The fishing minigame at least comes back in Daybreak 2. A crying shame they left it out of this one .picked this back up lately after dropping it a third of the way or so into chapter 2 for a couple months(due in large part to Path of Exile pretty much killing off my interest in everything else for a month or so when it finally got a currency trading thing)
near the end of chapter 2 now and feeling mostly back into it but one thing i've really been noticing lately is the total absence of any minigames this time around, not even having fishing let alone other stuff really just makes it feel like somethings missing and makes me notice just how important that sort of stuff feels for breaking up the npc talking(which I like doing but does take a lot of time when you want to talk to everyone whenever they have new lines)
the Yakuza series comes to mind(not that i'd call most of them JRPGs/RPGs but the two turn based ones added a bunch of RPG elements and definitely are)I think they just ran out of time when making Daybreak (as the first game on their new engine). I'd expect the number of minigames to inrease again as the (sub-)series progresses.
One reason Reverie can have so many minigames is that it's basically the 5th game on an established software stack, and the 3rd at the same asset level. (That said, I think Reverie might have the largest volume of minigames of any JRPG [or RPG in general] ever, if you define "volume" as quantity x depth -- any contenders?)
Almata trying to replicate the incident in Crossbell is the intended purpose, but at the same time, the resolution in Daybreak was kind of clumsy compared how the event played out in Reverie. It's not the fault of the two sisters either since I think they are great characters.finished chapter 3
Into Chapter 5 now. Time to complain about an annoying trope in Trails games.
I didn't play Trails to see a doomed yaoi couple, but it's still something I can get fully behind.I did wish we got a little more about Dantes and Melchior's uh... whatever they had.