Community MetaSteam | April 2024 - Definitely there's no rest for the wicked.

Status
Not open for further replies.

MegaApple

Just another Video Game Enthusiast
Sep 20, 2018
1,688
4,326
113

Shikhonda to be delisted April 18th.

New version to replace old version with new additions.

I really hope they market it.
Shmups never reach popularity on Steam because how poorly marketed they are. Ones that do get popular like ZeroRanger, or meme games like Deep Space Waifu, get plent of Word of Mouth out.
 

Cacher

MetaMember
Jun 3, 2020
4,946
14,543
113
Lol, fucking leakers, it's an illness at this point. A couple of days after quitting, they leak again. The ego trip must be something (I have no issue with leaks, just with weak willed leakers).
Yeah, I thought that was pretty pathetic. They should have just stayed quit. But this piece of news still excites me, a lot.
as long as it's not an Apple Arcade title....
Please don't pull any exclusive bullshit again.
 
  • Toucan
  • Like
Reactions: Li Kao and lashman

Gelf

Junior Member
Apr 22, 2019
131
382
63
Anyone remember the last time you played a Strategy game?

Weird question, but my last RTS play was messing around with AoE2 Definitive in... Sept 2023. And I cant remember the last time I played substantial amount of campaign mode.
Same game but July 2022 apparently. Before that it would have been C&C Remastered.

All I ever play is the single player campaigns though, I haven't played a multiplayer RTS session since way back when Red Alert 2 was relatively new still.
 

STHX

MetaMember
Sep 20, 2021
1,365
4,971
113
Italy
But this piece of news still excites me, a lot.
This piece of news would excite me too if the series didn't suffer from serious mismanagement for the last 10 and more years on Sega's part. Like "a new Sakura Wars" is in development means nothing in the end. Mobile? Consoles? New cast? Returning cast? Remake? Reboot? Action? Strategy? Too many questions and I'm not going to feed someone's ego to have half answers on twitter
 
  • Like
Reactions: Cacher

Lashley

All the best for 2025!
Sold my PS5. Wanted it gone before the Pro announcement makes the price plummet and there's a ton more to compete with for sales lol

Just looking at my profile and I didn't realize just how little I used it. I was averaging about 1-2 games a year.

At least the lady who bought it on ebay seems like the sweetest person ever and is surprising her boys with it, so at least it'll go to a good home.
 

xinek

日本語が苦手
Apr 17, 2019
785
1,459
93
Sold my PS5. Wanted it gone before the Pro announcement makes the price plummet and there's a ton more to compete with for sales lol

Just looking at my profile and I didn't realize just how little I used it. I was averaging about 1-2 games a year.
I've been thinking the same. It's sad, considering how much I played my PS3 and PS4. On PS5, I played Demon's Souls, which was fantastic. Other than that, the PS has been what I play multiplayer games on, but Sony has finally priced me out of online as a person who subscribed to PS+ day one. It's been fun, and even though I can afford it, I'm out I won't support that pricing. Especially since the games are coming to PC. So it's a sad farewell to the end of an era. Thanks for the memories Sony, but it's time for you to fuck off. It's really been a mystery to me how many PS5s are being sold -- I can't figure out what the hell people are using them for.
 
  • Like
Reactions: Cacher and Lashley

gabbo

MetaMember
Dec 22, 2018
3,534
5,580
113
Toronto
That's one way to put a positive spin on both child exploitation AND the inherent problems of capitalism that exist in Roblox.

Will you look down at your breasts for the health meter this time out?
Want to like, but 1st person Jurassic Park has badly implemented-physics of a track record. Will keep an eye on it though. Video games is the one area that franchise hasn't really exploited to it's fullest potential.
 

didamangi

Sometimes maybe good, sometimes maybe shit.
Nov 16, 2018
1,301
3,875
113
Jakarta, Indonesia
steamcommunity.com
I wish Epic would use their EGS money to fix the stuttering in their engine instead. UE5 still has it, and I'm dreading another generation full of stuttering games. If they could fix UE4 as well, that would be great.

Just a thought while playing another UE4 stuttering mess after playing Forbidden West.
 

Dragon1893

MetaMember
Apr 17, 2019
1,717
4,206
113
I've been thinking the same. It's sad, considering how much I played my PS3 and PS4. On PS5, I played Demon's Souls, which was fantastic. Other than that, the PS has been what I play multiplayer games on, but Sony has finally priced me out of online as a person who subscribed to PS+ day one. It's been fun, and even though I can afford it, I'm out I won't support that pricing. Especially since the games are coming to PC. So it's a sad farewell to the end of an era. Thanks for the memories Sony, but it's time for you to fuck off. It's really been a mystery to me how many PS5s are being sold -- I can't figure out what the hell people are using them for.
What a weird thing to say. For most people it's their only gaming platform. There's no shortage of games to play.
 

yuraya

MetaMember
May 4, 2019
2,831
6,510
113
Holy shit

It does look incredible. This and the bodycam mod gameplay from not that long ago too.

