Not to mention the studio's only project before that was a single doujin game
And even when talking about that old doujin game, just
compare it to the
remake released in March and see how much difference all these years can make. Presentation, gameplay, ambition, size, pace. All of them have been greatly expanded
GFL in the end is a product of its time made by a team which had way less experience, and that's fine. Like for the vast majority of the story all characters only used one portrait no matter what was happening, instead of having different expressions (or poses), because that's how similar games were. Hell, the protagonist was completely faceless and personality-less, and never even spoke, at least until a few years passed and the story changed gears. Exilium is instead a product of
these times, and so it has a new, more modern, type of presentation, gameplay, ambition, size and pace (and the protagonist also has a canon face, voice and role in the story from the very beginning)