason Hoyoverse games are so successful is that they are literally the only big budget live-service games for people like me who don't like multiplayer, but that space is also starting to fill up more and more).
 
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Li Kao

It’s a strange world. Let’s keep it that way.
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Ah ah, no. You are cute Dome Keeper, but really not my thing, let me ask for a ref…
You activated a key

Fuuuuuu…
 
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spindoctor

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Given that ND keeps porting Last of Us to every platform, doesn't that count as a live service game? :unsure: They've been working on that game for at least 10 years...

I imagine after they finish making Last of Us 2 for PS5 they'll start working on Last of Us 1 for PS6 :p
 

Mivey

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This is incredible.
And Ninty already took it down. It's still up on archive.org, for anyone interested: Links Awakening DX HD V 1.0.0 : linksawakeningdxhd : Free Download, Borrow, and Streaming : Internet Archive
The Steam Deck footprint at that store seems to be even much bigger than the Xbox footprint!!!!!!! that would be crazy if true.
Would it be that crazy, though?
 
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Alextended

Segata's Disciple
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That world-map with the 2D flat sprites look terrible. Feels like the Switch was their target platform here.
More like the DS if you compare to something like Dragon Quest XI's overworld areas on Switch.
 
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Dinjoralo

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That world-map with the 2D flat sprites look terrible. Feels like the Switch was their target platform here.
This does remind me that I need to play the early SaGa games on Steam.
It's also coming to smartphones, like every SaGa game does. ;^p
 
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Mivey

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It's also coming to smartphones, like every SaGa game does. ;^p
I guess they must target low-end phones from over a decade ago then. I assume every higher-tier phone these days is at least on the level of Switch (if it's rendering to 720p targets), if not far above it.
 
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Derrick01

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Game company cancels game and throws money & years of hard work down the drain.

Gamers: "Great news! Big W in my book."
Unironically this. I mean ND themselves said the path they were facing was becoming a live service studio if they kept going on this. Look at what anthem did to bioware they STILL haven't recovered from that. Look at what's going on with rocksteady, 9 years spent on a live service game that seems destined for failure.

When these situations happened didn't we all complain and wish studios woudl stop doing this? Well for once someone wised up and did before it was too late. Even better they chose to double down on single player projects too. This is exactly what we wanted those other studios to do.
 
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Nabs

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Nintendo's Ninjas are too good. I'm just sad we weren't able to get a patch or two before they took it down.
 
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