Also funny that tweet mentions 2005. That is when the fake Killzone 2 trailer happened and I remember being so hyped for that game because I loved the first. The KZ2 trailer was very believable at the time for some reason.

But if you showed me this footage back then I would have instantly believed its fake CGI shit from the Matrix reloaded or something lol. This actually looks better than that motorcycle chase from Reloaded wtf.

Games are gonna look incredible 20 years from now. Unless AAA industry collapses on itself. Its gonna take 10 years and 1 billion to make a game soon.
 
  • Like
Reactions: lashman

fearthedawn

MetaMember
Apr 19, 2019
316
666
93
I came.

But how many 4090's duct-taped together did this take, and how much VRAM for textures like that...?
The photorealism mods are mostly just changing the colors and don't impact performance and the texture packs aren't that crazy, pathtracing does the heavy lifting here. My 3070 is good for 30fps+ cyberpunk maxed out at 1080p dlss quality (though without the texture packs because of 8gb vram), pretty sure a 4070 can look like this at 1440p dlss balanced and with frame gen should be very playable and since they introduced ray reconstruction the IQ is "ok" as well. For no compromises you need a 4090 though.
 

dex3108

MetaMember
Dec 20, 2018
3,516
16,156
113
Is it wrong to expect more from Hellblade 2 than just a prettier Hellblade 1? From previews it sounds that combat, puzzles and in general gemeplay is marginally improved/changed compared to the first game. And for me first game was repetitive slog with interesting premise and story. So after what 5 years of development or more biggest change compared to first game are basically visuals.
 

kio

MetaMember
Apr 19, 2019
1,650
5,325
113
dex3108 Were you expecting innovation from major studio release, a sequel even? Have you learned nothing from the past 10-20 years? Sorry to say but it's your fault, you set yourself for disappointment.

------------

A very interesting cRPG that I've been following for a while as just revealed the release date for late next month. I have high hopes for this one, looks great and seems to have all the right mechanics and complexity I love in this genre.

 

MegaApple

Just another Video Game Enthusiast
Sep 20, 2018
1,688
4,326
113
Is it wrong to expect more from Hellblade 2 than just a prettier Hellblade 1? From previews it sounds that combat, puzzles and in general gemeplay is marginally improved/changed compared to the first game. And for me first game was repetitive slog with interesting premise and story. So after what 5 years of development or more biggest change compared to first game are basically visuals.
Seems to me Plague Tale Innocence -> Plague Tale Requiem thing, mechanically similar but a different story experience.
 

thekeats1999

MetaMember
Dec 10, 2018
1,467
4,304
113
A very interesting cRPG that I've been following for a while as just revealed the release date for late next month. I have high hopes for this one, looks great and seems to have all the right mechanics and complexity I love in this genre.

Thanks, added to the wish list. Looking at the screenshots reminds me of the old Amiga/Atari ST rpgs I used to play.
 

Lashley

All the best for 2025!
Is it wrong to expect more from Hellblade 2 than just a prettier Hellblade 1? From previews it sounds that combat, puzzles and in general gemeplay is marginally improved/changed compared to the first game. And for me first game was repetitive slog with interesting premise and story. So after what 5 years of development or more biggest change compared to first game are basically visuals.
Dex, why do you constantly expect innovation from AAA sequels?

You do this all the time and always get yourself let down.
 
  • Like
Reactions: QFNS and Kyougar

Censored

I didn't delete that post!. Get my post back!.
Oct 8, 2021
1,221
4,511
113
Well xbox ratio is that low in Japan that even few devkits or playtest machines manage to reach japanese top 50 (38 in that case xD) played games:



That’s pretty sad XD. Notice this is played games chart, the game cannot even be preordered.
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,920
16,057
113
Dex, why do you constantly expect innovation from AAA sequels?

You do this all the time and always get yourself let down.
Not adding to weight dex3108 down, just my input, but yeah. I love my AAA, in relative dosage, but I never expect anything new from them. That's setting oneself for disappointment.

In other news I keep getting the urge to buy a PS5. But I just discovered that either I read the price wrong or some discount expired, the physical PS5 is back at full price in France. That's 100 more than what it was (or what I thought it was).
 
  • Blobxorcism
Reactions: Cacher

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,920
16,057
113
Or I calm down and simply put my games on the 4k TV.
That still leaves the issue of the attack helicopter cat :thinking-blob:
 
  • Like
Reactions: thekeats1999

Dinjoralo

None shall remember those who do not fight.
Dec 6, 2018
971
1,998
93

There's a free demo out for YIIK's massive overhaul update. I've tried it out and it seems super neat, actually. Spent last night trying to figure out how to beat the optional tutorial boss, it was a fun puzzle to crack.
 

Eila

Junior Member
Jan 21, 2019
184
359
63

There's a free demo out for YIIK's massive overhaul update. I've tried it out and it seems super neat, actually. Spent last night trying to figure out how to beat the optional tutorial boss, it was a fun puzzle to crack.
Crazy that Yiikes now has a positive reception. I remember the game being dunked on so hard on release. Did a complete turnaround, just like No Man's Sky. Props to the devs for sticking with it.
 
  • This!
Reactions: PC-tan

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,920
16,057
113
Enjoy controlling your sexy doll in Stellar Blade.

(I am joking, and no, please don't buy a PS5 now when the Pro is releasing soon)
Eh, that's part of my temptation to buy now. With the PS5 release calendar for 2024 as it is, I tend to believe the rumors of 2025.
Now, don't go into why I would want to buy a machine with a barren release calendar. Don't go there :anguished-face:

Buy a 4090 instead. :p
I floated the idea ! Until I saw the MSRP.
'Just' the price of a new 4k TV if I'm not mistaken.

But you are right, they may be horribly priced, but there are indeed better uses of my money.

edit - Fuck, I looked at 4080 by mistake. The 4090 is so much more.
 
Last edited:
  • Hug
Reactions: Cacher

dex3108

MetaMember
Dec 20, 2018
3,516
16,156
113
I am too lazy to quote but i am not asking something revolutionary from AAA sequels but after 5+ years of development to get very very similar thing with better graphics is really disappointing.

And i will probably get PS5 when GTA VI comes out XD
 

Kyougar

No reviews, no Buy
Nov 2, 2018
3,323
11,891
113
For all the Doom and Gloom about the AAA industry on the brink of collapse and the console space stagnating, investing into AA games is handwaved away by many people as not feasible because there is no market for it and they mostly fail (on consoles).

Point 1: The need for a diverse line-up.
Point 2: The need for (enough) exclusives in a year/generation.
Point 3: The AA game of today is the AAA Blockbuster of tomorrow.
Point 4: "They tried: nobody is buying them."
Point 5: "There is no audience for it on Consoles."
Point 6: The knowledge, experience, confidence, and prestige of shipping a game is a valuable tool for making a cohesive team/studio that has less issues handling bigger projects, or making games faster.
Point 7: It could help keep talent productive that isn't currently needed on one of your AAA projects.


Point 1: The need for a diverse line-up.
Not everyone has the same taste in Genres, IP, and gameplay type. Sony has the "3rd-person-cinematic-experience-action-game" moniker for a reason. And people who don't like that type of gameplay are more likely to not buy the console.
Some Genres are easier to AAA-ify than others and for many genres, throwing AAA money or scope doesn't enhance the gameplay or the reason why it is desirable by players.

Point 2: The need for (enough) exclusives in a year/generation.
If your AAA game line-up needs 5-10 years and over 100 million dollars invested to get the game out, you won't have enough games in a generation to make the Exclusive argument work for many people. It is easier to point to 100 exclusive games in a generation and argue that you can only experience those on your console than anywhere else, than only having 20-40 exclusives.

Point 3: The AA game of today is the AAA Blockbuster of tomorrow.
Many people are ignoring or are not aware, that the AAA games of today were often the AA games of yesterday. GTA, Battlefield, Dark Souls, Mass Effect, CoD, Uncharted, etc. weren't AAA games initially.

Point 4: "They tried: nobody is buying them."
There are 2 distinct counterpoints here.
  • The need for exclusives to make back the investment on the console itself is a rather new-ish "problem". If the point of your exclusive is to get customers into your ecosystem, then high margins or even profitability shouldn't be your priority. People buying the console because of this game, should be. And was previously.
  • for AA games, they don't need high sales numbers like their AAA counterparts (unless you price them aggressively and not like the AAA games). The major reason for developing AA games is to widen your exclusive variety to incentivize customers to buy the console for that one AA exclusive they can only find on your console. Having more variety and a high number of exclusives makes it that much more likely that you will get those customers into your ecosystem that don't care about your current AAA line-up


Point 5: "There is no audience for it on Consoles."
Because the AAA budgets narrowed the genres and audience expectations massively.
There is no audience for it, because there isn't enough variety for the audience to be on the ecosystem in the first place.
Again, if you want to grow your userbase and the numbers of consoles sold, you need to widen your reach in taste.
That also means that you need to finance games that will not be profitable at first, but gets new unique customers into your ecosystem. And the underperforming AA game of today could be the next massive success of tomorrow.


Point 6: The knowledge, experience, confidence, and prestige of shipping a game is a valuable tool for making a cohesive team/studio that has fewer issues handling bigger projects, or making games faster.
Shipping a game is massive confidence boost for anyone working on that game. You know what's working, how to be more efficient, how all the gears at the end need to be working together.
Or it could also show how something is not working gameplay-, management- or team-wise.


Point 7: It could help keep talent productive that isn't currently needed on one of your AAA projects.
Should be obvious that not firing developers is better than firing them. They do something productive on a low-risk or side-project and could even be used as an emergency pool of talent if your AAA Project needs help.


For a console maker it should be irrelevant how profitable AA games are, they are needed for game/genre diversity in your ecosystem.
Even if only 1 out of 10 is a (massive) success and 5 outright bomb, the 1 massive success could be the next GTA, Mass Effect, or Uncharted.
They just need to give more people a reason to buy into your ecosystem.
 
Status
Not open for further replies.